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    Wiwiwi
    The heroes of Azeroth venture into danger for countless reasons, and you’ll encounter seven of the most malignant in the upcoming Emerald Nightmare raid. Meet the twisted creatures who dwell within the once-pristine Emerald Dream, including corrupted druids, dragons, and demigods—along with the malevolent source of the Dream’s deep corruption.
      The Emerald Dream was created by the titans as a blueprint for Azeroth itself—a verdant and perfect mirror that reflects the state of nature had it remained unspoiled by so-called civilization. For many years the druids and keepers who are closest to nature have noticed signs of an unsettling presence stirring within the Dream. Spurred on by the Legion and Nightmare Lord Xavius, that creeping corruption has now burst forth, and will engulf all of Azeroth if it is not rooted out at its source.     Developer Insights: : Ever since the first hints of the Emerald Dream were unearthed in classic World of Warcraft over a decade ago, it has been a place players and developers alike have wanted to explore. From the moment the earliest design documents took shape for Val’sharah, with a story revolving around the Nightmare seeping into a peaceful druidic grove, we had “Emerald Dream raid” penciled in as a central piece of the expansion’s content.     Because of the Dream’s nature as a mirror of our world—initially perfect, but now deeply corrupt—we began by brainstorming specific locations in Azeroth that had strong ties to druidism, and those set pieces served as the building blocks for the raid zone. Of course, showcasing the corrupt Emerald Nightmare does not necessarily scratch that itch to see the verdant and unspoiled Dream itself, glimpsed so many years ago. But if adventurers can persevere through the trials of the Nightmare Lord’s twisted realm, perhaps a piece of the pure Dream can still be reclaimed. . . .     The raid features multiple paths and portals, each taking players deeper into madness of the Emerald Nightmare. Save for Nythendra, Cenarius, and Xavius, the list below does not necessarily reflect the order in which you might encounter these corrupted horrors—but every brave hero should take careful note of who they’ll be facing within the Nightmare.     Minimum level: 110
    Location: Val'sharah
    Bosses:7     Clutch of Corruption     #7–Nythendra- Nythendra was once a member of the Green Dragonflight charged with guarding the world tree, Shaladrassil. When Xavius’ corruption of the Nightmare consumed Shaladrassil it consumed the sleeping guardian as well. Nythendra is now nothing more than a skeletal version of herself, swarming in pestilence, ready to devour anyone or anything foolish enough to enter her lair.     Mulgore     #6–Elerethe Renferal- Elerethe, once a mighty druid and adept shapeshifter, was led down a dark path by the belief that she was betrayed by her closest allies. Her consciousness now resides in the Nightmare, damning her to an existence of fear, confusion, and hatred.     Un’goro Crater     #5–Il’gynoth, Heart of Corruption- Lodged in the hollows of a now decrepit world tree, Il’gynoth is a manifestation of the horrors that lie at the heart of the Nightmare. It is a mass of corruption— a thing that should not be. It’s tendrils seep through the ground, emerging in countless horrifying eyestalks and limbs.     The Emerald Nightmare     #4–Dragons of Nightmare- The Emerald Dream was entrusted to Ysera for safekeeping, and the mightiest of her green dragon brood were assigned to stand watch over four portals that connected directly to Azeroth. But even before the Cataclysm, these dragons began to show signs of corruption. Now, the path to the Nightmare’s core runs through the dragon’s lair.     Grizzly Hills     #3–Ursoc- Ursoc is one of the Wild Gods. Patron of the furbolg, and closely linked to the druidic power of shapeshifting, the ancient great bear has long been a protector of Azeroth. But as Ursoc slumbered at his shrine in the Grizzly Hills, the world around him was plunged into corruption, and he awoke to torment and Nightmare, consuming and twisting his being.     Moonglade     #2–Cenarius- The demigod Cenarius is the father of druidism in Azeroth and one of the world's oldest and most powerful protectors. His disturbing slumber within the groves of Val’sharah was the first sign of the de3pth of the growing threat from within the Nightmare. That dark power now has complete hold over him, and he may lie beyond hope of redemption.     Rift of Aln     #1–Xavius- Once a powerful mage, and a councilor to Queen Azshara, Xavius forged a pact with Sargeras to enable the Legion’s first invasion of Azeroth. Cursed and tormented in the wake of that defeat, Xavius plots vengeance against the world from within the Rift of Aln. Those who venture into the Nightmare will face the full extent of his power, and his true form—a grotesque and distended monstrosity.     Learn more about the complete unlock schedule for this raid dungeon in the Legion Release Schedule post.
