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    Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
    April 26
    Artifact Challenges
    Protection Paladin
    Inquisitor Variss health reduced 15%. Highlord Kruul health reduced by 20%.  
    Broken Shore
    Imp Mother Bruva is now the only Imp Mother who spawns in the Garrison of the Fel.  
    [With realm restarts in each region] A number of storm drakes should now have a hitbox that more accurately reflects their size.  
    Unstable Horrorslime has been made slightly more stable, and should once again deal damage.  
    Player versus Player
    [With realm restarts in each region] PvP stat templates now grant appropriate stamina and do not affect the Concordance of the Legionfall Artifact trait. Death Knight, Druid
    Fixed an issue where Frenzied Regeneration and Death Strike could heal for more than their intended amounts in PvP combat. Shaman
    Purifying Waters is no longer increased by healing received modifiers such as Guardian Spirit. Windfury Totem now correctly has 5 health. Only one Windfury Totem can be active per Shaman at a time.  
    April 24
    Class Halls
    Players who have unlocked multiple Challenge appearances for their Artifacts will no longer see more than one of them on top of each other in their Class Halls.  
    Players should be able to transmogrify tabards to the appearance of the Legionfall Tabard. Butcher’s Bone Apron should no longer provide a benefit that persists in unintended circumstances.  
    Player versus Player
    Fixed a bug that was causing some players to become invulnerable in instanced PvP. The quest "Something Different" now requires 1 brawl victory (was 3 brawl completions). The quest now rewards a Soldier's Legacy Artifact Power token, 3 Marks of Honor, and a Brawler's Footlocker.  
    Corrine the Deceiver should now respawn as expected when killed on the quest “Cult Culling”. Fixed a bug that was causing errors opening Stolen Crates during “Arming the Army”. “Full Fel” now correctly awards quest credit. Resolved issues where some Paladins were not able to obtain the letter starting the Maximillian questline. A certain Escape Rope in a secret treasure cave is now easier to see. It’s dark in there!  
    April 21
    Artifact Challenge
    Fixed a bug where some cooldowns were not being reset properly when starting an Artifact Challenge.  
    The Artifact traits Master of Combinations, Fury of Ashamane, Warmth of the Phoenix, and Mind Quickening now correctly scale based on level.  
    Lady S'theno's Watery Grave ability should now knock enemies up, rather than away. Fixed an issue preventing a version of Maximillian from having a mount. Maximillian’s Blessing of Kings should now correctly increase stats.  
    Rethu's Incessant Courage and Celumbra, the Night's Dichotomy should no longer put you in combat with neutral creatures in certain situations. Fixed a bug where Riddler’s Mind Worm could be lost if you didn’t loot the item after opening the Gift of the Mind-Seekers.  
    Transferring a character to a new account should no longer remove access to World Quests.  
    April 19
    Artifact Challenge
    The difficulty of the Tank Artifact Challenge at the Mage Tower has been adjusted: Highlord Kruul’s health reduced by 10%. Inquisitor Variss health reduced by 10%. Kor’vas Bloodthorn’s health increased by 100%. Nether Horror health reduced by 20%. Tormenting Eye health reduced by 20%. Smoldering Infernals are now summoned less frequently.  
    Broken Shore
    When you first activate a portal of any given type with a beacon, it will now last 10 seconds longer. The chance to loot Portal-Stones that can be used to call down powerful Lieutenants has been doubled. The Warden Initiate has received additional training, and can now fly alongside you. She has also learned to use her abilities more frequently and in a smaller area of effect. Players can now vendor excess Sentinax beacons that they don't wish to hold on to. The Ashtongue Felsmith has become aware of his burning region, and is no longer standing in his forge at Deliverance Point.  
    Fixed a bug that occasionally kept Gon from spawning as expected.  
    Fixed a bug that prevented Rethu’s Incessant Courage from counting certain hostile creatures as valid targets.  
    The flight path between Algen Point (Broken Shore) and Hafr Fjall (Stormheim) has been adjusted to follow a better route.  
    April 17
    Broken Shore
    Rewards from the enemies summoned by Nether Portal Disruptors have been changed: These enemies should now drop significantly more Legionfall War Supplies and Dauntless tokens, but no longer drop Netherchunks or Tier 1 Sentinax beacons. Developers’ notes: We want to make sure that Nether Portal Disruptors and the enemies they attract are lucrative and exciting without overshadowing other options so that players feel inclined to focus only on the Nether Disruptor for Broken Shore play. This should now be a solid extra to add to your activities when it’s available, rather than something to wait around for. Witchmatron Magora now respawns more frequently, uses more abilities, and is significantly sturdier.  
    [With maintenance in each region] Damage of all abilities increased by 6%.  
    [With maintenance in each region] Damage of the following abilities increased by 4%: Marked Shot, Arcane Shot, Multi-Shot, Aimed Shot, Volley, Black Arrow, Bursting Shot, Piercing Shot, Windburst, Murder of Crows, Sidewinders, Barrage.  
    Aegis of Wrath now reduces the remaining absorb of Power Word: Shield by 3% every second.  
    Seismic Lightning is now correctly affected by Elemental Fury. Enhancement
    [With maintenance in each region] Damage of the following abilities increased by 4%: Boulderfist, Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, Windsong.  
    [With maintenance in each region] Damage of the following abilities increased by 4%: Ambush, Ghostly Strike, Killing Spree, Death from Above, Saber Slash, Pistol Shot, Between the Eyes, Run Through, Cannonball Barrage.  
    Fixed a bug causing the proc chance of Fatal Echoes (Artifact trait) to be quadrupled by Reap Souls. It is now doubled, as intended. Fixed a bug causing the proc chance of Sweet Souls (Artifact trait) to be quadrupled by Reap Souls. It is now doubled, as intended.  
    Court of Stars
    Patrol Captain Gerdo Improved the visuals for Patrol Captain Gerdo's Streetsweeper ability.  
    Lady S’theno should no longer disappear from Felhammer when she is sent on a mission.  
    Legion Companion App
    Added support for new Follower Missions. Addressed an issue that caused some Mission duration times to differ from the World of Warcraft client. Addressed an issue that caused Artifact Power rewards to display incorrect punctuation in tooltips.  
    Player versus Player
    [All PvP hotfixes are in-testing and intended to go live as soon as possible.]  
    PvP template Intellect reduced by 6%.  
    Aspect of the Turtle now negates the stun of Call Fel Lord. Beast Mastery
    Separation Anxiety increases the damage of your pet by 15% (was 50%).  
    The arrow markers located in Impsorrow Approach no longer vanish when players enter the area for the quest “A Flare in the Dark”.  
    April 13
    Broken Shore
    Sentinax: Bloodstrike is now a debuff. Players should no longer be offered the "Armies of Legionfall" quest before they can accept it. Champion Aquaclease can now be taken down the Path of Suffering during "By Water Be Purged".  
    Loaded Dice buff duration increased to 45 seconds (was 15 seconds).  
    [Hotfix in testing] Bodyguards now gain significantly more XP from player quests.  
    Prowling Shadowstalkers spawnrates and spawn quantities have been improved for “Get Them Up” and “A Flare in the Dark”.  
    April 12
    The requirement "Complete 100 dungeons while using your Hidden Artifact appearance" to unlock Hidden Artifact appearance color variant 2 has been reduced from 100 to 30 dungeon completions. Developers’ notes: The time and effort required for this Hidden Artifact unlock wasn’t consistent with the other two color unlocks. Additionally, now that Challenge Artifact appearances are in the game, requiring you to continue using your Hidden Artifact appearance (which can't be transmogged into the more prestigious Challenge appearance) for 100 dungeons was too much.  
    Bonus Event
    Corrected an issue preventing some players from accepting The Arena Calls skirmish event quest.  
    Wrathguard's Mortal Cleave should now hit the same arc as the Felguard's Legion Strike ability. The Observer's Optical Blast should now share a cooldown with other Silence effects. Flames of Sargeras (Artifact Trait) increases the damage of both Conflagrate and Shadowburn.  
    Kil’jaeden’s Burning Wish now deals damage when equipped by level 101-109 characters.  
    Melandrus' Star-Touched Bracers now drop in Heroic difficulty during "The Thread of Starlight".  
    April 11
    Broken Shore
    The World Quest “Behind Enemy Portals” will now correctly grant Legionfall reputation to players still affected by the Wyrmtongue Disguise. Players should no longer take damage from the Enhanced Living Bomb or Enhanced Dragonsbreath abilities used during the World Quest “Kill it with Fire!”  
    The Artifact Trait “From the Shadows” will no longer keep the Rogue in combat after using Vanish, and will stop damaging targets affected by Blind.  
    Class Halls
    Grandiose Armor Kits can now correctly upgrade shoulder slot items. Players now only need to have completed the previous chapters of their Class Campaign to accept their Class Follower questlines from Maiev at Deliverance Point. Monk
    The items gained from the Brewhouse can now stack to a maximum of 5. Warlock
    Demonheart items can now stack to a maximum 5, and have separate icons.  
    Rethu’s Incessant Courage Fixed a bug causing nearby neutral creatures to behave erratically.  
    Player versus Player
    Soul of the Slaughter’s heal is reduced by 30% in PvP situations.  
    April 10
    Artifact Challenges
    Inquisitor Variss's health has been reduced by 10%. Nether Horror’s health has been reduced by 20%.  
    Death Knight
