• Articles

    Manage articles

    Artifact Challenge Tips

    Par Kàiser, dans Accueil

    - http://www.mmo-champion.com/threads/2196190-End-of-the-Risen-Threat-Tips 
    - Mistweaver Monk, Resto Druid, Resto Shaman, Holy Priest, Holy Paladin
    - http://www.mmo-champion.com/threads/2196194-The-God-Queen-s-Fury
    - Arcane Mage, Ret Paladin, Demonolgy Warlock, Enhancement Shaman, Assassination Rogue
    - http://www.mmo-champion.com/threads/2196212-Thwarting-the-Twins-Tips
    - Frost Mage, Balance Druid, Affliction Warlock, Shadow Priest, Marksmanship Hunter
    - http://www.mmo-champion.com/threads/2196264-An-Impossible-Foe-Tips?p=45231132#post45231132
    - Outlaw Rogue, Unholy Death Knight, Elemental Shaman, Fury Warrior, Feral Druid, Fire Mage
    - http://www.mmo-champion.com/threads/2196299-Closing-the-Eye-Tips?p=45231722#post45231722
    - Frost Death Knight, Havoc Demon Hunter, Survival Hunter, Subtlety Rogue, Arms Warrior
    - http://www.mmo-champion.com/threads/2196308-Feltotem-s-Fall-Tips?p=45231923#post45231923
    - Destruction Warlock, Windwalker Monk, Beast Mastery Hunter, Discipline Priest
    - http://www.mmo-champion.com/threads/2196314-The-Highlord-s-Return-Tips?p=45231977#post45231977
    - Blood Death Knight, Vengeance Demon Hunter, Brewmaster Monk, Protection Paladin, Protection Warrior, Guardian Druid
    Patch 7.2: The Tomb of Sargeras brings with it a variety of new content and updates. Demon Assaults rise within the Broken Isles and a return to the Broken Shore is imperative for the Class Orders. This time, they assault the shore as a more prepared force wielding great weapons of power. But, will it be enough to carve a way to the Tomb of Sargeras?
    With the launch of patch 7.2, we wanted to share a bit more information on the release of the various pieces of in-game content and the pacing as we tell the ongoing story of the fight against the Burning Legion.
    - Week One: Return to the Broken Shore Scenario, New World Quests Open on the Broken Shore, Class Hall Campaign Continuation (for those who have completed the first part and have enabled all 35 of their Artifact Weapon Traits).
    - Week Two: Legion Assaults Begin and the first PvP Brawl becomes available (Frozen Arathi Basin).
    - Week Three: Chapter 5 of the Class Order Hall campaign unlocks. This will open access to new followers, new Order Hall upgrades, and class-specific World Quests.
    - Week Four- Eleven: Ongoing story lines unlock which will lead up to the eventual opening of the Tomb of Sargeras Raid dungeon and the ability to earn Class Mounts.
    Correction: Please Note the Cathedral of Eternal Night dungeon will be available in Heroic, Mythic, and Mythic plus difficulties.

