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    Jovovich
    We’re ringing in the new year with a brand new patch on Tuesday, January 10. Patch 7.1.5 offers a variety of new content, including a new Timewalking event, Micro-Holidays, and the return of the Brawlers’ Guild. Dive into our previews and developer Q&As to learn more about each of them.
     
     
    Patch 7.1.5 Preview - Mists of Pandaria Timewalking

    Join the denizens of Azeroth in a new journey back in time to the days of the lifting of the mists—Timewalking is coming to the islands of Pandaria. [More...]
     
    Patch 7.1.5 Preview: The Return of the Brawler’s Guild

    After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes. [More...]
     
    Micro-Holidays in Patch 7.1.5

    Patch 7.1.5 brings with it a variety of updates and new content. One of these new additions is what we’re calling micro-holidays. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun. [More...]
     
    7.1.5 Patch Notes –Coming Soon–

    Find out more about the changes within patch 7.1.5 here.

    Live Developer Q&A's
    Kàiser
    The journey through Suramar has been fraught with intrigue and danger as the heroes of Azeroth have fought to help reclaim this shining city. It’s time to take the next step and face the challenges within the Nighthold.
     
    Minimum Level: 110
    Location: Suramar
    Bosses: 10
     
    The largest structure in the Broken Isles and among the grandest in all of Azeroth, the Nighthold stands as a testament to the achievements of the nightborne civilization. Centered around the Nightwell, the fount of arcane power that has sustained Suramar for centuries, these grounds were built as a haven from the worries of the world. But as a felstorm churns above the former temple of Elune across the bay, and Gul’dan himself now resides within the palace’s walls, those worries now begin—not end—here.
     
    Developer Insights: Even though Gul’dan awaits atop the main spire of the Nighthold, and even though mighty Legion adversaries like Tichondrius and Krosus lurk within the walls of the compound, the Nighthold is not a traditional demonic raid. It stands as a testament to perhaps the greatest civilization Azeroth has ever seen: the pinnacle of elven magic and sophistication.
     
    Just as our artists and designers approached the creation of the city of Suramar with the aim of evoking the feel and bustle of a living city under occupation, the dungeon team wanted to make sure the Nighthold really felt like the grand palace of Suramar. From botanical gardens to guest quarters, from an observatory to chambers enclosing the power source of nightborne civilization, we tried to build a grand royal court and then consider how the Legion’s presence would affect and transform that foundation. Many of our raid zones are dark and oppressive places, by necessity—the domain of Xavius cannot be bright and cheery—but the Nighthold offers a raid environment that is both beautiful and deadly.
     
    Raid Schedule:
     
    Tuesday, January 17: Nighthold Normal and Heroic difficulties open.
    Tuesday, January 24: Nighthold Mythic difficulty and Raid Finder Wing 1 (Arcing Aqueducts) open.
    Tuesday, February 7: Nighthold Raid Finder Wing 2 (Royal Athenaeum) opens.
    Tuesday, February 21: Nighthold Raid Finder Wing 3 (Nightspire) opens.
    Tuesday, March 7: Nighthold Raid Finder Wing 4 (Betrayer’s Rise) opens.
     
    The Nightwell
     

     
    Skorpyron: Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise promising back entry to the Nighthold.
     

     
    Chronomatic Anomaly: As the power to fuel an entire civilization courses from the earth, the cavern at the base of the Nightwell has become a maelstrom of raw energy. Born from this chaotic flux, the Chronomatic Anomaly is an embodiment of the power of the Eye of Aman’thul. As it lashes out with energy attacks, the bursts of energy warp the very flow of time.
     

     
    Trilliax: Trilliax, once proud servant to the nightborne aristocracy, has been discarded and left to slowly deteriorate. While an unwavering will to carry out its tasks remains, the passage of time has splintered this construct’s personality matrix. It now unpredictably switches from one mode to the next, ranging from doting caretaker to homicidal sterilizer, craving recognition and validation from a master that no longer exists.
     
    The Nighthold
     

     
    Spellblade Aluriel: Aluriel always had an affinity for magic. She rose through the ranks of the Nightguard effortlessly, having a natural talent with the sword. But no matter how strong she became, she wanted more. She studied with the mages at the University of Suramar, spending her days in combat training and her evenings in the artificery. She forged her weapons and armor in the Nightwell, weaving magic spells into the precious metals. She is the first Spellblade, adept in the schools of Fire, Frost, and Arcane.
     

     
    Krosus: This colossal doom lord, one of the largest and mightiest creatures in the armies of the Legion, was defeated at the Broken Shore through the combined might of the greatest heroes of the Horde and the Alliance. Having recovered from his wounds, Krosus emerges from the bay between the Nighthold and the Tomb of Sargeras to crush anyone who would oppose the Legion.
     