    Black Claws (Artifact trait) can no longer incorrectly burst multiple Festering Wounds per swing. Demon Hunter
    Erupting Souls (Artifact trait) will now strike all targets hit by Soul Cleave. Hunter
    Cobra Commander’s Sneaky Snakes (Artifact trait) damage increased by 25%. Thunderslash (Artifact trait) damage reduced by 50%. Thunderslash (Artifact trait) deals 30% less damage with the Dire Frenzy talent. Mage
    Glacial Eruption (Artifact trait) damage increased by 20%. Warlock
    Jaws of Shadow’s (Artifact trait) bonus is now 10% (was 20%). Warrior
    Executioner's Precision (Artifact trait) bonus increased to 75%/stack (was 50%/stack). Oathblood’s (Artifact trait) proc chance increased to 15% (was 10%).  
    Class Halls
    More Follower missions are now available for players who have several followers above item level 855. Challenge Mission now has a reward of Champion's Trophy. The Cathedral of Eternal Night World Quest enabled by the Command Center building now awards Legionfall reputation.  
    The Cathedral of Eternal Night
    Reduced Timber Smash damage by 20% on all difficulties. Thrashbite the Scornful
    Pulverizing Cudgel’s unavoidable damage reduced by 30% on all difficulties. Domatrax
    Reduced the amount of damage from Shadow Sweep on Mythic difficulties. Hellblaze Mistresses do significantly less damage on Mythic difficulties. Mephistroth
    Mephistroth health reduced by 30% on all difficulties. Felblaze damage reduced by 30% on all difficulties. Demonic Upheaveal’s unavoidable damage reduced by 60% on all difficulties. Creeping Shadows gain stacks more slowly on all difficulties. Shadow Blast impact damage reduced by 50% on all difficulties.   Items
    Infallible Tracking Charm now does an appropriate amount of damage in Timewalking dungeons. Potion of Trivial Invisibility should now make you invisible. You should be trivially invisible, but invisible nonetheless. Weapon appearances from the Armaments of the Ebon Blade and Armaments of the Silver Hand should be restricted to Death Knight and Paladin, respectively. Dreadstone of Endless Shadows may now proc from healing spells, as well as damaging spells. The tooltip will be updated to reflect this in a future patch. Splinters of Agronox will no longer drop for characters whose Loot Specialization is set to a Tank specialization.   Player versus Player
    Fixed a bug where a Fire Mage's Ignite could interact incorrectly with Duel (Arms Warrior PvP Talent), resulting in significantly reduced or increased damage to secondary targets. Cauterizing Blink’s heal is reduced by 50% in PvP situations. For rated PvP, we’re adjusting the item levels for some end-of-match rewards, weekly rewards, and Gladiator obliterum tokens:
    End-of-match rewards for players whose rating is between 0 and 1799 have been improved, starting at a minimum item level of 870 (was 865). Weekly rewards have been raised to a minimum of 880 (was 870). The tokens purchased with Echoes of Battle, gained by obliterating Gladiator gear, now create an item at item level 880 (was 865). These changes will take effect this week with maintenance in your region.  
    April 6
    Defense of Emerald Bay: Destruction of Fel Spreaders will now grant group credit.  
    Broken Shore
    The maximum capacity of Legionfall War Supplies per character has been reduced to 1000. Quest Objects for the World Quest "Anicent Bones" should now be visible when the World Quest is active.  
    Player versus Player
    Feet of Wind will now properly suppress movement speed reduction effects.  
    April 5
    The "Defender of the Broken Isles" achievement is no longer required as part of the Legion Pathfinder, Part Two meta-achievement.  
    Developers’ notes: The rotating Legion Assault schedule is designed to have them active at varying times of day over the course of a given week, to accommodate different work schedules and available free time. We're hesitant to have an Assault last for too long, because they stomp on the entire World Quest content of a given zone for the duration, potentially leaving players with nothing to do there once the Assault is complete. But this design doesn't mesh well with an important achievement that requires completion of all four zones - if anything, it causes stress over scheduling and potentially missing specific zones during the cycle. The Defender achievement was never intended to be a major obstacle on the path to flight in the Broken Isles; its inclusion was more for thematic purposes and completeness. As such, we're removing it from the meta-achievement required to unlock flying.
    Artifact Challenges
    Arcane Mages can no longer use an immunity, such as Ice Block, to remove Arcane Biology. Fixed a bug that was preventing some players from being ported back to the mage tower when leaving the scenario.  
    While the Assault in Azsuna is active, Prince Farondis should now be visible to eligible players in Farondale. Vile Soulwardens in Val'sharah are no longer hesitant to engage in combat. Spires of Dread can no longer suffer damage from players' AoE abilities, and they no longer turn to face nearby players. Jarod Shadowsong will now appear for players at the base of Black Rook Hold if they leave the terrace before completing "Battle for Val'sharah". Drol'maz will now respawn even if his Dark Ritualists were not killed with him. Destruction of Fel Spreaders will now grant group credit for “Defense of Emerald Bay”. Fixed a bug where players were not receiving quest credit if they were in a raid group during the intro Legion Assault quests.   Broken Shore
    The Sentinax should no longer advertise that it is finished recharging when it hasn't.  
    Fixed a bug that caused a Druid to sometimes be disconnected when casting Typhoon.  
    Dungeons and Raids
    The Nighthold
    Resolved an issue in which Arcanoslash could place an Arcane Tether on a non-struck tank target.   Items
    Royal Dagger Haft now absorbs the intended amount of damage. For Brewmaster Monks, this absorb amount is always counted after Stagger has reduced the damage.  
    Player versus Player
    Death Knight
    Ice Block can now be cast by the Death Knight after being copied by Dark Simulacrum.  
    April 4
    Broken Shore
    Our Valarjar allies have deployed grapple points in key locations on Broken Shore. Broken Shore Rare Elite icons will now appear on the Broken Shore map even when the player is not currently in the Broken Shore. Creatures other than Rare Elites and Sentinax Lieutenants no longer drop Nethershards for players who are in a raid group. Rare Elites now drop fewer Sentinax Beacons. Portal enemies should now drop their beacon type much more often. Sentinax Lieutenants should drop multiple beacons for every player, allowing a quick restart after the break. Sentinax Lieutenants now drop many more Nethershards when slain. Sentinax cool-down time lowered to 3 minutes (was 5 minutes). Developers’ notes: These changes are aimed at aligning the pacing of the Sentinax area without significantly changing the rewards. Upgraded portals should feel more special, portal beacons more scarce, and the final boss for each round of Sentinax activity should be a more welcome sight. Since tapping rules and behaviors of large raids of players don’t present a good experience for nearby parties of five or fewer, and especially solo players who might come along, the change to drops for raid groups is intended to allow everyone more opportunities to tap enemies.  
    (Hotfix in testing) Feet of Wind should now properly suppress movement speed reduction effects, as intended. Rogue
    From the Shadows no longer breaks Vanish.  
    Dungeons and Raids
    Some creatures in Mythic Keystone dungeons no longer summon Explosive Orbs. Corrected the Premade Group Finder difficulty display from "Mythic+" to "Mythic Keystone", for consistency and easier searching. Cathedral of Eternal Night
    Succulent Lashers now have significantly less health in Mythic difficulty. Succulent Secretion now does much less damage in Mythic difficulty. Poisonous Spores now hits for slightly less, and is limited to 5 stacks in Heroic and Mythic difficulties. Fulminating Lashers can now be stunned or snared.  
    April 3
    Artifact Challenges
    Stunning Inquisitor Variss on encounter start no longer prevents him from using Aura of Decay. Eye health has been reduced by 30%. Infernal spawn frequency has been reduced by 5 seconds.  
    The Windburst/Cyclonic Burst effect can now correctly extend further than 40 yards from the Hunter. Cyclonic Burst can now crit for its periodic damage. Cyclonic Burst should work correctly when another Hunter's Cyclonic Burst is already on the target.  
    Dungeons and Raids
    Mage Tower: Knowledgeable is now less lucrative in dungeons of lower difficulty. Return to Karazhan
    The periodic damage of Garrote has been reduced by 30% in Heroic and Mythic difficulties. Players can now use their abilities to remove the bleed damage. The Nighthold
    Damage done by Bonds of Fel and Empowered Bonds of Fel have been reduced for smaller raid sizes. Eye of Gul'dan and Empowered Eye of Gul'dan now take up to 50% longer to reach max energy (and begin to cast Duplicate), to better accommodate smaller raid sizes. Resolved an issue in which Gul'dan could inadvertently teleport to the wrong tank after Storm of the Destroyer.  
    Player Versus Player
    PvP Template Primary stat reduced by 5% for all non-healers. PvP Template Stamina increased by 5%. Death Knight
    PvP Template Strength increased by 5% Druid
    In PvP, Bear Form now grants 125% Armor (was 200% Armor). Guardian Druid Bear Form unchanged. In PvP, Bear Form now grants 40% Stamina (was 55% Stamina). Guardian Druid Bear Form unchanged. Balance
    PvP Template Intellect reduced by 5%. Full Moon and Half Moon damage decreased by 10% in PvP situations. Feral
    PvP Template Agility reduced by 3%. Restoration
    PvP Template Intellect reduced by 5%. Hunter
    Sidewinders damage reduced by 10%. Marked Shot damage reduced by 10%. Rapid Killing increases Critical Strike damage by 30% (was 50%). Mage
    PvP Template Intellect reduced by 5% (all specs). Paladin
    Shield of Vengeance can no longer be dispelled. Priest
    Rapture can no longer be dispelled. Shadow