    Patch 7.2: The Tomb of Sargeras Patch Notes
    Learn more about all the changes and additions for Patch 7.2: The Tomb of Sargeras. [https://worldofwarcraft.com/en-us/news/20629899/world-of-warcraft-7-2-the-tomb-of-sargeras-patch-notes]
    Return to the Broken Shore
    For the heroes of Azeroth, the Broken Shore represents pain, sorrow . . . and an opportunity for vengeance. It is the source of the Burning Legion’s seemingly unending incursion, and an ever-present reminder of the defeat suffered at their hands by both the Horde and the Alliance. But now it’s time to return to where the invasion began—this time as a more prepared force. [https://worldofwarcraft.com/en-us/news/20602168/patch-7-2-preview-return-to-the-broken-shore]
    Dungeon Preview: Cathedral of Eternal Night
    Something sinister lurks in the upper chamber of Sargeras’ tomb. Once a peaceful place of worship, corruption has turned protector into poisoner, with Mephistroth at the helm - and the powerful dreadlord has one aim: to annihilate those who seek to return the Aegis of Aggramar to its resting place. [https://worldofwarcraft.com/en-us/news/20562671/dungeon-preview-cathedral-of-eternal-night]
    Legion Assaults on the Broken Isles
    h the release of patch 7.2: The Tomb of Sargeras, the Burning Legion will renew their assault on Azeroth within the Broken Isles. Heroes of the Horde and Alliance will be asked to repel this incursion once more through a variety of encounters that we’re calling ‘Legion Assaults’. [https://worldofwarcraft.com/en-us/news/20506467/preview-legion-assaults-on-the-broken-isles]
    A Call From the Caverns: Pet Battle Dungeon Preview
    Marshal your menagerie and stock up on stones—in Patch 7.2: The Tomb of Sargeras, we're calling you back to the Wailing Caverns to delve into the depths of a pet battle dungeon! This all-new pet battling experience comes complete with a weekly challenge quest, a chance to grab three new pets, and a shadowy figure who warns of more to come. [https://worldofwarcraft.com/en-us/news/20517028/a-call-from-the-caverns-pet-battle-dungeon-preview]
    Shake Up the Battlegrounds with PvP Brawls
    With the release of patch 7.2: The Tomb of Sargeras, you can experience some of your favorite player-vs-player Battlegrounds with a little extra twist.Every other week a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay. [https://worldofwarcraft.com/en-us/news/20564524/patch-7-2-preview-shake-up-the-battlegrounds-with-pvp-brawls]
    Patch 7.2 Preview: A Challenging Appearance
    Artifact Weapons have been proven to be powerful tools against the Burning Legion. With the release of patch 7.2, we are not only adding an Artifact questline to unlock new traits, but we’re also adding a new Artifact challenge appearance. But, you’re going to have to earn it — the hard way. [https://worldofwarcraft.com/en-us/news/20602173/patch-7-2-preview-a-challenging-appearance]
    Transmogrification Sets Are Coming!
    Patch 7.2 will help you take your collection just a little further by adding a new way to track your Transmogrication options with the addition of a Sets tab within the Appearances interface. [https://worldofwarcraft.com/en-us/news/20542018/patch-7-2-transmogrification-sets-are-coming]

    Flying in the Broken Isles is closer than ever and soon, players will be able to work on the final steps toward taking wing with Pathfinder Part II. If you've yet to finish Pathfinder Part I, don't worry. We've put together a series of four blogs to help guide you through some of the more difficult parts.

