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    With the release of patch 7.2: The Tomb of Sargeras, the Burning Legion will renew their assault on Azeroth within the Broken Isles.  Heroes of the Horde and Alliance will be asked to repel this incursion once more through a variety of encounters that we’re calling ‘Legion Assaults’. While this event is similar to the Demon Invasions that were available prior to the launch of the Legion expansion, Legion Assaults use the World Quests system to deliver content while minimizing the disruption for those who are leveling new or alternate characters.
    Legion Assaults are accessible for players as a part of the level-up experience if they already have World Quests unlocked for another character on their account. These Legion Assault focused World Quests will be a great way to help take the fight to the Legion and earn extra experience and reputation while adventuring.
    Developer Insights: Early in the discussions for the Legion expansion, we knew we wanted the Legion to attack the Broken Isles with renewed fervor sometime during the patch cycle. That time is now.
    We all loved Invasions and initially pursued that same approach for patch 7.2. Unfortunately, Invasions would have been tremendously disruptive to gameplay for those who were leveling up, even though that might have been the easiest path for us to take. We also thought we'd learned a thing or two both from Invasions and the World Quest system we introduced at the launch of the expansion.
    The Burning Legion will focus their attacks on multiple points within a zone and will be accessible via the World Quest system. Encounters can range from Elite bosses to areas taken over by Fel or even some ‘Impvasions’. (We couldn’t resist a pun or two.) When a zone is under assault, each World Quest will count toward that zone’s Emissary quest.

    Once the widespread Assault is taken care of, players will defend a more significant point within the Broken Isles such as Thunder Totem in Highmountain or Black Rook Hold in Val’sharah.
    Different from the pre-launch Demon Invasions, players will have the opportunity to take the fight a bit further by participating in a three-player Scenario in which you’ll work to neutralize a Legion Command ship that is leading demonic forces on the ground.
    Developer Insights: It's in many ways, it's reminiscent of the Invasions you might have experienced from before the Legion launch, but we built everything custom for each zone. We endeavored to make the Assaults feel as disruptive as possible without actively stomping on the core level-up questlines. Yes, the Legion is here and you should fight them. But, if you're on Alt #13 because you want two Shaman characters (who doesn't?) and would prefer the "Close Your Eyes and Make It Go Away’" method, you can go about your merry questing and ignore the demons destroying the world around you.

    Assaults won’t be under way at all times. Once you’ve repelled the Legion Assault from the Broken Isles, it will take the Burning Legion some time to lick their wounds, regroup, and reinforce their troops before they return to try try again. Each Assault will be available for a relatively short period and with the Legion taking a little longer before they reemerge.
    Unlike Invasions, Legion Assaults don't advance for all players at the same time and each player will be able to defend each stage of the Assault. It’s up to you to make it happen and defend the Broken Isles! Being the hero you are, this shouldn’t be too difficult … Right hero?
    An extra weekly quest and rewards are here— the Legion Dungeons event is underway!
    This Week
    All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty:
    - The Arcway
    - Assault on Violet Hold
    - Black Rook Hold
    - Court of Stars
    - Darkheart Thicket
    - Eye of Azshara
    - Karazhan
    - Halls of Valor
    - Maw of Souls
    - Neltharion’s Lair
    - Vault of the Wardens
    Look for the following all week long:
    - Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    - Quest requirement: Complete 4 Legion dungeons on Mythic difficulty.
    - Rewards: One loot box containing a piece of gear from Heroic difficulty Nighthold.
    - Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties).
    Every Week
    The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    Hold your ground mounts! Flying becomes available in Patch 7.2 - and if you haven’t already started on your journey, now is the time to complete Broken Isles Pathfinder, Part One. To help you along the way, we’re breaking the achievement down into a series of four handy guides: Good Suramaritan, Legion Explorer, World Quests, and Class Order Hall Campaigns.
    Becoming a Good Suramaritan
    The Good Suramaritan achievement will take a little time investment if you want to earn your wings and fly in Azeroth. The TL;DR: complete the Suramar quest lines and earning reputation with the Nightfallen along the way. Reputation is key, and unlocks quests within the achievement – one quest, A Change of Seasons, won’t unlock until you’re 20,000 reputation into Revered.