    Shadow Mania increases the healing of Vampiric Touch by 35% (was 50%). Shaman
    Skyfury Totem now increases Critical Strike damage by 20% (was 30%). Critical strike healing unchanged. Skyfury Totem's cooldown reduced by 5 seconds. Warrior
    Opportunities Strike is no longer activated by Windfury Totem.  
    Quest credit for “Unlikely Seduction” should now be appropriately given. Players above level 100 should now be able to acquire "In the Blink of an Eye."  
    March 31
    Brawlers Guild
    The Stranglethorn Streak Brawl is unavailable.  
    Broken Shore
    The message sent when a Sentinax boss appears should now play a loud warning sound. The Sentinax should now send a message when it has finished recharging and is ready to respond to beacons again. Rare elite enemies now drop significantly more Nethershards. Creatures summoned below the Sentinax now drop significantly more Nethershards. A number of unintended sources of Nethershards no longer drop Nethershards.  
    Demon Hunter
    Fiery Brand should now be applied to the correct target when cast using an @focus macro. Druid
    Glyph of Twilight Bloom and Autumnal Bloom should again modify your Lifebloom spell. Stellar Empowerment no longer buffs the initial damage of Moonfire and Sunfire. Wax and Wane now increases the damage of your next Moonfire by 25% per stack (was 15%). Hunter
    Echo of Ohn’ara’s proc chance increased to 20% (was 10%). Talon Bonds can proc Mastery: Hunting Companion. Paladin
    Blessed Stalwart now increases Shield of the Righteous's effects by 8% (was 25%). Priest
    Fixed a bug that caused Cosmic Ripple to incorrectly cost mana.  
    Dungeons and Raids
    Corrected an issue that was preventing the Ahead of the Curve and Cutting Edge achievements for Gul'dan from being properly awarded. Artifact Power rewards will now correctly scale for Mythic Keystone levels 11 through 14.  
    Player Versus Player
    Dampening now starts at a 20% healing reduction in 2v2 matches. Combatant's gear now starts at item level 840 and goes up to item level 860 (before Warforging), based on your character's average item level. Druid
    Overrun's range has returned to a minimum of 8 yards and maximum of 25 yards. Hunter
    Trueshot aura will continue to countdown correctly when the Hunter is under the effect of Cyclone. Paladin
    Flash of Light now heals for 35% more in PvP situations. Holy Light now heals for 50% more in PvP situations. Light's Grace now increases the healing of Holy Light by 50% (was 100%). Priest
    Holy Ward will now cause the target to be immune to Scatter Shot. Shaman
    Ethereal Form can now be cast in Arenas and Battlegrounds. Restoration PvP Template Mastery has been increased by 10%.  
    Eyir has returned from a critically important meeting with Odyn and is once again available in her vault for the worthy.  
    March 30
    Broken Shore
    Hidden Wyrmtongue Caches can now be used by 5 players within 15 seconds of the first player looting them. Hidden Wyrmtongue Caches should now appear on the minimap. Rare elite corpses should now linger for 30 seconds longer after being looted to help prevent them from disappearing from the map. Increased the Nethershard rewards from the Sentinax Lieutenants. Beacons that reward gathering materials can now be used while the Sentinax is on cooldown. The message sent when a Sentinax boss appears should now play a loud warning sound. The Sentinax should now send a message when it has finished recharging and is ready to respond to beacons again. The Eye of Gurgh has received additional training in the art of fighting adventurers. On PvP realms, Deliverance Point should now have a rest area. Rare Elite commanders on Broken Shore are rumored to now drop more loot.  
    Glyph of Twilight Bloom and Autumnal Bloom should again modify your Lifebloom spell. Mage
    The cooldown for Displacement is now correctly reduced by Everywhere At Once.  
    Class Hall
    Matilda Skoptidottir inside the Warrior Order Hall should once more be visible to players who just finished research.  
    Dungeons and Raids
    The dungeon quest "Return to Karazhan: The Tower of Power" is now completable in Mythic Keystone difficulty, in addition to all other difficulties.  
    Player Versus Player
    Focused Assault and Brutal Assault are now being applied to flag carriers. Druid
    Frenzied Regeneration now heals 25% of incoming player damage in the last 5 seconds, (was 50%) for all specs except Guardian. Monk
    Ancient Mistweaver Arts no longer allows Soothing Mist to continue to heal while the player is stunned, silenced, disoriented, or otherwise interrupted.  
    Surveying in elite digsites with Luron now gives credit towards "Surveying Student".  
    March 29
    Broken Shore
    The number of Legionfall War Supplies required to complete construction of the Broken Shore buildings has been significantly reduced. Broken Shore rare spawn creatures that get markers on your map and minimap should remain marked for you after they’ve been slain.  
    Death Knight
    Howling Blast will now correctly deal its area damage if it kills the primary target. Runic Chills reduces Sindragosa's Fury cooldown by 1 second per proc (was 3 seconds). Thronebreaker damage reduced by 50%. Druid
    Wax and Wane bonus 15% (from 5%). Wax and Wane affects Sunfire in addition to Moonfire (tooltip won't be clear about this in 7.2). Hunter
    Unerring Arrows bonus is now 4% per point (was 10% per point). Mage
    Aegwynn's Intensity trait adds the correct amount of critical strike % to Arcane Missiles. Monk
    Split Personality cooldown reduction increased to 5 seconds per rank (was 3 seconds per rank). Whispers  of Shaohao’s heal radius is now set to 30 yards from the respective Mist. Paladin
    Righteous Verdict bonus increased to 8% per point (was 5% per point). Priest
    Shadowfiend modified by Glyph of the Sha is now properly affected by the Artifact Trait Fiending Dark. Rogue
    Sinister Circulation now has a 0.5 second proc cooldown. Warlock
    Rend Souls proc rate is now 4% (was 12%). Rend Souls damage is no longer doubled by Reap Souls, but its proc rate still is. Warrior
    Soul of the Slaughter Artifact Trait proc chance increased to 1.0%/Rage (was 0.5%) and healing increased by 50%.  
    Class Hall
    Active Artifact Knowledge work orders will instantly complete when a player zones into the order hall if that player has 25 or less total Artifact Knowledge.  
    Dungeons and Raids
    Cathedral of Eternal Night
    Group Finder groups should now properly end the dungeon with Mephistroth. The Nighthold
    High Botanist Tel’arn
    Solarist Tel'arn and Naturalist Tel'arn now properly mirror High Botanist Telarn's current health when they spawn after Nightosis and all throughout the fight. Spellblade Aluriel
    Fel Stomp (Mythic difficulty-only) once again properly displays its visual.  
    Distilled Titan Essence will now reliably upgrade Legion Legendary items from 910 to 940.  
    An appropriate amount of Obliterum is now given from obliterating crafted items.  
    Players are no longer prevented from entering the Vault of Eyir if “The Gates Are Closed” is available.  
    March 28
    Skittering Demons and Sister Silkreaver should no longer randomly evade.  
    Dungeons and Raids
    The Nighthold
    The Achievement Ahead of the Curve: Gul'dan can once again be earned. It will be available until Tomb of Sargeras opens.  
    Completing World Quests that award reputation should again bring you across the threshold from Revered to Exalted. Gryphons should be easier to shoot during “The Splintered Fleet”. Players should now be able to turn in "The Final Judgement" after completing it.  
    Players who die in Xylem's Tower or the surrounding area are now placed at the closer tower graveyard.  
    Patch 7.2: The Tomb of Sargeras is live! For more details, click here.
    - http://www.mmo-champion.com/threads/2196190-End-of-the-Risen-Threat-Tips 
    - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
    - http://www.mmo-champion.com/threads/2196194-The-God-Queen-s-Fury
    - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
    - http://www.mmo-champion.com/threads/2196212-Thwarting-the-Twins-Tips
    - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
    - http://www.mmo-champion.com/threads/2196264-An-Impossible-Foe-Tips?p=45231132#post45231132
    - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
    - http://www.mmo-champion.com/threads/2196299-Closing-the-Eye-Tips?p=45231722#post45231722
    - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
    - http://www.mmo-champion.com/threads/2196308-Feltotem-s-Fall-Tips?p=45231923#post45231923
    - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
    - http://www.mmo-champion.com/threads/2196314-The-Highlord-s-Return-Tips?p=45231977#post45231977
    - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid
    Patch 7.2: The Tomb of Sargeras brings with it a variety of new content and updates. Demon Assaults rise within the Broken Isles and a return to the Broken Shore is imperative for the Class Orders. This time, they assault the shore as a more prepared force wielding great weapons of power. But, will it be enough to carve a way to the Tomb of Sargeras?
    With the launch of patch 7.2, we wanted to share a bit more information on the release of the various pieces of in-game content and the pacing as we tell the ongoing story of the fight against the Burning Legion.
    - Week One: Return to the Broken Shore Scenario, New World Quests Open on the Broken Shore, Class Hall Campaign Continuation (for those who have completed the first part and have enabled all 35 of their Artifact Weapon Traits).
    - Week Two: Legion Assaults Begin and the first PvP Brawl becomes available (Frozen Arathi Basin).
    - Week Three: Chapter 5 of the Class Order Hall campaign unlocks. This will open access to new followers, new Order Hall upgrades, and class-specific World Quests.
    - Week Four- Eleven: Ongoing story lines unlock which will lead up to the eventual opening of the Tomb of Sargeras Raid dungeon and the ability to earn Class Mounts.
    Correction: Please Note the Cathedral of Eternal Night dungeon will be available in Heroic, Mythic, and Mythic plus difficulties.