    Shal’dorei Terrace
     

     
    High Botanist Tel’arn: From his youth, the nightborne Tel’arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarcely recognizable as a nightborne elf. He now considers himself something far, far greater.
     
    Captain’s Quarters
     

     
    Tichondrius: The dreadlord Tichondrius, once leader of the nathrezim, was slain by the newly awakened power of none other than Illidan Stormrage. Reconstituted in the Twisting Nether, Tichondrius returns to watch over Gul’dan on behalf of the Legion, ensuring that the orc warlock does not once again fail his masters.
     
    Astromancer’s Rise
     

     
    Star Augur Etraeus: The nightborne astromancer Etraeus has devoted long years of research to scouring the skies of Azeroth, seeking answers to the great mysteries of the universe. His scrying has shown him worlds beyond our ken, and the power of the Nightwell allows him to draw upon the essence of those worlds to amplify his own powers.
     
    The Nightspire
     

     
    Grand Magistrix Elisande: Elisande once distinguished herself by resisting the Legion. She and her highborne followers broke away from Queen Azshara and the dark path she was taking, harnessing the power of the Eye of Aman’Thul to create the Nightwell, protecting Suramar from the Sundering. But over ten thousand years later, the Legion’s arrival offered her no such recourse. She has cast her lot with the demons, hoping to once again use the power of the Nightwell—this time in a very different sense—to save her people.
     
    The Font of Night
     

     
    Gul’dan: The chain of events set in motion when Garrosh escaped to Draenor has continued, unbroken for all its twists and turns, leading to this very moment. Thwarted in Draenor, Gul’dan now stands on the precipice of achieving ultimate victory on behalf of his Legion masters. Standing atop the Nighthold, as the vortex of fel energy swirls in the skies overhead, the outcast orc warlock awaits his destiny.
    Jovovich
    Celebrate Winter Veil by taking advantage of holiday savings! Select World of Warcraft mounts and pets are on sale now through January 3, 2017. You can adopt or gift a pet or mount in the in-game Shop or in the Battle.net Shop today!
     
    World of Warcraft Pets — Now $5 (Reg. $10)
     
    Alterac Brewpup

    Descended from a long pedigree of champion rescue hounds, the Alterac Brew Pup has a nose for finding travelers in distress in the high altitudes of the Alterac Mountains. However, it’s the massive pup’s ability to reignite your soul with its "warm spirits" on a cold night that will make this furry friend your most trusted and treasured companion.
     
    Argi

    If you're looking for a companion to jump into your heart and nibble your socks, this little interstellar traveler would love somewhere to call home. She'll light the way with her Naaru-touched horns, climbing, swimming, and running wherever you go. Adopt this rambunctious little ruminant today!
     
    Blossoming Ancient

    Born from a seed from one of the Ancients, these spirited saplings are destined to regrow and heal Azeroth from the devastation caused by the Shattering. Adopt one, and you’ll be rewarded with joy throughout the year – as each new season begins, the Blossoming Ancient changes, bringing new life to its surroundings.
     
    Brightpaw

    This radiant kitty has so much extra energy that she sometimes needs to zip around to unleash it, trailed by a plume of arcane magic. Whether you're delving into a dungeon or just chasing butterflies, Brightpaw will happily bound along by your side.
     
    Cinder Kitten

    Combining the cuteness of a newborn cat with the searing magma of the Elemental Plane of Fire, the Cinder Kitten arrives on scene as the year’s hottest companion pet. Get each of your guildmates to get one of their own, and turn every raid night into a fiery feline frenzy.
     
    Lil' K.T.

    Give the gift of diminutive undead companionship with Lil’ K.T., the mini-lich. What Lil’ K.T. lacks in size, he more than makes up for in sheer malicious intensity. Watch with misplaced pride as he randomly freezes critters and laughs maniacally at your vanquished PvP foes.
     
    Lil' Ragnaros

    Get your guildmates fired up with Lil' Ragnaros, the mini-elemental lord. Not only can he serve as a cooking fire, but he'll also sporadically ignite nearby critters that wander too close to his burning form. As a being of pure elemental fire, he will even submerge into the world's molten core when you start moving and then reemerge next to you wherever you stop.
     
    Lil' XT

    Programmed with boundless energy and a child-like enthusiasm, Lil’ XT, the mini-Deconstructor, awaits adoption by a capable and adventurous parent. Despite his diminutive size, Lil’ XT can still fracture the ground beneath his feet with his tiny tympanic tantrums that discharge massive amounts of electricity into the air.
     