    Where to Start
    I’m Not 110 Yet
    Not to worry – if you haven’t reached maximum level yet, you have plenty of time. Go questing, run dungeons, level up your professions. In the end, you will hit that magic number. You can always take a look at a zone guide if you need additional inspiration or advice. When you hit 110, this guide will be waiting for you.
    I’m 110 but Haven’t Started the Suramar Quest Line
    If you haven't already completed Khadgar's Discovery, you'll first want to complete this short series of quests which will open the way to both World Quests and Suramar's questions.
    Once in the zone, you’ll start down the path of getting to know the Nightfallen and their plight. The first major sub-achievement for earning Good Suramaritan is  Nightfallen But Not Forgotten, which asks you to make friends with the Nightfallen by completing the following quests chains:
    Arcanist Kel’danath
    Chief Telemancer Oculeth
    The Light Below
    Feeding Shal’Aran
    I’m 110, Friends with the Right People, and Raring to Go
    Getting started is a matter of completing the quests available to you and running around collecting Ancient Mana. You’ll be there in no time.
    What You Need to Know:
    Dungeon/Raid quests are Normal/Raid Finder (not Mythic, don’t worry). Quests that require you to complete dungeons do not need to be on Mythic difficulty and Xavius in the Emerald Nightmare can be completed through Raid Finder.
    You will unlock extra World Quests. Doing this quest line unlocks extra World Quests in Suramar City. Completing these extra World Quests in Suramar City will definitely help with gaining more reputation with the Nightfallen.
    Ancient Mana is your friend. Collect as much Ancient Mana as you can and increase your carry limit wherever possible – as you journey through Suramar you’ll need to turn in at least 2000 Ancient Mana as part of the quest line. You can find Ancient Mana all over Suramar and on creatures you kill. You’ll also be able to track Ancient Mana nodes on your minimap. See the "Where Can I Find Ancient Mana?" section below for more.
    Increase your mana limit whenever you can. Dotted around Suramar are items that increase your carry limit for Ancient Mana.
    Reputation. Reputation. Reputation. Part of the Good Suramaritan quest chain unlocks when you reach 20,000 reputation into Revered, so anything you can do to increase reputation will help. Keep an eye out for when Kirin Tor quests pop up in your World Map and then get jumping, barreling, and flying to hand in for extra reputation with your chosen faction.
    Seriously, reputation. There are three repeatable quests that become available as you progress through the quest chain ! Feed Thalyssra, ! Feed Valtrois and ! Feed Oculeth that reward 50 reputation each, along with a buff. The reputation reward resets every 24 hours, but you can renew the buff at any time. Please note: you can only interact with them if they have been fed, and there's a red bar on the dialogue box to tell you long you have until they need feeding again.
    Dungeons will unlock for you! When you complete Friends With Benefits (part of the Statecraft quest chain) you’ll automatically become attuned to both the Arcway and Court of Stars dungeons.
    Collectibles! Pets! And a toy! Along the way you’ll acquire two pets, a toy, and an item that allows water breathing in Azuregale Bay. One of the pets is very, very cute: the Lurking Owl Kitten. The other pet is also cute, of course…if you like Mana Wyrms.  And there’s absolutely nothing wrong with that.
    What Quests are Part of Good Suramaritan?
    These are the quest lines you will need to complete for the Good Suramaritan achievement. For more information, check out this comprehensive guide posted by Varenne on Wowhead.
    An Ancient Gift – completed as part of Nightfallen But Not Forgotten
    The Waning Crescent – rewards a toy: Never Ending Toy Chest
    Blood and Wine – rewards a pet: Untethered Wyrmling
    Statecraft – unlocks Arcway and Court of Stars
    A Growing Crisis – requires you to kill Xavius in The Emerald Nightmare (LFR +)
    A Change of Seasons – unlocks when you reach 20k into Revered
    Breaking The Lightbreaker
    Moon Guard Stronghold
    Tidying Tel’anor
    Eminent Grow-main – rewards a pet: Lurking Owl Kitten
    Jandvik’s Jarl – rewards Draught of Seawalking
    Where Can I Find Ancient Mana?