    Patch 7.2: The Tomb of Sargeras Patch Notes
    Learn more about all the changes and additions for Patch 7.2: The Tomb of Sargeras. [https://worldofwarcraft.com/en-us/news/20629899/world-of-warcraft-7-2-the-tomb-of-sargeras-patch-notes]
    Return to the Broken Shore
    For the heroes of Azeroth, the Broken Shore represents pain, sorrow . . . and an opportunity for vengeance. It is the source of the Burning Legion’s seemingly unending incursion, and an ever-present reminder of the defeat suffered at their hands by both the Horde and the Alliance. But now it’s time to return to where the invasion began—this time as a more prepared force. [https://worldofwarcraft.com/en-us/news/20602168/patch-7-2-preview-return-to-the-broken-shore]
    Dungeon Preview: Cathedral of Eternal Night
    Something sinister lurks in the upper chamber of Sargeras’ tomb. Once a peaceful place of worship, corruption has turned protector into poisoner, with Mephistroth at the helm - and the powerful dreadlord has one aim: to annihilate those who seek to return the Aegis of Aggramar to its resting place. [https://worldofwarcraft.com/en-us/news/20562671/dungeon-preview-cathedral-of-eternal-night]
    Legion Assaults on the Broken Isles
    h the release of patch 7.2: The Tomb of Sargeras, the Burning Legion will renew their assault on Azeroth within the Broken Isles. Heroes of the Horde and Alliance will be asked to repel this incursion once more through a variety of encounters that we’re calling ‘Legion Assaults’. [https://worldofwarcraft.com/en-us/news/20506467/preview-legion-assaults-on-the-broken-isles]
    A Call From the Caverns: Pet Battle Dungeon Preview
    Marshal your menagerie and stock up on stones—in Patch 7.2: The Tomb of Sargeras, we're calling you back to the Wailing Caverns to delve into the depths of a pet battle dungeon! This all-new pet battling experience comes complete with a weekly challenge quest, a chance to grab three new pets, and a shadowy figure who warns of more to come. [https://worldofwarcraft.com/en-us/news/20517028/a-call-from-the-caverns-pet-battle-dungeon-preview]
    Shake Up the Battlegrounds with PvP Brawls
    With the release of patch 7.2: The Tomb of Sargeras, you can experience some of your favorite player-vs-player Battlegrounds with a little extra twist.Every other week a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay. [https://worldofwarcraft.com/en-us/news/20564524/patch-7-2-preview-shake-up-the-battlegrounds-with-pvp-brawls]
    Patch 7.2 Preview: A Challenging Appearance
    Artifact Weapons have been proven to be powerful tools against the Burning Legion. With the release of patch 7.2, we are not only adding an Artifact questline to unlock new traits, but we’re also adding a new Artifact challenge appearance. But, you’re going to have to earn it — the hard way. [https://worldofwarcraft.com/en-us/news/20602173/patch-7-2-preview-a-challenging-appearance]
    Transmogrification Sets Are Coming!
    Patch 7.2 will help you take your collection just a little further by adding a new way to track your Transmogrication options with the addition of a Sets tab within the Appearances interface. [https://worldofwarcraft.com/en-us/news/20542018/patch-7-2-transmogrification-sets-are-coming]