    Unlocking Flying: Pathfinder Part One
    The Good Suramaritan achievement will take a little time investment if you want to earn your wings and fly in Azeroth. The TL;DR: complete the Suramar quest lines and earning reputation with the Nightfallen along the way. [https://worldofwarcraft.com/en-us/news/20506662]
    Unlocking Flying: Class Order Campaign
    This installment takes you through the achievement A Glorious Campaign—part of Broken Isles Pathfinder, Part One. [https://worldofwarcraft.com/en-us/news/20564149]
    Unlocking Flying: World Quests
    In our third part of the series: Unlocking Flying, we take a look at how to complete the achievement Variety Is The Spice Of Life. From slaying bosses to collecting squirrels, there are hundreds of different (and occasionally cute) World Quests to take on. There’s something for everyone, with rewards that range from piles of gold to Legendary loot. What are you waiting for? [https://worldofwarcraft.com/en-us/news/20564149]
    Unlocking Flying: Explorer
    From precarious pathways to isolated islands, we’ll tell you how to get to some of the hardest-to-find places in Legion and unlock the Broken Isles Explorer achievement—bringing you one step closer to earning Broken Isles Pathfinder, Part One. Good luck, explorer! [https://worldofwarcraft.com/en-us/news/20532381]
    Patch 7.1.5 brings with it a variety of updates and new content. One of these new additions is what we’re calling micro-holidays. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.
    January 21-23    Call of the Scarab    To commemorate the first ringing of the Scarab Gong on
    January 23, 2006, players will be able to relive a portion of the Ahn’Qiraj gate opening by collecting items for turn-in. The winning faction will then be able to claim bragging rights and have their faction flag hang over the gates until the next Call of the Scarab micro-holiday event.
    **    Kirin Tor Tavern Crawl    
    **The Tavern Crawl micro-holiday has hit a few challenging technical issues. These will prevent it from starting as originally scheduled in the in-game calendar. We will update you when we know more.
    The mages of Azeroth like to relax, too. Hop into a portal at your local watering hole and join the Tavern Crawl!
    February 23    Hatching of the Hippogryphs    Those who head to Feralas will be able to bear witness to the yearly hatching of the hippogryphs. You may even make a little friend for the day.
    April 5    March of the Tadpoles    Each year, the Winterfin murlocs allow their tadpoles free reign over their village.  You can make a difference by adopting your favorite, feeding it, and protecting it from nearby predators.
    April 28    Volunteer Guard Day    Step into the shoes of a guard in the major cities with a /salute and you’ll get to serve and protect the city just like them. Stay vigilant and watch out for any invaders.
    May 10-12    Spring Balloon Festival    Several of Azeroth’s characters – some of whom you might recognize – are giving tours of Azeroth in their hot air balloons.  You’ll enjoy their commentary and interact with other citizens as you take in the scenery.
    May 27    Glowcap Festival    Head to Sporeggar in Zangarmarsh, collect some rare mushrooms, and help the sporelings heal the great mushroom, Fshoo. You’ll gain a bit of Sporeggar reputation for helping them out.
    June 6-8    Thousand Boat Bash    Thousand Needles is where the biggest bash on boats can be found in Azeroth. It’s a chance to unwind a little, away from the lurking danger of the Burning Legion.
    August 10-12    Un’goro Madness    Dinosaurs are running amok in Un’Goro. Help quell the rampage and you’ll be awarded some temporary evolution buffs.
    These holidays are just the beginning and we’ll be adding more even beyond the patch so keep an eye on the calendar!
    With the release of patch 7.2: The Tomb of Sargeras, you can experience some of your favorite player-vs-player Battlegrounds with a little extra twist.
    Every other week a new PvP Brawl will be available to players looking for something just a little different. Each Brawl will offer a variety of modes, rules, and scenic changes to the usual Battleground gameplay, and you’ll find them in the Group Finder tool (hotkey “I”) in the Player vs. Player tab. Just like Random Battlegrounds, you’ll receive a reward for achieving victory. Here are just a few of the Brawls you can look forward to:
    Gravity Lapse – Resource Race

    Gravity getting you down? Step into the Eye of the Storm and be prepared for a whole new en-lighten-ing experience. Every minute, players on the battlefield will find themselves launched into the air, only to gently fall toward the ground once more in a perpetual aerial ballet as they try to accrue enough resources to take the win home for their team.
    Tarren Mill vs. Southshore – Warfare

    Originally introduced as a part of the World of Warcraft 10-Year Anniversary event, this Brawl harkens to the early days of WoW PvP with an epic battle between the two towns of Tarren Mill and Southshore. In this game of war, you’ll need to work as a team to deplete your foes’ resources to claim victory.
    Warsong Scramble – Capture the Flag