    Ancient Mana is easy to come by – with the most obvious and efficient being the Ancient Mana nodes that pop up on your minimap.
    GATHER! Pick up Ancient Mana nodes in the zone. You’ll need the Mana Divining Stone, which is provided during the Ancient Mana quest so the nodes appear on your minimap.
    QUEST! The Path to Suramar City
    KILL! Creatures in Suramar
    BUFF! Don’t forget to get the Ancient Mana buff from ! Feed Valtrois
    GATHER! Ancient Mana is also contained in:
         Mana-Tinged Pack – from an enchant applied to shoulders; requires The Nightfallen Honored
         Oddly-Shaped Stomach – from the Skinning profession
    If you need further details, including video walkthroughs, you can find more on Wowhead’s Good Suramaritan guide. Good luck!
    Steel yourself for Battleground combat!
    Seven Days on the Battlegrounds
    All this week, heading to the Battlegrounds will net you some extra Honor along with bonus loot for completing this week’s quest. To enter the fray, open Group Finder (default hotkey: I) and then select the Player vs. Player tab. Next choose Casual, select Random Battlegrounds, and hit the Join Battle button—you’ll be matched up with other players and sent to one of these
    11 battlegrounds:
    - Alterac Valley
    - Arathi Basin
     -Battle for Gilneas
    - Deepwind Gorge
    - Eye of the Storm
    - Isle of Conquest
    - Silvershard Mines
    - Strand of the Ancients
    - Temple of Kotmogu
    - Twin Peaks
    - Warsong Gulch
     Weekly Quest
    Before you get started, Archmage Timear near Violet Hold in Dalaran has a quest for you. Win four random Battlegrounds, and you’ll be rewarded with 5 Marks of Honor, a Badge of Honor (1000 Honor), and a Glory of the Melee Artifact Power token (base 500 AP).
    Battleground Buff
    This week you gain 50% more Honor in Battlegrounds.
    A New Event Every Week
    The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
    Additional information about the expansion can be found below.
    January 23
    [All class changes below will take effect with weekly realm restarts in each region.]
    - Druid
    - Feral
    - Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
    Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
    - Hunter
    - Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
    Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    - Marksmanship
    - Arcane Shot now generates 8 Focus (was 5).
    - Multi-Shot now generates 3 Focus per target hit (was 2).
    - Sidewinders damage increased by 33%.
    - Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
    - Mage
    - Arcane
    - Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
    - Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
    - Amplification now increases Arcane Missiles damage by 12% (was 15%).
    - Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    - Fire
    - Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
    - Pyroblast mana cost reduced by 20%.
    - Flamestrike mana cost reduced by 17%.
    - Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    - Frost
    - Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
    - Comet Storm damage increased by 30%.
    - Flurry now fires its missiles faster.
    - Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
    - Monk
    - Brewmaster
    - Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
    - Breath of Fire damage increased 11%.
    - Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
    - Paladin
    - Retribution
    - Crusade now increases damage and Haste by 3% per stack (was 3.5%).
    - Blade of Justice damage increased by 20%, unchanged in PvP.
    - Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
    - As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
    - Chaos Bolt damage increased by 9%.
    - Rain of Fire damage increased by 30%.
    - Cataclysm damage increased by 29%.
    - Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.
    Dungeons and Raids
    - Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
    - The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
    - Siege of Orgrimmar
    - Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
    - The Nighthold
    - High Botanist Tel’arn
    - High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    - Gul’dan
    - Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
    - Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.
    - Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
    - Feretory of Souls should no longer be activated by a spell that did not complete casting.
    - Player versus Player
    - [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    - Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
    - [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
    - You can no longer target a flag carrier with Guardian of the Forgotten Queen.
    - Demon Hunter
    - Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
    - Mage
    - Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
    - Warlock
    - Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.
    - Archaeology
    - The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.
    - Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
    - Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.