    Jovovich
    A new level of difficulty and rewards is coming soon to Legion’s dungeons, and we’ve got a quick primer for you.
    As in Warlords of Draenor, Legion dungeons come in three primary levels of difficulty and rewards: Normal, Heroic, and Mythic. Both Heroic and Mythic difficulties are only available to players at level 110, and you aren’t able to queue for Mythic difficulty via the Dungeon Finder.
    Keys of Stone
    Starting on September 20, the first time you complete a Mythic dungeon each week, you’ll be rewarded with a Mythic Keystone for a specific dungeon, chosen randomly from among all Mythic dungeons to which you have access. Your very first Keystone will enable access to Mythic Level 2, offering both increased difficulty and rewards.

    Keystones earned throughout the week will crumble with the weekly raid reset. The item’s tooltip will show how much time remains until this occurs.
    We Move Swiftly
    To activate your Mythic Keystone, assemble a team of five stalwart heroes, venture to the specified Mythic dungeon, and place the Keystone into the Font of Power just inside. If you don’t interact with the Font, the dungeon will operate in its default Mythic state.
    When players activate a Mythic Keystone, a timer begins counting down, and the group has a fixed amount of time to defeat the dungeon’s bosses and a majority of the other enemy forces within the dungeon. Players who are familiar with Challenge Mode dungeons will find that this timer is quite forgiving—its purpose is not to encourage speed runs, but rather to provide a gauge for a well-executed run. Whether or not you beat the time, a chest containing a couple of pieces of loot awaits you at the end of your run.
    If you successfully beat the time, your Keystone will be upgraded to a higher level and attuned to a new random dungeon. If you don’t beat the time, your Mythic Keystone is “depleted.” A depleted Keystone can be used to try to beat the timer in the hopes of getting a fresh upgraded Keystone, but runs started with a depleted Keystone will not award loot.
    Increasing Challenges
    With each increasing level of Mythic difficulty, the health and damage of enemies will increase. In addition, at Levels 4, 7, and 10, new modifiers are introduced that will require players to adapt and evolve to succeed.
    Example Keystone modifiers include:
    Raging—Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated. Bolstering—When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%. Skittish—Enemies pay far less attention to threat generated by tanks. Volcanic—While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players. These modifiers are visible on each Mythic Keystone, and all Keystones of the appropriate level will have the same modifiers during a given week.
    Mythic Keystone Rewards
    While creatures do not drop loot normally during a Mythic Keystone run, upon completion of the run, players will find a chest containing two high-quality items for the party. The base item level of these rewards starts at item level 845 for Mythic Level 2, and goes all the way up to item level 865 for a Mythic Level 10.
    Please note: the end-of-dungeon reward quality will be capped at a base item level of 850 during the first week of the feature’s availibility, with the full range of rewards unlocking once Mythic raids have opened the following week. Like most end-game loot in Legion, these items also have a chance to be Warforged or Titanforged, allowing them to potentially scale all the way up to item level 895.
    After completing any Mythic Keystone dungeon within the time limit (whether using your own Keystone or someone else’s), a reward chest will be available in your Class Hall the following week. That chest contains a guaranteed piece of gear with a power level reflecting the highest Mythic level you completed during the prior week, up to a maximum of item level 880 for a successful Mythic Level 10 clear. It will also contain a new Mythic Keystone for you, which allows you to jump right back into your weekly Mythic dungeon adventures.
    Get Ready
    Mythic Keystones will start dropping on September 20. Are you prepared?