    Do you have a flag? Warsong Gulch has always been the scene of an epic Capture the Flag battle, but what happens when you can capture your enemy’s flag without your own at base? Find out when you step into this PvP Brawl! We’ve also added a few more power-ups to the field of battle to stir things up a bit. To win, your team will need to be the first to capture 5 flags.
    As with Micro-Holidays, these PvP Brawls are just the beginning. We look forward to seeing which ones become your favorites!
    Gather your friends together and play any Warcraft Hero in Heroes of the Storm as a team and you can earn the new Primal Flamesaber Mount in World of Warcraft. 
    Beginning February 14 through March 13, a new quest called For Azeroth! will be available in Heroes of the Storm. Play 15 Heroes of the Storm matches with a friend from your Battle.net® friends list, and you’ll be burning a new trail through Azeroth in style. 
    Just the Facts
    When: February 14 – March 13, 2017
    Where: Play Heroes of the Storm Free
    What: Play 15 matches of Heroes of the Storm using a Warcraft Hero while teamed up with a friend from your Battle.net friends list.
    Reap the Rewards: You’ll receive a Primal Flamesaber mount in World of Warcraft, plus a Judgment Charger mount and a 10-day Stimpack to carry on your adventures within Heroes of the Storm.
    Don’t have a Warcraft hero in Heroes of the Storm already? Don’t worry—each week a new set of heroes will become available to play for free. See the hero rotation schedule and begin planning your path to victory within the Nexus!
    The goblins of the Bilgewater Cartel have a golden opportunity for you, friend—introducing a new way to use your WoW® Token. It’s just as easy as ever, but now when you use gold to buy a WoW Token from the Auction House in certain regions, you can to choose whether to convert it into 30 days of game time or Battle.net Balance*. You can use Battle.net Balance to buy services like World of Warcraft character transfers, digital products like pets and mounts, and even purchase in-game items for other supported Blizzard games you play. 
    Buying a Token is simple: just visit the Auction House and use your hard-earned gold to purchase one of the WoW Tokens put up for sale. Once the Token arrives in your in-game mailbox, right-click it to add it to your bag, then right-click it in your inventory. You’ll then be able to choose whether to add 30 days of game time or add Battle.net Balance ($15 USD; currency and amount varies by region) to your Battle.net account.
    For more information, check out our Battle.net Balance support page and WoW Token support page.
    *WoW Tokens can only be redeemed for Battle.net Balance in the currency associated with the registered Battle.net account address. Other restrictions apply.
    Q: I need gold! How do I buy a WoW Token for real money and put it up for sale for gold?
    A: WoW Tokens are available for purchase for real money through the World of Warcraft in-game Shop. You can access the Shop through the main menu (Esc) or the row of feature buttons next to your character’s bags.
    You can then sell your WoW Token through a dedicated exchange in the Auction House, located in the WoW Token section. WoW Tokens cannot be traded or sold any other way.
    Q: How much gold will I receive when I sell a WoW Token?
    A: The gold value of a Token is determined dynamically based on supply and demand. When you put a Token up for sale, you’ll be quoted the amount of gold you’ll receive upon a successful sale. If you then decide to place the Token up for sale, that amount is locked in, and the gold will be sent to your mailbox after your Token has been sold.
    Q: I need game time or Battle.net Balance! How do I buy a WoW Token from the Auction House?
    A: When you visit the Auction House, you’ll be presented with the current market price (in gold) for a WoW Token in your game region—there’s no bidding involved, and all Tokens in a game region are priced the same at any given moment. If you decide to purchase one, you’ll receive it in your mailbox, and can then redeem it for game time or Battle.net Balance.
    Q: How much game time or Battle.net Balance do I get by redeeming a WoW Token?
    A: You’ll receive 30 days of game time or $15 USD (amount varies by currency; currency is based on registered Battle.net account address) in Battle.net Balance when you redeem a WoW Token.
    Q: I purchased a WoW Token for gold a while back, but never redeemed it. Can I use that WoW Token to get Battle.net Balance now?
    A: Yes, any previously purchased WoW Tokens that you haven’t yet redeemed for game time can now be redeemed for Battle.net Balance (in supported regions).
    Q: Is there a limit on how much Battle.net Balance I can redeem using the WoW Token?
    A: Yes—for more information, read our Battle.net Balance Restrictions support article.
    Q: Can I resell a WoW Token after I’ve purchased it for gold?
    A: No, each WoW Token can only be sold once. After you purchase a Token for gold, it becomes Soulbound. At that point, it can only be redeemed for game time or Battle.net Balance.
    Q: What happens if the price quoted to me is different from what the Token actually sells for?
    A: You will always receive the gold amount quoted to you at the time you place a Token up for sale, regardless of what the current price is when the item actually sells.
    Q: If I buy a WoW Token from the Auction House, how long does it take to receive the Token?
    A: Just like a standard Auction House purchase, it should arrive in your mailbox within moments after making your purchase.
    Q: If I’m buying a WoW Token for real money from the in-game Shop, how long does it take to receive it?
    A: Once you successfully complete a purchase, in most cases the Token should arrive in your inventory (or mailbox, if your inventory is full) almost immediately. 
    Q: Do Tokens expire? What happens if I accidentally delete one?
    A: No, Tokens do not expire. They also can’t be deleted, so no need to fear accidentally trashing them.
    Marshal your menagerie and stock up on stones—in Patch 7.2: The Tomb of Sargeras, we're calling you back to the Wailing Caverns to delve into the depths of a pet battle dungeon! This all-new pat battling experience comes complete with a weekly challenge quest, a chance to grab three new pets, and a shadowy figure who warns of more to come.
    Ok. What is a pet battle dungeon?
    It’s a fight to the death! But not your death—the death of your enemy battle pet. . . hopefully.
    ^^ Such drama. What do I have to do?
    Start by visiting Breanni’s Magical Menagerie in Dalaran in the Broken Isles. Speak to Serr’ah (Horde) or Lio the Lioness (Alliance) and pick up a quest: A Call From The Caverns. The quest warns of disturbing corruption and deviant creatures running amok. Your help is urgently needed at the Wailing Caverns.
    The Wailing Caverns? That’s a bit of a trek, right?
    Not really. Just take the portal in Dalaran to your faction shrine in the Vale of Eternal Blossoms. On the ledge outside you'll find a gnome who sells a portal to Ratchet for the paltry sum of 10 gold. Done.