    Flying in the Broken Isles is closer than ever and soon, players will be able to work on the final steps toward taking wing with Pathfinder Part II. If you've yet to finish Pathfinder Part I, don't worry. We've put together a series of four blogs to help guide you through some of the more difficult parts.

    Unlocking Flying: Pathfinder Part One
    The Good Suramaritan achievement will take a little time investment if you want to earn your wings and fly in Azeroth. The TL;DR: complete the Suramar quest lines and earning reputation with the Nightfallen along the way. [https://worldofwarcraft.com/en-us/news/20506662]
    Unlocking Flying: Class Order Campaign
    This installment takes you through the achievement A Glorious Campaign—part of Broken Isles Pathfinder, Part One. [https://worldofwarcraft.com/en-us/news/20564149]
    Unlocking Flying: World Quests
    In our third part of the series: Unlocking Flying, we take a look at how to complete the achievement Variety Is The Spice Of Life. From slaying bosses to collecting squirrels, there are hundreds of different (and occasionally cute) World Quests to take on. There’s something for everyone, with rewards that range from piles of gold to Legendary loot. What are you waiting for? [https://worldofwarcraft.com/en-us/news/20564149]
    Unlocking Flying: Explorer
    From precarious pathways to isolated islands, we’ll tell you how to get to some of the hardest-to-find places in Legion and unlock the Broken Isles Explorer achievement—bringing you one step closer to earning Broken Isles Pathfinder, Part One. Good luck, explorer! [https://worldofwarcraft.com/en-us/news/20532381]
    Patch 7.1.5 brings with it a variety of updates and new content. One of these new additions is what we’re calling micro-holidays. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.
    January 21-23    Call of the Scarab    To commemorate the first ringing of the Scarab Gong on
    January 23, 2006, players will be able to relive a portion of the Ahn’Qiraj gate opening by collecting items for turn-in. The winning faction will then be able to claim bragging rights and have their faction flag hang over the gates until the next Call of the Scarab micro-holiday event.
    **    Kirin Tor Tavern Crawl    
    **The Tavern Crawl micro-holiday has hit a few challenging technical issues. These will prevent it from starting as originally scheduled in the in-game calendar. We will update you when we know more.
    The mages of Azeroth like to relax, too. Hop into a portal at your local watering hole and join the Tavern Crawl!
    February 23    Hatching of the Hippogryphs    Those who head to Feralas will be able to bear witness to the yearly hatching of the hippogryphs. You may even make a little friend for the day.
    April 5    March of the Tadpoles    Each year, the Winterfin murlocs allow their tadpoles free reign over their village.  You can make a difference by adopting your favorite, feeding it, and protecting it from nearby predators.
    April 28    Volunteer Guard Day    Step into the shoes of a guard in the major cities with a /salute and you’ll get to serve and protect the city just like them. Stay vigilant and watch out for any invaders.
    May 10-12    Spring Balloon Festival    Several of Azeroth’s characters – some of whom you might recognize – are giving tours of Azeroth in their hot air balloons.  You’ll enjoy their commentary and interact with other citizens as you take in the scenery.
    May 27    Glowcap Festival    Head to Sporeggar in Zangarmarsh, collect some rare mushrooms, and help the sporelings heal the great mushroom, Fshoo. You’ll gain a bit of Sporeggar reputation for helping them out.
    June 6-8    Thousand Boat Bash    Thousand Needles is where the biggest bash on boats can be found in Azeroth. It’s a chance to unwind a little, away from the lurking danger of the Burning Legion.
    August 10-12    Un’goro Madness    Dinosaurs are running amok in Un’Goro. Help quell the rampage and you’ll be awarded some temporary evolution buffs.
    These holidays are just the beginning and we’ll be adding more even beyond the patch so keep an eye on the calendar!
    With the release of patch 7.2: The Tomb of Sargeras, you can experience some of your favorite player-vs-player Battlegrounds with a little extra twist.
    Every other week a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory. Here are just a few of the Brawls you can look forward to:
    Gravity Lapse – Resource Race

    Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground once more in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team.
    Tarren Mill vs. Southshore – Warfare

    Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens to the early days of WoW PvP with an epic battle between the two towns of Tarren Mill and Southshore. In this game of war, you’ll need to work as a team to deplete your foes’ resources to claim victory.
    Warsong Scramble – Capture the Flag

    Do you have a flag? Warsong Gulch has always been the scene of an epic Capture the Flag battle, but what happens when you can capture your enemy’s flag without your own at base? Find out when you step into this PvP Brawl! We’ve also added a few more power-ups to the field of battle to stir things up a bit. To win, your team will need to be the first to capture 5 flags.
    As with Micro-Holidays, these PvP Brawls are just the beginning. We look forward to seeing which ones become your favorites!
    Gather your friends together and play any Warcraft Hero in Heroes of the Storm as a team and you can earn the new Primal Flamesaber Mount in World of Warcraft. 
    Beginning February 14 through March 13, a new quest called For Azeroth! will be available in Heroes of the Storm. Play 15 Heroes of the Storm matches with a friend from your Battle.net® friends list, and you’ll be burning a new trail through Azeroth in style. 
    Just the Facts
    When: February 14 – March 13, 2017
    Where: Play Heroes of the Storm Free
    What: Play 15 matches of Heroes of the Storm using a Warcraft Hero while teamed up with a friend from your Battle.net friends list.
    Reap the Rewards: You’ll receive a Primal Flamesaber mount in World of Warcraft, plus a Judgment Charger mount and a 10-day Stimpack to carry on your adventures within Heroes of the Storm.
    Don’t have a Warcraft hero in Heroes of the Storm already? Don’t worry—each week a new set of heroes will become available to play for free. See the hero rotation schedule and begin planning your path to victory within the Nexus!
    The goblins of the Bilgewater Cartel have a golden opportunity for you, friend—introducing a new way to use your WoW® Token. It’s just as easy as ever, but now when you use gold to buy a WoW Token from the Auction House in certain regions, you can to choose whether to convert it into 30 days of game time or Battle.net Balance*. You can use Battle.net Balance to buy services like World of Warcraft character transfers, digital products like pets and mounts, and even purchase in-game items for other supported Blizzard games you play. 
    Buying a Token is simple: just visit the Auction House and use your hard-earned gold to purchase one of the WoW Tokens put up for sale. Once the Token arrives in your in-game mailbox, right-click it to add it to your bag, then right-click it in your inventory. You’ll then be able to choose whether to add 30 days of game time or add Battle.net Balance ($15 USD; currency and amount varies by region) to your Battle.net account.
    For more information, check out our Battle.net Balance support page and WoW Token support page.
    *WoW Tokens can only be redeemed for Battle.net Balance in the currency associated with the registered Battle.net account address. Other restrictions apply.
    Q: I need gold! How do I buy a WoW Token for real money and put it up for sale for gold?
    A: WoW Tokens are available for purchase for real money through the World of Warcraft in-game Shop. You can access the Shop through the main menu (Esc) or the row of feature buttons next to your character’s bags.
    You can then sell your WoW Token through a dedicated exchange in the Auction House, located in the WoW Token section. WoW Tokens cannot be traded or sold any other way.
    Q: How much gold will I receive when I sell a WoW Token?
    A: The gold value of a Token is determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after your Token has been sold.
    Q: I need game time or Battle.net Balance! How do I buy a WoW Token from the Auction House?
    A: When you visit the Auction House, you’ll be presented with the current market price (in gold) for a WoW Token in your game region—there’s no bidding involved, and all Tokens in a game region are priced the same at any given moment. If you decide to purchase one, you’ll receive it in your mailbox, and can then redeem it for game time or Battle.net Balance.
    Q: How much game time or Battle.net Balance do I get by redeeming a WoW Token?
    A: You’ll receive 30 days of game time or $15 USD (amount varies by currency; currency is based on registered Battle.net account address) in Battle.net Balance when you redeem a WoW Token.
    Q: I purchased a WoW Token for gold a while back, but never redeemed it. Can I use that WoW Token to get Battle.net Balance now?
    A: Yes, any previously purchased WoW Tokens that you haven’t yet redeemed for game time can now be redeemed for Battle.net Balance (in supported regions).
    Q: Is there a limit on how much Battle.net Balance I can redeem using the WoW Token?
    A: Yes—for more information, read our Battle.net Balance Restrictions support article.
    Q: Can I resell a WoW Token after I’ve purchased it for gold?
    A: No, each WoW Token can only be sold once. After you purchase a Token for gold, it becomes Soulbound. At that point, it can only be redeemed for game time or Battle.net Balance.
    Q: What happens if the price quoted to me is different from what the Token actually sells for?
    A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.
    Q: If I buy a WoW Token from the Auction House, how long does it take to receive the Token?
    A: Just like a standard Auction House purchase, it should arrive in your mailbox within moments after making your purchase.
    Q: If I’m buying a WoW Token for real money from the in-game Shop, how long does it take to receive it?
    A: Once you successfully complete a purchase, in most cases the Token should arrive in your inventory (or mailbox, if your inventory is full) almost immediately. 
    Q: Do Tokens expire? What happens if I accidentally delete one?
    A: No, Tokens do not expire. They also can’t be deleted, so no need to fear accidentally trashing them.
    Marshal your menagerie and stock up on stones—in Patch 7.2: The Tomb of Sargeras, we're calling you back to the Wailing Caverns to delve into the depths of a pet battle dungeon! This all-new pat battling experience comes complete with a weekly challenge quest, a chance to grab three new pets, and a shadowy figure who warns of more to come.
    Ok. What is a pet battle dungeon?
    It’s a fight to the death! But not your death—the death of your enemy battle pet. . . hopefully.
    ^^ Such drama. What do I have to do?
    Start by visiting Breanni’s Magical Menagerie in Dalaran in the Broken Isles. Speak to Serr’ah (Horde) or Lio the Lioness (Alliance) and pick up a quest: A Call From The Caverns. The quest warns of disturbing corruption and deviant creatures running amok. Your help is urgently needed at the Wailing Caverns.
    The Wailing Caverns? That’s a bit of a trek, right?
    Not really. Just take the portal in Dalaran to your faction shrine in the Vale of Eternal Blossoms. On the ledge outside you'll find a gnome who sells a portal to Ratchet for the paltry sum of 10 gold. Done.