    Jovovich
    From Legendary and Universal Pictures Home Entertainment, WARCRAFT is preparing to invade homes worldwide, and it’s bringing a trio of movie-inspired digital extras from Blizzard Entertainment into battle!
    Inside select physical editions of WARCRAFT on Blu-ray™ and DVD, movie fans will find digital keys that unlock the following extras for a trio of Blizzard games:
    Medivh Hero in Hearthstone – Unleash your favorite Mage deck as the Guardian of Tirisfal.
    Gul’dan Hero in Heroes of the Storm – Rain fel fire down upon the Nexus as this twisted orc Assassin.
    Digital copy of World of Warcraft – Start your own adventure in Azeroth—or ask a friend to join you on your journey. Includes 30 days of game time for new players.
    These goodies are available inside select physical WARCRAFT Blu-ray™ and DVD editions only while supplies last. Be sure to pick up your copy wherever Blu-ray™ and DVDs are sold.
    WARCRAFT is available September 27 in the U.S. and Canada, and throughout September and October worldwide. Check product and promotion availability with your local retailers, as extras may differ outside the U.S. and Canada.
    Wiwiwi
    The Burning Legion’s relentless assault continues, but even the most stalwart of Azeroth’s defenders can’t be at their computer all the time. Introducing the WoW: Legion Companion, a free mobile app that lets World of Warcraft: Legion players take World of Warcraft: Legion with you in several new ways. From the app, you’re able to:
    Explore World Quests Manage Followers Train Recruits Start and complete Missions Research Order Hall upgrades https://youtu.be/w_KonuMKk08
    The new Legion Companion App is available now in iTunes and the Android Store.
    We’ll see you in the Broken Isles on your mobile device!
    Wiwiwi
    Join us live on Twitch Friday, September 9, as we sit down with Assistant Game Director Ion Hazzikostas for our next live developer Q&A. Now that Legion is live, he’ll be answering many of your questions on the expansion.
    Feel free to submit any Legion specific questions by posting in this forum thread or via Twitter using the hashtag #LegionQA.
    We’re really looking forward to getting the chance to dive in and answer as much as we can, so we hope to see you Friday at 11 a.m. PT!
    Jovovich
    Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
    Additional information about the expansion can be found below.
    September 6
    Hotfixes
    Classes
    Demon Hunter
    (Hotfix in testing) Demon Hunter Sigils will now correctly activate if the Demon Hunter is crowd controlled after placing the Sigil. Priest
    The Discipline Priest artifact trait Sins of the Many will now properly increase Atonement healing done. Spending artifact trait points as a Discipline Priest should no longer reduce the amount of Atonement healing done by Shadowfiend or Mindbender. Class Halls
    In Skyhold, Quartermaster Durnholf will pay more attention to players and not walk away from them so quickly. Dungeons
    Assault on Violet Hold
    Mindflayer Kaahrj's Faceless Tendril should now prefer targets that are not being targeted by Eternal Darkness. Corrected a spawn location for Mindflayer Kaahrj's Faceless Tendril that was inside the floor. Maw of Souls
    Helarjar Champions’ Bone Chilling Scream does not hit pets anymore. Darkheart Thicket
    Rotheart Keeper's Vile Mushrooms now explode, damaging nearby enemies. Items
    (Hotfix in testing) Rocfeather Skyhorn Kite: cooldown raised to 15 minutes (was 2 minutes). Shared cooldown raised to 3 minutes. (Hotfix in testing) Brulfist Idol: Knockback height reduced significantly. Developers’ Notes: The two toys above (combined, or in conjunction with other things such as Emerald Winds) were too effective and diminished the value of utility and world-navigation tools that are core to certain classes and professions. Touch of the Void: the tentacles summoned by this trinket no longer scale past level 100. Reduced the active effect potency of Heirloom trinkets acquired from Warlords of Draenor Mythic Dungeons. Fixed a bug that could cause players, who were simultaneously both very lucky and very unlucky, to receive the same legendary item more than once. Missions
    Significantly improved the quality of the bonus reward available on Artifact Power missions.. NPCs
    Pollous the Fetid in Val'sharah should no longer evade and become unkillable. Unstable Powers now target fewer players with their Unstable Power orbs. Inquisitor Tivos’ Drain and Searing Gaze should now target fewer players. Professions
    Engineering
    Gunshoes and Gunpowder Charges should now craft stacks instead of single items. Skinning
    The amounts of leather and scales dropped per creature skinned have been reduced. Quests
    Druids who abandoned either "Essence of Balance" or "Essence of Regrowth" should now be able to reaccept the quests by returning to the Emerald Dreamway. Profession World Quests can now be completed in a raid group. Suramar
    Completing the quest "Make Your Mark" should now properly count progress towards the achievement "Why Can't I Hold All This Mana?" Players who have completed "Jarl Come Back Now" but are not Neutral with Jandvik Vrykul can return to Toryl in Jandvik to get their reputation reset. For more details on World of Warcraft: Legion, head over to the Legion website.