    Moonkin Hatchling

    Fresh from the nest, the Moonkin Hatchling arrives in your mailbox wide-eyed and ready to explore the world. Featuring unique Horde and Alliance versions, this adorable hatchling occasionally plants flowers at your feet and gladly /dances with any willing partners.
     
    Pandaren Monk

    Possessing the diplomatic humbleness common to his reclusive race, the Pandaren Monk accompanies you on your journeys throughout Azeroth, returning any /bows (and /drinks) he receives from other players.
     
    Soul of the Aspects

    As your faithful companion pet, the Soul of the Aspects flies by your side through the skies of Azeroth, celebrating your adventures together with aerial somersaults and twisting corkscrews.

    World of Warcraft Mounts — Now $12.50 (Reg. $25) & $15.00 (Reg. $30)
     
    Armored Bloodwing

    Soar into battle atop the undisputed ruler of the night skies – the Armored Bloodwing mount. This monstrous, flesh-eating bat is the perfect companion for trips that call for death and destruction.

    Celestial Steed

    Freshly born from the Twisting Nether, the Celestial Steed flying mount lets you travel in style astride wings of pure elemental stardust. So saddle up, because this supernatural warhorse will fly as fast as your riding skill will take you.

    Enchanted Fey Dragon

    Entrusted with protecting the Emerald Dream, the Enchanted Fey Dragon absorbs magic and exudes style—with a chroma-shifting twist. Saddle up on one of these iridescent sprites and enjoy the instant street (and sky) cred that comes with being one of the last bastions of cool.
     
    Grinning Reaver

    Embrace your inner evil as you dart through the skies and skitter across the land on this primal prodigy. And when the mood strikes, let your own grin mirror the reaver's sinister smile. Because you deserve it.

    Heart of the Aspects

    When attacking from the air, it’s best to advance from the angle of the sun so as to blind your foes. Or, just ride a luminous dragon that glows like a thousand suns. Either way, you’re good.

    Iron Skyreaver

    Bred for war by brutal Iron Horde beastmasters and girded for battle in black steel and smoldering flame, the monstrous Iron Skyreaver suffers only the most fearsome of masters to ride it. Like a blazing comet foretelling doom and fiery destruction, hurtle down from the heavens upon this epic mount to herald your own campaign of conquest!

    Mystic Runesaber

    Sheltered by chaotic arcane energy, the Mystic Runesaber has eluded capture for millennia. Now from the shadows they emerge to hunt for new sources of magical power. Tame their wild energies to gain a loyal companion and ride into battle on wings of pure arcane power.

    Swift Windsteed

    Charging from the heavens like a bolt from the blue, the Swift Windsteed gallops high over the battlefield, carrying you to the time and place of your next victory. Airborne cavalry, mount up!

    Warforged Nightmare

    Charge into battle astride a Warforged Nightmare, unleashing unbridled chaos upon your enemies! Ownership of this terrifying steed, crafted from cold steel and vengeful spirits by grandmaster smiths, allows you to place a Nightmarish Hitching Post. This mysterious artifact has the power to summon a Warforged Nightmare for every member of your war party strong enough to handle the reins and worthy enough to be given the honor.*Regular price $30.00

    Winged Guardian

    When you take to the skies astride a blazing, eagle-winged lion, your comrades will know you mean business. Serious business. So saddle up, because this flying mount will travel as fast as your riding skill will take you.
     
    Jovovich
    In patch 7.1.5, you’ll get to join the denizens of Azeroth in a new journey back in time to the days of the lifting of the mists—Timewalking is coming to the islands of Pandaria.
     
    For players at level 91 and higher, this means a new Bonus Event every few weeks that operates very much like other Timewalking Bonus Events to Outland, Northrend, and Cataclysm.
     
    A Return to Pandaria
     
    When you queue up for this new round of Timewalking, you’ll find yourself heading into:
     
    Temple of the Jade Serpent

    Rising high above the east coast of Pandaria, the Temple of the Jade Serpent stands as a sacred monument to the legendary pandaren emperor Shaohao's victory over the Sha of Doubt thousands of years ago. Recently, a disastrous conflict in the Jade Forest unleashed the sha, and several of the entities have raided the temple's most treasured stores of wisdom and knowledge.
     
    Stormstout Brewery

    When Chen Stormstout arrived in the Valley of the Four Winds, he journeyed to the renowned brewery of his namesake, hoping to connect with his relatives. What he found was his ancestral home in disarray. Under the watch of the incompetent Uncle Gao, loathsome virmen and unruly hozen have infiltrated the brewery, sparking a destructive revel that will soon devastate the region's supply of tasty brews.
     