    So, what do I do when I get there?
    Fly to the skull rock formation just outside the Wailing Caverns and speak to Muyani, one of Naralex’s disciples, to enter the dungeon.
    How many quests are there?
    A one-time quest kicks off the event, then you'll  have one weekly challenge quest. For the weekly challenge you won’t be able to heal or revive your pets once you're in the instance.
    Wait. What?
    You cannot heal or revive your pets. Look, we did say challenge so we’ve made things. . . challenging.
    How many level 25 pets will I need?
    You only need one level 25 pet to enter the dungeon for the first time, but we'd definitely advise having three ready to rumble. For the weekly challenge quest you will need a minimum of 15 level 25 pets to complete the dungeon. If you’re new to pet battles, visit WarcraftPets. You’ll find guides on how to get started, capturing pets, and abilities and strategy.

    What do I get?
    The first time you complete the dungeon you’re rewarded with an Ultimate Battle Training Stone. This magical stone instantly levels a pet from 1 to 25 and from any quality to rare, which is nice. And because it’s the first time you’ve completed the dungeon, you’re given the option to go straight back in to try the no-heals challenge run. From then on it’s a weekly, account-wide quest which rewards an amazing sack of Damp Pet Supplies!
    *heavy silence*
    It doesn’t sound like much, but don’t be fooled: among the leveling stones and Pet Charms are three pets: Everliving Spore, Cavern Moccasin and Young Venomfang.
    Tell me more about the pet battles?
    You don't need to shout! The pet battle dungeon has six stages: three 'regular' enemies and three bosses that become progressively more difficult. The three lead-up enemies all fight with a three-pet formation (with a random backline), while the bosses all fight solo. Some enemy battle pets have Elite or Boss buffs, so they might be common in rarity but you can expect them to pack a punch.

    Here's excactly what's gonna go down:

    1. Defeat three common pet teams, led by Deviate Smallclaw, Deviate Chomper and Deviate Flapper. They are from the Beast, Aquatic and Flying families and they've got friends tagging along.
    2. Defeat Son of Skum, the first boss. This is a rare Beast pet who uses Thunderclap to stomp on your entire team. It’s mean, but effective.
    3. Defeat three uncommon pet teams, led by Phyxia, Dreadcoil and Vilefang. They are all serpents from the Beast family and, of course, they bring friends.
    4. Defeat Hiss, a boss from the Beast family. This is an epic pet who uses Squeeze to slow. . . you. . . down. . . for. . . two. . . . . rounds. Painful.
    5. Defeat two rare pet teams, both led by Growing Ectoplasms. These are rare Magic pets who use Evolution to unfairly increase their damage for three rounds. They also bring friends.
    6. The first time you complete this dungeon there is an extra stage here involving a mystery which needs to be solved. More on that below.
    7. Defeat Budding Everliving Spore, the Elemental end-boss of the dungeon. This is a legendary pet who uses a mix of poison and infection to wear you down. Not a nice way to go.
    What’s this about a mystery?
    Since Naralex was awakened, we’ve been hearing some very strange noises from within the caverns. Some might call it wailing; nominative determinism at its finest. There’s really nothing more to say—you’re going to have to go there yourself and find out. Any other questions?
    Sure! What pets will I need to win the fight?
    Where’s the fun in that? Go forth! Seek your own path! Or follow an online guide! No judgment here.
    Gee, thanks.
    You’re welcome! May your battle pets live long and prosper.
    From the eerie beauty of Suramar, to the verdant lands of Val’sharah, and the rocky heights of Stormheim—the Broken Isles are a rich landscape filled with mystery. And demons. (We’re dealing with that.) As you journey through the land and repel the Burning Legion, you may have missed a couple of noteworthy spots.
    From precarious pathways to isolated islands, we’ll tell you how to get to some of the hardest-to-find places in Legion and unlock the Broken Isles Explorer achievement—bringing you one step closer to earning Broken Isles Pathfinder, Part One. Good luck, explorer!