    So, what do I do when I get there?
    Fly to the skull rock formation just outside the Wailing Caverns and speak to Muyani, one of Naralex’s disciples, to enter the dungeon.
    How many quests are there?
    A one-time quest kicks off the event, then you'll  have one weekly challenge quest. For the weekly challenge you won’t be able to heal or revive your pets once you're in the instance.
    Wait. What?
    You cannot heal or revive your pets. Look, we did say challenge so we’ve made things. . . challenging.
    How many level 25 pets will I need?
    You only need one level 25 pet to enter the dungeon for the first time, but we'd definitely advise having three ready to rumble. For the weekly challenge quest you will need a minimum of 15 level 25 pets to complete the dungeon. If you’re new to pet battles, visit WarcraftPets. You’ll find guides on how to get started, capturing pets, and abilities and strategy.

    What do I get?
    The first time you complete the dungeon you’re rewarded with an Ultimate Battle Training Stone. This magical stone instantly levels a pet from 1 to 25 and from any quality to rare, which is nice. And because it’s the first time you’ve completed the dungeon, you’re given the option to go straight back in to try the no-heals challenge run. From then on it’s a weekly, account-wide quest which rewards an amazing sack of Damp Pet Supplies!
    *heavy silence*
    It doesn’t sound like much, but don’t be fooled: among the leveling stones and Pet Charms are three pets: Everliving Spore, Cavern Moccasin and Young Venomfang.
    Tell me more about the pet battles?
    You don't need to shout! The pet battle dungeon has six stages: three 'regular' enemies and three bosses that become progressively more difficult. The three lead-up enemies all fight with a three-pet formation (with a random backline), while the bosses all fight solo. Some enemy battle pets have Elite or Boss buffs, so they might be common in rarity but you can expect them to pack a punch.

    Here's excactly what's gonna go down:

    1. Defeat three common pet teams, led by Deviate Smallclaw, Deviate Chomper and Deviate Flapper. They are from the Beast, Aquatic and Flying families and they've got friends tagging along.
    2. Defeat Son of Skum, the first boss. This is a rare Beast pet who uses Thunderclap to stomp on your entire team. It’s mean, but effective.
    3. Defeat three uncommon pet teams, led by Phyxia, Dreadcoil and Vilefang. They are all serpents from the Beast family and, of course, they bring friends.
    4. Defeat Hiss, a boss from the Beast family. This is an epic pet who uses Squeeze to slow. . . you. . . down. . . for. . . two. . . . . rounds. Painful.
    5. Defeat two rare pet teams, both led by Growing Ectoplasms. These are rare Magic pets who use Evolution to unfairly increase their damage for three rounds. They also bring friends.
    6. The first time you complete this dungeon there is an extra stage here involving a mystery which needs to be solved. More on that below.
    7. Defeat Budding Everliving Spore, the Elemental end-boss of the dungeon. This is a legendary pet who uses a mix of poison and infection to wear you down. Not a nice way to go.
    What’s this about a mystery?
    Since Naralex was awakened, we’ve been hearing some very strange noises from within the caverns. Some might call it wailing; nominative determinism at its finest. There’s really nothing more to say—you’re going to have to go there yourself and find out. Any other questions?
    Sure! What pets will I need to win the fight?
    Where’s the fun in that? Go forth! Seek your own path! Or follow an online guide! No judgment here.
    Gee, thanks.
    You’re welcome! May your battle pets live long and prosper.
    From the eerie beauty of Suramar, to the verdant lands of Val’sharah, and the rocky heights of Stormheim—the Broken Isles are a rich landscape filled with mystery. And demons. (We’re dealing with that.) As you journey through the land and repel the Burning Legion, you may have missed a couple of noteworthy spots.
    From precarious pathways to isolated islands, we’ll tell you how to get to some of the hardest-to-find places in Legion and unlock the Broken Isles Explorer achievement—bringing you one step closer to earning Broken Isles Pathfinder, Part One. Good luck, explorer!

    If you use an addon or macros, check below for the coordinates—along with the names—of places you need to discover.
    Highmountain: Ironhorn Enclave

    Why is it tricky? The route takes you up mountain pathways that lead to the summit. The path isn’t always clear and, in some places, gets very steep. Make sure you have a sturdy mount and a warm coat. (Spoiler: snow.)
    Start at Thunder Totem, take the path north, and keep going up the hill. At the top of the hill take a sharp right, avoiding the mobs ahead of you, and keep to the right of the river. On your left you’ll see a wooden bridge you'll use to cross the river. Once across, keep to the right and follow the path up the hill.  The path takes you under strings of flags and twists left and right through the snow. It’s very steep and narrow in certain spots. Up, up, up you go until you reach a building and a distinctly unsafe-looking wooden bridge across a gaping chasm. Bravely—and carefully—cross the bridge. Once across, head slightly down the hill to your left. You’ll eventually reach a sharp right that takes you down a rocky path leading straight into a small dwelling. Make a left across the water and take the path upwards on the other side and there, as you arrive—out of breath and cold—is your flight path. Click that green exclamation point enjoy that nice, easy flight back down. Congratulations! You have discovered Ironhorn Enclave. *shiver*
    Highmountain: Trueshot Lodge

    Why is it tricky? It’s the Class Order Hall for Hunters, so if you’re not a Hunter you will be teleported out just a few seconds after discovering the area. Hunters like their privacy, apparently.
    The easiest way to find it is from the Nesingwary flight path. Turn left up the hill and keep going up and left past the Pinerock Stalkers and Soothoof Hillstriders. You’ll see a cave entrance ahead of you, head to the right of that and keep climbing. You’ll spot a river on your left. Cross the river and join the path that heads up the hill and into Trueshot Lodge. Non-Hunters will be teleported back to the Nesingwary flight path, but congratulations! You have discovered where Hunters go to be alone... together.
    Stormheim: Watchman’s Rock

    Why is it tricky? It’s an island, so you’re going to have to swim. It’s also surrounded by high mountains. No biggie.
    Start at the Stormtorn Foothills flight path and head east to the top of the cliffs, heading through Storm’s Reach and bearing left once you’re through. As you head to the very eastern point of the cliffs you will see a steep, narrow path that leads down to the shore. You should see a school of young sharks (non-aggressive and not hungry, thankfully). Either swim or call up your water mount to head out to the right side of the island and you’ll discover Watchman’s Rock. Congratulations! You have discovered a small island. Did you bring a flag?  
    Stormheim: Shield’s Rest
    Why is it tricky? Not everyone likes to swim (see above).
    Swim out from Watchman’s Rock to the east coast of Shield’s Rest. The flight path is right on the shore. If you want to explore the island while you’re there, you can use your grappling hook to get around the elite mobs. Shield's Rest is not for the fiaint of heart or the untested—a World Boss is known to hang out here, too. Congratulations! You’ve discovered how to fly to somewhere really, really dangerous!
    Val’sharah: Mistvale