    Shado-Pan Monastery

    War has spread across Pandaria, and the destructive conflict between the Horde and Alliance has led to turmoil in the majestic Shado-Pan Monastery. There, three malevolent entities--the Sha of Violence, the Sha of Hatred, and the Sha of Anger--have erupted from their prisons. Although the Sha of Anger fled the secluded monastery completely, the remaining sha have begun wreaking havoc on the site's brave Shado-Pan defenders.
     
    Mogu’shan Palace

    The ancient Mogu'shan Palace is the last true bastion of mogu strength on mainland Pandaria. Three of their great clans recently gathered at this stunning location to meet with their king, Xin the Weaponmaster. This mighty ruler has formulated a bold plan to unite his scattered people and reclaim the glory of their fallen empire. With turmoil gripping Pandaria, Xin's lofty dream of conquest could become reality.
     
    Siege of Niuzao Temple

    Niuzao Temple extends across two fortified islands far beyond a towering wall called the Serpent's Spine. For years, tenacious pandaren defenders have protected the narrow bridges connecting the isles, staving off any would-be invaders. Yet recently, the mantid created their own bridge--a massive tree root--and seized one of the islands by surprise. Now, these brutal insectoids are poised to assault Niuzao's remaining guardians.
     
    Gate of the Setting Sun

    For generations, a massive wall called the Serpent's Spine has protected the denizens of Pandaria from periodic assaults by the rampaging, insect-like mantid. This brutal race's cycle of aggression recently began earlier than expected, catching the wall's defenders off guard. As the mightiest mantid warriors charge the battle-worn gates, Pandaria must hold back the most devastating army in the land's recorded history.
     
    Timeless Rewards
     
    There’s a new Timewalking Vendor on the Timeless Isle. Mistweaver Xia is waiting to take your hard earned Timewarped Badges in exchange for all sorts of wondrous rewards:
     
    Reins of the Heavenly Jade Cloud Serpent (Yu’lei, Daughter of Jade mount) 2 new pets—Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic) Reputation Tokens for all major Pandaria factions and friendship items 2 new Toys—Adopted Puppy Crate and Portable Yak Wash Chilled Satchel of Vegetables, to help chefs who've missed out on Pandaren cuisine Updated equipment selections from Pandaria factions  
    That’s right-- this will be the first Timewalking Bonus Event to include pets as rewards. Both of the new pets have a new ability for pet battles: Temporal Anomaly, which significantly reduces the speed of the enemy team.
     
    You won’t want to miss this opportunity to earn valuable reputation with Pandaria factions while challenging dungeons. Every Mists of Pandaria faction holds handsome rewards for players who maximize reputation with them. For example, you’ll be able to obtain Commendations for Emperor Shaohao from Mistweaver Xia, which could lead to a Heavenly Golden Cloud Serpent (mount) or Celestial Defender’s Medallion (toy) for you. If you haven’t yet maximized your rep with Golden Lotus, there are Riding Crane mounts in your future!
     
    You’ve Got Scaled
     
    As with other Timewalking Bonus events, when you queue up for Pandaria dungeons, your power and defenses will be scaled down to appropriate levels for those dungeons on Heroic difficulty. When you defeat bosses in Mists of Pandaria Timewalking, you’ll receive loot that scales with your level, up to item level 830—perfect for characters who are gearing up in Legion dungeons.
     
    Encounters such as Yan-Zhu the Uncasked in Stormstout Brewery or Taran Zhu in Shado-Pan Monastery will once again put you and your party to the test.
     
    We can’t wait to see you there!
    Jovovich

    Happy Holidays!

    Par Jovovich, dans Accueil

    Have yourself a merry little Winter Veil and a happy and safe holiday from all of us here at Blizzard! We look forward to seeing you again in the new year for more adventures in Azeroth.
     

    May your home and hearth be warmed with good friends and family.
    Jovovich
    This holiday season, warm your hearth with a fuzzy little ball of fel fire. Meet Mischief, a curious kitten who followed the Burning Legion into Azeroth and is now looking for an Order Hall to call home.
     
    This new World of Warcraft® in-game pet is up for adoption now in the in-game Shop and the Battle.net Shop, with a plush companion available in the Gear Store—and for a limited time, when you purchase either one, you’ll be helping a great cause in the process.
     
    Mischief In-Game Pet
     
    Starting now until December 31, 2016, when you adopt the in-game version of Mischief, 100% of the purchase price ($10 in the US; pricing varies by region) will be donated to Make-A-Wish, helping give wish kids across the globe strength and courage as they fight their illnesses. 
     
    BUY NOW


    Mischief Plush
     
    If you’re looking for a fel feline to cuddle IRL (that won’t leave scorch marks on your furniture), the first batch of our new glow-in-the-dark Mischief Plush toys is now available for $25 each in the Blizzard Gear Store—and until December 31, sales of the the plush will benefit Make-A-Wish. Visit the Blizzard Gear Store to learn more.
     