    The final battle of The Broken Isles in World of Warcraft is finally here, with the Horde and Alliance poised to defeat Gul’dan and the Burning Legion. However, demons aren’t the only allies Gul’dan commands. The forces of Grand Magistrix Elisande, housed within the formidable Nighthold, stand between you and victory. But with help from your own Nightborne allies, you will not stand alone.
    The Nightborne are a new sub-race of elves, cousins to night elves and blood elves and native to the continent of Suramar. At the end of the War of the Ancients, these elves, rather than join in the final battle against the Legion, used one of the Pillars of Creation – The Eye of Aman’thul – to erect a giant shield over their city, believing it to be the only way to ensure their survival. To protect their land and people from the ravages of the Sundering, these elves went into isolation for over 10,000 years.

    Their time spent in peaceful isolation changed them. Cut off from the sun and natural sources of food, the elves refined the arcane waters of the Nightwell into a consumable source of energy – arcwine. Constant use of arcwine saved their civilization and imbued the elves with great magical power - but at a high cost. Arcwine became a necessity resembling the addiction blood elves suffer. Without arcwine, Nightborne starve. Their bodies and powers deteriorate, turning them into Nightfallen, while prolonged withdrawal withers them, turning them irreparably insane before death.
    Arcwine became the heart of Nightborne society. Access to it meant access to wealth and power. From this, new hierarchies were born. Grand Magistrix Elisande and her loyalists were supreme above all. She made the decision to erect the barrier, and she was the one who brought it down when the Legion reappeared in Suramar. But why would she remove the shield? Well, there was a reason.
    After the Iron Horde's defeat, Gul’dan, compelled by his master Kil’jaeden, arrived at the Broken Isles looking for a new way to bring the Legion into Azeroth. After battling Khagdar to open a portal at the Tomb of Sargeras, he sought the Nightwell, intending to use its power to enhance the Legion’s own. But the power of the Nightwell proved inaccessible, as it was protected behind Elisande’s barrier. Refusing to back down, Gul’dan gave her a choice: surrender or be destroyed. She chose surrender and forged an alliance with the same demons that once threatened the lives of her people, though not everyone agreed with her decision.

    One such dissenter was First Arcanist Thalyssra, a close advisor to the Grand Magistrix. Appalled that Elisande chose cooperation with demons over resistance, she led a coup that failed, ending in her betrayal and exile. Now a Nightfallen, Thalyssra leads the resistance dedicated to overthrowing Elisande and her demon masters.
    Other Nightfallen have joined her cause, enhancing the resistance with their unique talents. Chief Telemancer Oculeth, exiled for fighting against the Legion, works to rebuild an ancient network of teleportation devices that link to different parts of Suramar, allowing resistance members to move undetected throughout the continent. Valewalker Farodin is a night elf and ally of the resistance. The last of an ancient sect of druids, Farodin lends his aid by helping cultivate an arcan’dor tree. The tree's fruit is able to cure the Nightborne of their dependence on the Nightwell. Farodin’s gift allows the resistance to build and maintain a base outside of Suramar City, where exiles and refugees can seek safety from Elisande and the Legion without fear of withering into insanity.

    But it will take more than exiles and outsiders to topple the Grand Magistrix. Lady Ly’leth Lunastre leads a faction of the resistance from within the city itself. With access to arcwine tightly controlled, those citizens who don’t fall in line with the loyalists face exile and starvation, while the poor are neglected or simply go without. Lady Lunastre uses her power as an advisor to secretly fight against Elisande’s corrupt regime that uses its power to intimidate and control.
    The final battle between Thalyssra’s resistance and Elisande’s loyalists will take place within the hallowed Nighthold. Built to be the jewel in Suramar City’s crown, the Nighthold serves as the Grand Magistrix’s palace and her seat of supreme power. She, along with her fiercest and most powerful allies, guard the Nightwell, the source of the Nightborne’s great power and great weakness. Elisande once used the Nightwell to maintain the barrier. Now, Gul’dan uses it in hopes it will revive Sargeras in the body of Illidan Stormrage. The fate of the Nightborne lies with whoever controls the Nighthold. When the battle begins, that fate will rest with you.