    Why is it tricky? It’s tucked away up narrow paths in the northwestern section of Val’sharah.
    Starting from Starsong Refuge, take the path to the right heading north-west. Just before the arch take a right up the hill. You’ll pass through Ashamane’s Gate. Keep going straight and you’ll be in Mistvale. Congratulations! You’ve discovered a place that really isn’t all that hard to find. But only when you know how.
    You missed a spot!
    Did we catch all the hardest places to find? If not, let us know in the comments below and we will update the post to help as many people as we can. For more information on how to get around, see Varenne's excellent guide on Wowhead.
    Explore Azsuna
    Faronaar    39.6 ; 50.2
    The Greenway    60.6 ; 34.9
    Llothien Highlands    41.4 ; 39.0
    Nar'thalas    55.7 ; 41.4
    Ruined Sanctum    65.6 ; 49.0
    Ley-Ruins of Zarkhenar    52.7 ; 16.8
    Felblaze Ingress    65.8 ; 27.9
    Isle of the Watchers    46.8 ; 73.1
    Lost Orchard    48.0 ; 13.6
    Oceanus Cave    53.8 ; 58.9
    Temple of Lights    57.1 ; 64.8  
    Explore Highmountain
    Bloodhunt Highlands    43.0 ; 33.5
    Highmountain Summit    56.9 ; 90.0
    Nightwatcher's Perch    27.3 ; 54.6
    Riverbend    38.9 ; 67.8
    Shipwreck Cove    43.7 ; 8.7
    Stonehoof Watch    58.7 ; 64.7
    Thunder Totem    46.2 ; 61.4
    Blind Marshlands    29.3 ; 33.4
    Ironhorn Enclave    55.6 ; 83.9
    Pinerock Basin    43.1 ; 51.7
    Rockaway Shallows    56.4 ; 21.8
    Skyhorn    52.6 ; 44.8
    Sylvan Falls    35.6 ; 63.6
    Trueshot Lodge    35.2 ; 45.7  
    Explore Stormheim
    Aggramar's Vault    47.2 ; 44.8
    Dreadwake's Landing    55.6 ; 73.6
    Greywatch    72.0 ; 60.0
    Haustvald    73.4 ; 39.7
    Maw of Nashal    38.8 ; 20.4
    Nastrondir    44.9 ; 37.0
    The Runewood    71.5 ; 50.1
    Skold-Ashil    65.7 ; 62.6
    Talonrest    51.4 ; 57.0
    Valdisdall    60.4 ; 51.1
    Blackbeak Overlook    33.9 ; 34.7
    Dreyrgrot    75.2 ; 54.8
    Gates of Valor    65.5 ; 62.2
    Hrydshal    44.3 ; 64.5
    Morheim    80.1 ; 59.2
    Watchman's Rock    69.9 ; 22.0
    Shield's Rest    77.8 ; 6.7
    Storm's Reach    59.1 ; 31.2
    Tideskorn Harbor    58.0 ; 44.4
    Weeping Bluffs    34.5 ; 51.3  
    Explore Suramar
    Ambervale    30.4 ; 42.3
    Falnaar    19.5 ; 45.2
    The Grand Promenade    47.3 ; 50.4
    Moon Guard Stronghold    38.1 ; 22.9
    Ruins of Elune'eth    37.0 ; 45.9
    Tel'anor    42.2 ; 35.5
    Crimson Thicket    64.0 ; 42.0
    Felsoul Hold    34.3 ; 74.8
    Jandvik    71.5 ; 51.1
    Moonwhisper Gulch    34.9 ; 31.0
    Suramar City    46.1 ; 59.8  
    Explore Val’sharah
    Andu'talah    67.6 ; 56.4
    Bradensbrook    42.4 ; 58.6
    Gloaming Reef    25.5 ; 66.5
    Lorlathil    54.6 ; 73.0
    Moonclaw Vale    61.2 ; 73.1
    Smolderhide Thicket    47.3 ; 85.1
    Thas'talah    47.9 ; 69.6
    Blackrook Hold    38.8 ; 51.8
    The Dreamgrove    44.2 ; 30.4
    Grove of Cenarius    51.9 ; 64.0
    Mistvale    71.6 ; 39.1
    Shala'nir    61.1 ; 31.1
    Temple of Elune    54.1 ; 55.4
    With the release of patch 7.2: The Tomb of Sargeras, the Burning Legion will renew their assault on Azeroth within the Broken Isles.  Heroes of the Horde and Alliance will be asked to repel this incursion once more through a variety of encounters that we’re calling ‘Legion Assaults’. While this event is similar to the Demon Invasions that were available prior to the launch of the Legion expansion, Legion Assaults use the World Quests system to deliver content while minimizing the disruption for those who are leveling new or alternate characters.
    Legion Assaults are accessible for players as a part of the level-up experience if they already have World Quests unlocked for another character on their account. These Legion Assault focused World Quests will be a great way to help take the fight to the Legion and earn extra experience and reputation while adventuring.
    Developer Insights: Early in the discussions for the Legion expansion, we knew we wanted the Legion to attack the Broken Isles with renewed fervor sometime during the patch cycle. That time is now.
    We all loved Invasions and initially pursued that same approach for patch 7.2. Unfortunately, Invasions would have been tremendously disruptive to gameplay for those who were leveling up, even though that might have been the easiest path for us to take. We also thought we'd learned a thing or two both from Invasions and the World Quest system we introduced at the launch of the expansion.
    The Burning Legion will focus their attacks on multiple points within a zone and will be accessible via the World Quest system. Encounters can range from Elite bosses to areas taken over by Fel or even some ‘Impvasions’. (We couldn’t resist a pun or two.) When a zone is under assault, each World Quest will count toward that zone’s Emissary quest.