    Wiwiwi
    Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
    Additional information about the expansion can be found below.
    September 2
    Hotfixes
     
    Classes
    Demon Hunter
    The Havoc Demon Hunter Artifact ability Fury of the Illidari no longer plays an extra spell effect visual from the gold trait Rage of the Illidari without the Rage of the Illidari trait learned. Druid
    Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%. Full Moon will now always deal full damage to the primary target. Damage is reduced for secondary targets. Hunter
    Dead Survival Hunters will now be able to swim in their Eagle Ghost Form. Priest
    Spending trait points in the Discipline Priest Artifact will now properly also increase the damage of your Mindbender or Shadowfiend summons. Shaman
    The Sharas’dal, Scepter of Tides buff Queen’s Decree is no longer dispellable. Warlock
    Soul Harvest should no longer incorrectly aggro all enemies in sight. Demonic Empowerment, Demonwrath, and Thal'kiel's Consumption no longer require line of sight to your pets. Class Halls
    Artifact Power gained from class-specific Class Hall Missions have been increased. Priests who have completed the quest "Recruiting More Troops" should now be able to recruit troops from Vicar Eliza. Bubbling Keg in the Monk Class Hall now respawns more quickly. The Swirling Void Potion item from the Priest Class Hall Advancement "Altars of Blessing" now properly provides the Void Infused buff to players. The different areas of the Shaman Class Hall have been united into a single chat channel. Dungeons
    Players are able to enter a Random Legion Heroic if they are locked to all Legion Heroic Dungeons. Neltharion's Lair
    Ularogg Cragshaper now starts with more energy when he enters combat. NPCs
    Helarjar Soulkeepers will no longer cast Expel Soul. Professions
    The engineer-only auction house in Dalaran should now be fully functional. Players should no longer be spammed with new recipe notifications during the blacksmithing quest "Ironhorn Leysmithing". PvP
    Demon Hunter Glide speed is reduced while carrying a battleground flag. Demon Hunter Fel Rush speed is reduced when cast in the air while carrying a battleground flag. Quests
    The Druid quest “Focusing the Energies” will no longer consume all Blood of Sargeras in your inventory. Artifact
    Players who log out during “The Heart of the Dreadscar” should be able to proceed with the quest when they log back in. For “The New Blood”, players can now loot an additional Tome of Blighted Implements to fulfill the requirement to do so if they already have the Tome of Blighted Implements in their inventory. Fleet Admiral Tethys is now available in the Hall of Shadows to turn in "The Dreadblades", even when Fleet Admiral Tethys is in Stormheim. Warriors who enter the scenario for "The Hunter of Heroes" will now properly advance the quest if they walk into Tideskorn rather than take Aerylia’s ride. Tyrosus will now be waiting in Dalaran correctly for Holy Paladins returning to turn in "The Silver Hand". Azsuna
    Players should more reliably receive credit during the quest "Back From The Dead". Highmountain
    The Legion has it out for Malfurion in the War of the Ancients quest “Huln’s War – Reinforcements”. They are now sending three times as many wrathguards to stop him from summoning dryad reinforcements. Stormheim
    Players are now able to turn in "Blood and Gold" at Yotnar, who is visible after completing the later trials in the quest chain. The Ancient Tideskorn Blade for the quest "To Honor the Fallen" should now drop 100% of the time from Kvaldir vrykul in Helmouth Shallows. Suramar
    Players leading a Withered army after turning in “Feed Thalyssra” should be able to access a chest that was previously inaccessible. Zones
    Added a new graveyard at the top of Thorim's Peak in Stormheim.  