    Every year the druids of Moonglade hold a celebration of their city’s great triumph over an ancient evil. During the Lunar Festival, citizens of Azeroth have the opportunity to honor their elders by celebrating their sage wisdom, sharing in magnificent feasts... and of course, lighting fireworks.
    The celebration has begun in Moonglade and your Lunar Festival Invitation is waiting. Join in the fun by dressing up in your Lunar Festival finery, launching fireworks, and paying homage to the Elders throughout Azeroth.
    When: January 21 – February 4
    Where: Moonglade and various world locations
    Collect Coins of Ancestry by paying homage to the various Elders throughout Azeroth and you’ll be able to purchase a variety of holiday items from the vendor in Moonglade including the Everlasting Alliance Firework, Everlasting Horde Firework, Lunar Lantern companion, Festive wear, and more.
    New Toys!

    Gather your friends together and purchase the new Dragon Head Costume, Dragon Body Costume, and Dragon Tail Costume to create a dragon chain and swarm the city avenues or do a little pre-raid warm-up dragon line. Line up enough body sections and you may even find out how many people it takes to stretch all the way around Dalaran!
    Omen Returns
    Demi-god Omen stirs once more beneath the waters of Moonglade’s Lake Elune’ara and is ready to take on more powerful heroes.
    To Honor One’s Elders
    For those who have yet to earn it, completing the Lunar Festival achievements below will reward the achievement, To Honor One’s Elders, and reward the title of Elder.
    - Elders of Cataclysm
    - Elders of Kalimdor
    - Elders of the Horde
    - Elders of Northrend
    - Lunar Festival Finery
    - Frenzied Firecracker
    - Elders of Eastern Kingdoms
    - Elders of the Dungeons
    - Elders of the Alliance
    - 50 Coins of Ancestry
    - The Rocket’s Red Glare
    - Elune’s Blessing
    Visit Wowhead’s Lunar Festival Guide to learn more.
    On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
    Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
    Action First, Faction Second
    That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
    It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
    Warmongering vs. Gold Hungering
    This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the
    The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
    The Importance of Remembrance
    There are parallels with current events that are impossible to ignore: once more, we Azerothians stand united against the Burning Legion as they wreak havoc across the Broken Isles. We attempt to put aside a complex, bitter history in order defeat a common enemy. We eye each other suspiciously, even as we fight side by side.
    We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
    From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
    Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
    Additional information about the expansion can be found below.
    January 18
    Brawler’s Guild
    - Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
    - Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
    - During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
    - The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
    - Strange Thing's uninterruptible casts should not be interruptible by any means.
    - Strange Thing’s debuffs can no longer be dispelled by players.
    - Hunter
    - Flanking Strike can correctly be used at level 12 when it is learned.
    Class Halls
    - Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.
    Dungeons and Raids
    - Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.
    - (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
    - Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
    - (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
    - Whispers in the Dark: casting speed increase has been reduced by 15%.
    - Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.
    Legion Companion App
    - Added notifications for Android.
    Player versus Player
    - Stamina increased by 10% for all specs.
    - Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
    - Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
    - Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
    - Druid
    - Balance
    - Echoing Stars now deals 25% less damage to players.
    - Starfall now deals 25% less damage to players.
    - Archaeology
    - The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.
    - Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.
    An extra weekly quest and rewards are here— Timewalking is back!
    This Week
    All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:
    Ahn’kahet: The Old Kingdom
    Halls of Lightning
    The Nexus
    Utgarde Pinnacle
    Pit of Saron
    Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through Utgarde Pinnacle, Skadi the Ruthless could drop the Blue Proto-Drake mount for you.
    Look for the following all week long:
    Archmage Timear near Violet Hold in Dalaran has a quest for you.
    Quest requirement: Complete 5 Timewalking dungeons.
    Rewards: One Seal of Broken Fate and one loot box containing a piece of gear from Normal difficulty Emerald Nightmare.
    Every Week
    The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.