    Once the widespread Assault is taken care of, players will defend a more significant point within the Broken Isles such as Thunder Totem in Highmountain or Black Rook Hold in Val’sharah.
    Different from the pre-launch Demon Invasions, players will have the opportunity to take the fight a bit further by participating in a three-player Scenario in which you’ll work to neutralize a Legion Command ship that is leading demonic forces on the ground.
    Developer Insights: It's in many ways, it's reminiscent of the Invasions you might have experienced from before the Legion launch, but we built everything custom for each zone. We endeavored to make the Assaults feel as disruptive as possible without actively stomping on the core level-up questlines. Yes, the Legion is here and you should fight them. But, if you're on Alt #13 because you want two Shaman characters (who doesn't?) and would prefer the "Close Your Eyes and Make It Go Away’" method, you can go about your merry questing and ignore the demons destroying the world around you.

    Assaults won’t be under way at all times. Once you’ve repelled the Legion Assault from the Broken Isles, it will take the Burning Legion some time to lick their wounds, regroup, and reinforce their troops before they return to try try again. Each Assault will be available for a relatively short period and with the Legion taking a little longer before they reemerge.
    Unlike Invasions, Legion Assaults don't advance for all players at the same time and each player will be able to defend each stage of the Assault. It’s up to you to make it happen and defend the Broken Isles! Being the hero you are, this shouldn’t be too difficult … Right hero?
    An extra weekly quest and rewards are here— the Legion Dungeons event is underway!
    This Week
    All week, open Group Finder (default hotkey: i) and then select Dungeon Finder to queue for any Legion dungeon on Normal or Heroic difficulty. Alternately, get a group of veteran dungeoneers together and travel to one of the Legion dungeons on Mythic difficulty:
    - The Arcway
    - Assault on Violet Hold
    - Black Rook Hold
    - Court of Stars
    - Darkheart Thicket
    - Eye of Azshara
    - Karazhan
    - Halls of Valor
    - Maw of Souls
    - Neltharion’s Lair
    - Vault of the Wardens
    Look for the following all week long:
    - Archmage Timear near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    - Quest requirement: Complete 4 Legion dungeons on Mythic difficulty.
    - Rewards: One loot box containing a piece of gear from Heroic difficulty Nighthold.
    - Passive bonus: The final boss in each dungeon drop additional loot on all difficulties (except Mythic Keystone difficulties).
    Every Week
    The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.