    BUY NOW

    https://youtu.be/hvDMTSJi5l8
     
    For more information about Make-A-Wish in the United States, visit wish.org. Outside the United States, visit worldwish.org.
    Jovovich
    Attention all Arena and Battleground competitors! Legion PvP Season 2 has begun.
     
    The time to strike is now!
     
    Season 2 Begins
     
    With Legion Season 2, the maximum number of times you can Prestige has increased from 4 to 8. Furthermore, weekly Rated Quest rewards have increased to the following values:

    *Item levels 890 and 900 above will become available when the Nighthold raid opens.
     
    The item levels of PvP gear rewards from Skirmish, Battleground, Arena, and Rated Battlegrounds victories will increase with Season 2, but the the Elite PvP gear appearance will be the same in Legion Season 2 as it is in Season 1. If you were unable to complete your set in Season 1, you’ll still be able to collect your missing appearances during Season 2.
     
    We’re also adding the ability to purchase the complete Elite appearance set from a vendor. This will only be made available to players who have earned access to the Elite set by reaching a PvP rating of 2000 or higher in any Rated Battleground or Arena bracket during Legion Season 1 or 2.
     
    Season 1 Rewards Reminder
     
    If you participated in Season 1, in order to ensure you receive the rewards that you’re due, please refrain from transferring your character(s) to another realm or faction until after Legion Season 1 has ended. Legion Season 1 titles and mounts will be awarded in approximately two weeks.
     
    Now go find glory on the field of battle!
    Jovovich
    Since Loken’s betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion’s wake. Hoping that their might and determination could tip the scales and end Helya’s reign, Odyn summons these champions for a final test.
     
    Helheim was just the beginning of Helya’s bid for the souls of the valarjar champions and her machinations for Odyn. In the new raid dungeon, Trial of Valor, Azeroth’s heroes will be able to journey further into this tale of betrayal when the doors open on November 8.
     
    Developer Insights: The idea for this raid was hatched during development of our Halls of Valor and Maw of Souls dungeons, and as we were playing through the zone of Stormheim internally. We had established both Odyn and Helya as titanic figures that couldn’t be completely vanquished by a 5-player group, and during questing players could only hope to sneak past the guardian Guarm through deception. In the past, we have at times failed to resolve minor plot arcs like this, and we wanted to make sure that we didn’t repeat that mistake here. Mechanically, Trial of Valor is positioned as an interlude between the Emerald Nightmare and the upcoming Nighthold raid, offering a new challenge that complements the Emerald Nightmare without obsoleting its rewards.
     
    Minimum Level: 110
    Location: Stormheim
    Bosses: 3
     
    Odyn: In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. For millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

     
    Guarm: Helya’s vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.

     
    Helya: Though she once served as Odyn’s right hand, the vengeful Helya will stop at nothing to ensure that her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast Kvaldir army to plague the lands of the living.

     
    Raid Unlock Schedule
    November 8 - Normal and Heroic
    November 15- Mythic and Raid Finder
    Wiwiwi
    Originally Posted by Blizzard (Blue Tracker / Official Forums) The official patch notes for World of Warcraft Patch 7.1: Return to Karazhan are here.

    New Karazhan Mythic Dungeon
    From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

    Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!

    New Trial of Valor Raid
    Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

    This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.

    The Continuing Suramar Campaign
    Your heroic efforts in Suramar continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous Arcanist’s Manasaber mount. Look for the quest “Lockdown” to get started.

    New World Quests
    A new questline that will unlock Helarjar World Quests is now available. Look for “A Call to Action” in Dalaran to discover the depth of Helya’s influence on all of the Broken Isles and contribute to the resistance.

    Falcosaurs are here! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.