    For more details on World of Warcraft: Legion, head over to the Legion website.
    Jovovich
    The next stage in the World of Warcraft: Legion pre-expansion experience has begun! As of August 16, new quests involving Dalaran, the Council of Six, Jaina Proudmoore, Magni Bronzebeard, and Khadgar are underway. Demon invasions have increased in number and are occuring more frequently.
    The Burning Legion’s incursion on Azeroth is now underway—here’s what you can expect:
    All current level-98 characters will receive a quest to go to the Broken Shore, a new Scenario that takes you to the front lines of the Legion's assault.
    Demon invasions will begin across Azeroth, and all charcters level 10 and higher can participate in the resistance.
    If you've pre-purchased World of Warcraft: Legion digitally, you can create your Demon Hunter and play through the new class's starting experience in Mardum and the Vault of the Wardens.
    Once you complete the Demon Hunter starting experience, you'll be sent to your faction's capital city. From there, your Demon Hunter is ready to join your allies and defend Azeroth against the invading Burning Legion.

    We have more for you in our Demon Invasions preview, our Demon Hunter guide, and our Legion digital comic series.
    We’ll see you at the defense of Azeroth!
    Jovovich
    World of Warcraft: Legion introduces a whole new kind of questing and leveling experience, and you’ll want to prepare to make some choices out there.
    In previous World of Warcraft expansions through Warlords of Draenor, zones were designed specifically for characters who were with in a certain level range. In Mists of Pandaria, Kun-Lai Summit was meant for those who’d reached level 87. Warlords of Draenor’s Nagrand was intended for characters who were level 98 or higher. In Legion, the questing zones you’ll discover among the Broken Isles work a bit differently. . . .
    A Whole New World
    Early on in your journey to the Broken Isles, you’ll be able to freely choose among a number of zones that adapt to your character’s level: Azsuna, Highmountain, Stormheim, and Val’sharah. Whether you’re level 101 or 108, the quests, enemies, and drops in each of those four zones dynamically scale to your level, giving you the freedom to explore this mysterious new domain as you see fit. Each of these zones has a very different feel, with distinct factions to meet, fantastic stories to uncover, and experiences that you won’t soon forget.
    To get started in these zones, you’ll first need to travel to your Class Order Hall and open up the mission table’s scouting map. Select one of the four leveling zones and accept the related quest to go to Dalaran—then travel to Dalaran, and you’ll be sent to your chosen zone.

    The Circle of Life
    Beyond the experience to be earned and stories to take part in, each dynamic zone has its own unique rewards and treasures. For example, Azsuna is the only place to acquire the Mystical Frosh Hat toy and the Court Scribe battle pet. Only in Highmountain can you get your Rocfeather Skyhorn Kite toy or a Baby Elderhorn pet.
    These zones are also good places for you to earn Artifact Power to improve your Artifact—and increase your own chances of defeating the Burning Legion. To maximize the Artifact Power you gain, you may find that it’s best to complete a zone. As you level up, you may also find it valuable to reach at least Friendly reputation with each faction that you come across, since doing so unlocks World Quests to participate in later.
    Ultimately, the path you take through the Broken Isles is up to you—and more than ever, your destiny is in your own hands.

    Azuna

    Highmountain

    Stormheim

    Val’sharah
    To learn more about Artifacts and Order Halls, both of which play key roles in questing in the Broken Isles, check out the Legion Q&A with Craig Amai from July 7.
    https://youtu.be/z_NSKG5zP1E