    If you use an addon or macros, check below for the coordinates—along with the names—of places you need to discover.
    Highmountain: Ironhorn Enclave

    Why is it tricky? The route takes you up mountain pathways that lead to the summit. The path isn’t always clear and, in some places, gets very steep. Make sure you have a sturdy mount and a warm coat. (Spoiler: snow.)
    Start at Thunder Totem, take the path north, and keep going up the hill. At the top of the hill take a sharp right, avoiding the mobs ahead of you, and keep to the right of the river. On your left you’ll see a wooden bridge you'll use to cross the river. Once across, keep to the right and follow the path up the hill.  The path takes you under strings of flags and twists left and right through the snow. It’s very steep and narrow in certain spots. Up, up, up you go until you reach a building and a distinctly unsafe-looking wooden bridge across a gaping chasm. Bravely—and carefully—cross the bridge. Once across, head slightly down the hill to your left. You’ll eventually reach a sharp right that takes you down a rocky path leading straight into a small dwelling. Make a left across the water and take the path upwards on the other side and there, as you arrive—out of breath and cold—is your flight path. Click that green exclamation point enjoy that nice, easy flight back down. Congratulations! You have discovered Ironhorn Enclave. *shiver*
    Highmountain: Trueshot Lodge

    Why is it tricky? It’s the Class Order Hall for Hunters, so if you’re not a Hunter you will be teleported out just a few seconds after discovering the area. Hunters like their privacy, apparently.
    The easiest way to find it is from the Nesingwary flight path. Turn left up the hill and keep going up and left past the Pinerock Stalkers and Soothoof Hillstriders. You’ll see a cave entrance ahead of you, head to the right of that and keep climbing. You’ll spot a river on your left. Cross the river and join the path that heads up the hill and into Trueshot Lodge. Non-Hunters will be teleported back to the Nesingwary flight path, but congratulations! You have discovered where Hunters go to be alone... together.
    Stormheim: Watchman’s Rock

    Why is it tricky? It’s an island, so you’re going to have to swim. It’s also surrounded by high mountains. No biggie.
    Start at the Stormtorn Foothills flight path and head east to the top of the cliffs, heading through Storm’s Reach and bearing left once you’re through. As you head to the very eastern point of the cliffs you will see a steep, narrow path that leads down to the shore. You should see a school of young sharks (non-aggressive and not hungry, thankfully). Either swim or call up your water mount to head out to the right side of the island and you’ll discover Watchman’s Rock. Congratulations! You have discovered a small island. Did you bring a flag?  
    Stormheim: Shield’s Rest
    Why is it tricky? Not everyone likes to swim (see above).
    Swim out from Watchman’s Rock to the east coast of Shield’s Rest. The flight path is right on the shore. If you want to explore the island while you’re there, you can use your grappling hook to get around the elite mobs. Shield's Rest is not for the fiaint of heart or the untested—a World Boss is known to hang out here, too. Congratulations! You’ve discovered how to fly to somewhere really, really dangerous!
    Val’sharah: Mistvale

    Why is it tricky? It’s tucked away up narrow paths in the northwestern section of Val’sharah.
    Starting from Starsong Refuge, take the path to the right heading north-west. Just before the arch take a right up the hill. You’ll pass through Ashamane’s Gate. Keep going straight and you’ll be in Mistvale. Congratulations! You’ve discovered a place that really isn’t all that hard to find. But only when you know how.
    You missed a spot!
    Did we catch all the hardest places to find? If not, let us know in the comments below and we will update the post to help as many people as we can. For more information on how to get around, see Varenne's excellent guide on Wowhead.
    Explore Azsuna
    Faronaar    39.6 ; 50.2
    The Greenway    60.6 ; 34.9
    Llothien Highlands    41.4 ; 39.0
    Nar'thalas    55.7 ; 41.4
    Ruined Sanctum    65.6 ; 49.0
    Ley-Ruins of Zarkhenar    52.7 ; 16.8
    Felblaze Ingress    65.8 ; 27.9
    Isle of the Watchers    46.8 ; 73.1
    Lost Orchard    48.0 ; 13.6
    Oceanus Cave    53.8 ; 58.9
    Temple of Lights    57.1 ; 64.8  
    Explore Highmountain
    Bloodhunt Highlands    43.0 ; 33.5
    Highmountain Summit    56.9 ; 90.0
    Nightwatcher's Perch    27.3 ; 54.6
    Riverbend    38.9 ; 67.8
    Shipwreck Cove    43.7 ; 8.7
    Stonehoof Watch    58.7 ; 64.7
    Thunder Totem    46.2 ; 61.4
    Blind Marshlands    29.3 ; 33.4
    Ironhorn Enclave    55.6 ; 83.9
    Pinerock Basin    43.1 ; 51.7
    Rockaway Shallows    56.4 ; 21.8
    Skyhorn    52.6 ; 44.8
    Sylvan Falls    35.6 ; 63.6
    Trueshot Lodge    35.2 ; 45.7  
    Explore Stormheim
    Aggramar's Vault    47.2 ; 44.8
    Dreadwake's Landing    55.6 ; 73.6
    Greywatch    72.0 ; 60.0
    Haustvald    73.4 ; 39.7
    Maw of Nashal    38.8 ; 20.4
    Nastrondir    44.9 ; 37.0
    The Runewood    71.5 ; 50.1
    Skold-Ashil    65.7 ; 62.6
    Talonrest    51.4 ; 57.0
    Valdisdall    60.4 ; 51.1
    Blackbeak Overlook    33.9 ; 34.7
    Dreyrgrot    75.2 ; 54.8
    Gates of Valor    65.5 ; 62.2
    Hrydshal    44.3 ; 64.5
    Morheim    80.1 ; 59.2
    Watchman's Rock    69.9 ; 22.0
    Shield's Rest    77.8 ; 6.7
    Storm's Reach    59.1 ; 31.2
    Tideskorn Harbor    58.0 ; 44.4
    Weeping Bluffs    34.5 ; 51.3  
    Explore Suramar
    Ambervale    30.4 ; 42.3
    Falnaar    19.5 ; 45.2
    The Grand Promenade    47.3 ; 50.4
    Moon Guard Stronghold    38.1 ; 22.9
    Ruins of Elune'eth    37.0 ; 45.9
    Tel'anor    42.2 ; 35.5
    Crimson Thicket    64.0 ; 42.0
    Felsoul Hold    34.3 ; 74.8
    Jandvik    71.5 ; 51.1
    Moonwhisper Gulch    34.9 ; 31.0
    Suramar City    46.1 ; 59.8  
    Explore Val’sharah
    Andu'talah    67.6 ; 56.4
    Bradensbrook    42.4 ; 58.6
    Gloaming Reef    25.5 ; 66.5
    Lorlathil    54.6 ; 73.0
    Moonclaw Vale    61.2 ; 73.1
    Smolderhide Thicket    47.3 ; 85.1
    Thas'talah    47.9 ; 69.6
    Blackrook Hold    38.8 ; 51.8
    The Dreamgrove    44.2 ; 30.4
    Grove of Cenarius    51.9 ; 64.0
    Mistvale    71.6 ; 39.1
    Shala'nir    61.1 ; 31.1
    Temple of Elune    54.1 ; 55.4