    Class Changes

     Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Blood Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights). Frost Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1). Frozen Pulse damage reduced to 60% of Attack Power (was 72%). Glacial Advance now hits targets in melee range more reliably. Razorice now increases Frost damage by 3% per stack (was 2%). Obliterate damage increased by 20%. Howling Blast damage increased by 50%. Unholy Death Coil damage increased by 50%.
     Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%). Felblade is now usable against targets in melee range even if the Demon Hunter is rooted. Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards). Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput. Spirit Bomb healing from damage increased to 15% (was 10%). Soul Barrier now lasts 12 seconds (was 8 seconds). Abilities learned have been spaced out: Sigil of Silence – Level 101 Empower Wards – Level 103 Sigil of Misery – Level 105
     Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Mastery: Harmony now includes Frenzied Regeneration. Ysera's Gift will only heal party or raid members. Living Seed now copies 25% of the crit heal (was 50%). Seeds of the World Tree now increases that amount by 8%/point (was 10%). Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare). Swiftmend healing increased to 770% of Spell Power (was 700%). (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch. Regrowth is castable in Moonkin Form. Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate. (Restoration) Regrowth has 40% additional chance to crit (was 60%). Activating Incarnation no longer triggers a global cooldown for any spec. Incarnation: Chosen of Elune once again provides the armored Moonkin model. Galactic Guardian: Now causes Moonfire to generate 10 Rage (was 15). Now increases its direct damage by 300%. Now has a spell alert. Guardian Thick Hide now reduces damage taken by 6% (was 10%). Restoration Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds). Cultivation healing increased by 20%.
     Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix. Posthaste now lasts 5 seconds (was 8 seconds). Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times). New Hunter talent (replacing Dash): Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds. Survival Raptor Strike damage increased by 100%. Carve damage increased by 150%. Butchery damage increased by 35%. Throwing Axes damage increased by 25%. Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities: Flanking Strike Mongoose Bite Aspect of the Eagle Harpoon
     Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Arcane Arcane Blast damage increased by 17%. Arcane Missles damage increased by 17%. Arcane Orb damage increased by 17%. Arcane Charges now increase mana costs by 125% (was 100%). Fire Pyroblast damage reduced by 6%. Flamestrike damage increased by 15%. Aftershocks damage increased by 15%. Frost Brain Freeze now also increases the damage of your next Flurry by 50%. Waterbolt damage increased by 25%. Water Jet damage increased by 100%. Lonely Winter now increases the damage of affected spells by 25% (was 20%). Flurry damage increased by 5%. Ice Lance damage increased by 5%. Frostbolt damage increased by 5%. Ray of Frost damage increased by 5%. Frost Bomb damage increased by 5%. Comet Storm damage increased by 5%. Ebonbolt damage increased by 5%. Frozen Orb damage increased by 5%. Blizzard damage increased by 10%.
     Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Effuse now heals for 250% of attack power (was 200%). (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
      Brewmaster Brewmaster Monks now gain 15% additional Armor from gear. Brew-Stache now lasts 4.5 seconds (was 1.5 seconds). Mistweaver Sheilun’s Gift now activates Soothing Mist. Chi-Ji Crane Heal now heals for 135% of spell power (was 150%). Soothing Mist now heals for 64% of spell power per tick (was 55%).
     Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Retribution Aura no longer ignores tanks (including self). Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%). Holy The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%. Light’s Hammer now costs 35% of base mana (was 40%). Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds). Retribution Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health. Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice. Protection First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance. Bastion of Light now has a 2-minute cooldown (was 3 minutes). Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
     Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Mindbender now returns 0.5% of your mana per tick (was 0.75%). Discipline Power Word: Solace now returns 1% of your mana per tick (was 0.75%). Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds). Contrition now increases Atonement by 3 seconds (was 2 seconds). Holy Renew healing increased to 62% of spell power (was 55%). Desperate Prayer now heals and increases health by 30% (was 20%). Divinity now lasts 6 seconds (was 8 seconds). Heal now heals for 500% of spell power (was 475%). Prayer of Mending now heals for 175% of spell power (was 150%). Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible. Binding Heal now costs 2.5% of mana (was 3.0%). Holy Fire damage increased to 200% of spell power (was 150%). Shadow Arcane Torrent now generates 15 Insanity. Power Word: Shield cost increased by 51%. Shadowform has returned as a new spell for Shadow Priests: Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%. You may not cast any Holy spells while in this form. The shadowy visual is now tied to Shadowform. Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both. When Voidform ends, you return to Shadowform. The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.
     Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Kingsbane now generates 1 combo point. Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates. The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds). Outlaw Saber Slash damage increased by 10%. Pistol Shot damage increased by 10%. Ghostly Strike damage increased by 10%. Blunderbuss damage increased by 10%.
     Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers. Earthquake Totem has been renamed to Earthquake and no longer summons a totem. Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%). Elemental Earth Shock damage increased by 15%. Frost Shock damage increased by 15%. Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant. Stormkeeper now has a 1.5 second cast time.
     Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Demon Skin and Demonic Circle have swapped talent locations. Devour Magic has returned for Felhunters. Doomguard’s Doom Bolts damage increased by 13%. Affliction Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once. Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times. Soul Effigy is now immune to AOE damage. Agony damage increased by 5%. Unstable Affliction damage increased by 5%. Siphon Life damage increased by 5%. Drain Life damage increased by 5%. Drain Soul damage increased. Phantom Singularity damage increased by 5%. Corruption damage increased by 10%. Demonology Demonwrath now generates Soul Shards more consistently. Demonic Empowerment now increases health by 20% (was 50%). Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).
     Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Inspiring Presence now affects party and raid members only. Hamstring is now on the global cooldown, and can once again trigger Tactician. Bladestorm damage increased by 8% for all specs. Fury Raging Blow damage increased by 8%. Rampage damage increased by 8%. Execute damage increased by 8%. Bloodthirst damage increased by 8%. Odyn’s Fury damage increased by 8%. Furious Slash damage increased by 8%. Dragon Roar damage increased by 8%. Ravager damage increased by 8%. Enrage now increases damage taken by 20% (was 30%). Warpaint now modifies the Enrage damage taken increase to 15%.
    Items The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles: Bloodtotem Saddle Blanket Leystone Hoofplates Demonsteel Stirrups The damage effects from the following trinkets should no longer hit targets that are crowd-controlled: Six-Feather Fan Terrorbound Nexus Caged Horror Twisting Wind Emerald Nightmare trinkets Ravaged Seed Pod’s damage increased by 20%. Nature’s Call cone attack damage increased by 40%. Unstable Horrorslime’s damage increased by 20%. Bough of Corruption’s damage increased by 10%. Horn of Cenrius’s healing increased by 10%. Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%. Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.
    Legion Companion App Bounty information has been added to World Quest tooltips. Added filter options on the map for active bounties. Items received from completed Work Orders are now shown. Performance improvements. Bug fixes.
    Leveling
    In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.
      In many cases, the level 1-10 abilities that introduce the class have changed. Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level. This applies to every spec for every class other than Death Knights and Demon Hunters. Examples: Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite. While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content. Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.
    New World Event Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle. Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.
    Pet Battles Raiding with Leashes IV Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!
    Player Versus Player Nagrand Arena has received a significant visual update.
    Honor System Honor talents will no longer be lost when a player chooses to Prestige. Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.
    Rewards The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats. Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10). Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10). Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000. The first victory of the day bonus now includes a large Artifact Power reward. The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds. Artifact Power rewards have been increased.
    Honor Talents

     Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Frost The two bottom rows of Death Knight Honor Talents have been significantly redesigned: Choose one of: Deathchill, Frozen Center, or Delirium Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds). Remorseless Winter’s snare now cannot be dispelled.   Unholy Unholy Mutation duration reduced to 8 seconds (was 12 seconds).
     Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Many talents have changed positions in the Druid Honor Talent tree. Pouncing Strikes now affects Maim and Rip, but no longer affects Rake. Pouncing Strikes no longer causes you to leap towards the target. Tranquility now heals for double the amount in PvP. Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals. Thorns now deals 5% of the attacker’s total health in Nature damage. Nourish has been re-designed: Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.
     Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Fast Feet now also reduces the duration of snares by 20%.   Brewmaster Yulon’s Gift has been replaced with Niuzao’s Essence. Casting Purifying Brew now dispels all snare effects. Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).   Mistweaver Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist. The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly. Dome of Mist duration increased to 8 seconds (was 6 seconds). Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks). Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).   Windwalker Grapple Weapon is a sixth tier Honor Talent. Disarms the enemy for 6 seconds, with a 60 second cooldown. Spinning Fire Blossom generates 1 Chi, costs 50 Energy. Spinning Fire Blossom is now affected by Mastery: Combo Strikes. Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage. Heavy-Handed Strikes has been moved to the sixth tier. The first tick of Fists of Fury will knock down and stun targets. Zen Meditation has been replaced by Zen Moment: Costs 5 Chi. Has a 45 second cooldown and a 10 second duration. Reduces damage taken by 20%, increases healing taken by 20%. Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%. Zen Moment fades if it reaches 0%. Whirling Kicks has been replaced by Control of Mists: Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second. Yulon’s Gift now only affects Flying Serpent Kick. Rushing Tiger Palm has been replaced with Disabling Reach: Disabling Reach now increases the range of Disable by 7 yards.
     Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Retribution Vengeance Aura now only affects targets who have your Greater Blessings.
     Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Restoration The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds). Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).
     Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Destruction Multiple Honor Talents have changed positions in the Honor Talent tree. Cremation has been redesigned: Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 4% of the target’s total health in Fire damage. New Honor Talent: Focused Chaos Focused Chaos increases the damage of your Chaos Bolt by 150%, but it no longer is also cast on your targets afflicted by your Havoc. New Honor Talent: Entrenched in Flame Conflagrate roots targets until cancelled. This effect is not broken by damage. Bane of Havoc no longer replaces Havoc, and both can be used.
    Professions Blood of Sargeras Illnea Bloodthorn now sells valuable materials: 5 Felslates can be purchased for 1 Blood of Sargeras. 3 Starlight Roses can be purchased for 1 Blood of Sargeras. 3 Leylight Shards can be purchased for 1 Blood of Sargeras. 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras. All other items sold in lots of 10 for 1 Blood of Sargeras. Cooking Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food. Nomi will now always return 1 of the meat you gave him. Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh. Fishing Extended the base duration of the following bait buffs to 5 minutes: Blessing of the Thistleleaf (Val’sharah) Salmon Lure (Highmountain) Ravenous Flyfishing (Oceanic) A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).
    Tutorials Added new Level 100 boosted character tutorials for Hunter (Survival) and Shaman (Enhancement).
    User Interface Addons and Macros Nameplate options made less confusing. Addons can no longer access the positions for player, party, and raid members in instances. Addons can no longer perform actions on nameplate tokens. The icons in the icon picker for macros and guild bank tabs are larger. New macro conditions for “reticle” spells: @cursor and @Player Items Set pieces are now called out in the personal loot banner. A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you. In mail, a player’s other characters have been added to the auto-complete list. There is now a confirmation dialog box when sending gold or items through mail and trade. Maps and Questing Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest. Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal. So that you can now see what you are on top of, Player icon on World map no longer has a tooltip. Honor rewards now appear on World Quest tooltips. Added Auction House sorting by unit price and buyout. World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests. When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary. World quests can be filtered by reward. Social and Grouping Added support for new Quick Join system. You can now show the in-raid self-highlight without a circle. Group Finder now shows raid and wing names in the LFR dropdown and tooltips. Miscellaneous Improvements made to how the UI scaling work better with 4K monitors. Now allowing for scaling of the cursor for 4K monitors. Added new “For the Horde” and “For the Alliance” emotes.
    Wiwiwi
    Blizzard has published their Patch 7.1 Survival Guide Video. Topics include the Return to Karazhan Dungeon, Trial of Valor Raid, Suramar Campaign, updated Nagrand Arena, and new Illidan Quests including The Hunt for Illidan Stormrage and Soul Prism of the Illidari.

    Stay tuned for Wowhead's own 7.1 Survival Guide in a few days, covering additional topics like Leveling Changes, Alcaz Island, and Profession Updates.
     
      New Illidan Quests
    The end of the video quickly referenced some new Illidan quests. Some of the quests in the series will be:
    The Hunt for Illidan Stormrage: Seek out Allari the Souleater at Illidari Stand in Azsuna. Allari the Souleater, an oracle of the Illidari, has been on the hunt for Illidan's soul for quite some time. She now believes that she has discovered its location and requires your assistance in its recovery.

    Find Allari at Illidari Stand in Azsuna and aid her in any way possible. If Sargeras truly plans to use Illidan's body as a vessel for his own return then returning Illidan's soul to his body is integral in preventing the dark titan from returning to our world! Soul Prism of the Illidari: Claim 80 Lingering Soul Fragment from the final bosses of Legion dungeons. Higher difficulty dungeons provide a greater chance and quantity of Lingering Soul Fragment. Currently the Lingering Soul Fragment currency is marked as a cap of 80 (the amount needed for the quest) with a weekly cap of 10. Alas, I will not burden you with the location of the master's soul just yet, <name>. First we must craft a soul prism powerful enough to hold the master's boundless chaotic energies.

    To do this I require lingering soul fragments from powerful beings found across this world. Bring me enough and I will craft a soul prism capable of holding the soul of the master - at least long enough to transfer into the naaru. Players with high-enough Artifact Knowledge can progress through some quests currently on Illidan's backstory, starting with An Unclear Path:
     
      Blue Posts
    Havoc Demon Hunters
    Originally posted by Blizzard (View Original)Collapse Hey all,

    I know everyone is asking "when" but it can be hard to put timing to these things. As soon as I hear something, I will share it.

    We want to make sure we have something of substance to share so we can have a more open discussion about where we are heading with Havoc moving forward - making sure we have these conversations first internally among the development team is something that needs to happen first, and does take some time.

    I appreciate your patience in the mean time, and know that I'm reading along here.

    Edit: Sorry for double post. Forum pls work with me.   Hey everyone,

    Bit of an update here - we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made.

    No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it. Outlaw Rogues
    Originally posted by Blizzard (View Original)Collapse Hey everyone,

    Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive - we've been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.

    Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.

    That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.

    Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list. Zoom Effect
    Originally posted by Blizzard (View Original)Collapse Can you ask the dev team to do one small test before considering this to go live? Try the Lorlathil daily where you have to gather the nuts. I have to zoom way in to click on them, otherwise the click region is so small, it's frustrating. I'm sure there are other quests that will be similar (catching the squirrels or whatever they are) in hyjal, for instance. This doesn't affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don't believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).