• Articles

    Manage articles
    Jovovich

    Unhuman

    Par Jovovich, dans Accueil

    Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. 
    Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre.
     
    Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame.
    Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
    Kaiser
    * Updated- 9/5: New areas, quests and Invasion Points are now available.
     
    Week 2: Finish the story of Krokuun and travel to the ruined draenei city of Mac’Aree. Gain access to Invasion Points and thwart the Burning Legion’s plans on other worlds. Additional World Quests in Mac’Aree are available along with access to Invasion Points.
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    As the fel-scarred planet Argus looms in the skies overhead, Azeroth’s greatest heroes prepare a desperate mission into the heart of the Burning Legion’s stronghold. Succeed, and Azeroth may at last know peace; fail, and all worlds will burn. The battle against the forces of the Legion has all come down to this.
     
    Thousands of years ago, the eredar of Argus lived in tranquility. The eredar’s three strong leaders —Archimonde, Kil’jaeden, and Velen—ruled their people in harmony. But the achievements of the eredar gained the attention of the the fallen titan, Sargeras.
    When most of the populace turned to darkness under Sargeras’ control, becoming demons, Velen—gifted with the power of prophecy—guided his followers off the planet with the help of the naaru. They fled Argus, taking the name draenei, meaning “exiled ones.” Argus was devoured by the Burning Legion soon after.

    The journey to Argus begins within the Exodar. Velen is gathering allies to join him on a journey most perilous aboard a new ship known as the Vindicaar. Once on Argus, adventurers progress through a series of story chapters in three new regions. Each week, new elements of the story on Argus become available, telling the tale of what was, what is, and what could be.
     


    To help you prepare for your expedition to this hostile world, we’ve provided an itinerary for your time ahead:
     
    Week 1: Begin the invasion of Argus and embark on an epic storyline beginning in Krokuun. Team up with the Army of the Light and take the fight to the very heart of the Legion in the Antoran Wastes. Gain access to new World Quests and Emissaries on Argus.
    Week 2: Finish the story of Krokuun and travel to the ruined draenei city of Mac’Aree. Gain access to Invasion Points and thwart the Burning Legion’s plans on other worlds. Additional World Quests in Mac’Aree are available along with access to Invasion Points.
    Week 3:  Finish the Shadows of Argus storyline, unlock all World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.
     
    THE HAND OF FATE
     
    Your journey from Azeroth begins with the quest The Hand of Fate.  Azeroth’s heroes are asked to travel to the Exodar and meet with Velen and his gathering allies—many of whom are familiar faces. It’s all hands on deck for the arduous task ahead.
     


    EMBARKING ON THE VINDICAAR
     
    After you join up with Velen and the rest of the invasion party, it’s time to embark aboard the new draenei vessel — the Vindicaar. It serves as the base of operations for your time on Argus and is outfitted with a variety of conveniences that become accessible over time, including an innkeeper, mailbox, profession trainers, portal to Dalaran, repairs, quest givers, vendors, the Vindicaar Matrix Core, Navigation Console, and Netherlight Crucible.
     
    - Netherlight Crucible
    The Netherlight Crucible is a forge that will help you enhance the relics on your Artifact weapon. As you progress through the storyline on Argus, you’ll unlock the forge’s abilities and the additional power of your Artifact weapon through your chosen relics.
     
    - Navigation Console
    The Navigation Console aboard the Vindicaar connects to beacons on the surface of Argus.  These beacons will help you quickly travel from point to point throughout Argus and back to the Vindicaar when needed.
     
    - The Matrix Core
    Several Vindicaar powers unlock within the Matrix Core at the heart of the ship as you progress through Argus. These powers can be used to aid you along the way.
     
    Light’s Judgment: This allows you to target and fire Light’s Judgment, the Vindicaar’s main weapon, while on Argus.
     
    Lightforged Warframe: This allows use of the Lightforged Warframe mechanized armor suit while on Argus.
     
    Shroud of Arcane Echoes: This allows the use of the Shroud of Arcane Echoes’ power, making you untargetable by enemies for a limited time while on Argus.
     
    Fel Heart: The Fel Heart of Argus allows you, when on Argus, to be brought back to life after taking fatal damage and continually heal while not in combat.
     
    Thaumaturge Vashreen (Ethereal Vendor)
    Veiled Argunite can be earned in a variety of ways including killing rare elite mobs. Much like Nethershards on the Broken Shore, this currency can be used to purchase Relinquished items from Thaumaturge Vashreen that create ilvl 910 soulbound gear for your specialization.
     
    Profession Trainers
    Not all Profession trainers can be found on the Vindicaar, but with a new world to exploit explore, there are new opportunities for new crafted items. Azeroth’s finest will need the best equipment to take on the challenges ahead— and opportunity awaits for their crafters.
     


    TAKING THE HIGH GROUND
     
    Like the Broken Shore, the demonic forces of the Burning Legion aren’t going to roll out the red carpet for you. To get a foothold on the surface of Argus, you’ll need to make sure the Vindicaar is protected from the Legion’s defenses. While the devastation to this once shining world is widespread, there are bright spots among the new —and perhaps old—allies along the way. There are two new factions to encounter along the way: the Army of the Light and Argussian Reach.
     
    - The Army of the Light: The Army of the Light has been at war with the Legion on Argus for centuries, engaging in tactical guerilla strikes using their warship, the Xenedar. While outnumbered, they aren’t down—and they’re certainly not out. They continue to fight with cunning, striking at points of opportunity quickly and moving on.
    - Argussian Reach: Although many struggled to oppose the Burning Legion's conquest of Argus, not all were able to escape. Emboldened by the arrival of new allies, these refugees and outcasts stand united in their mission to reclaim their home.
     

     
    TRAVELING ARGUS
     
    Lightforged Beacons are similar to flight paths and are discovered as you progress through the storylines within Krokuun, Antaron Wastes, and Mac’Aree. These beacons transport you quickly back to the Vindicaar or out to any additional beacons you’ve discovered throughout the three regions.
     
    NEW WORLD QUESTS
     
    As with the Broken Isles and Broken Shore, World Quests become available throughout the various regions as you venture through Argus. They offer a variety of rewards and a new Emissary Quests that align with the new factions Army of the Light and Argussian Reach.
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    There’s plenty to learn about both past and present Argus as you progress through the regions and experience the stories of those who have been impacted by the Burning Legion. For some, it will be a tale of redemption; for others, it is a tale of deepest loss. In the end, it’s a story that the future of Azeroth depends on.
    Kaiser
    THIS WEEK: ARENA SKIRMISHES
     
    All week, from anywhere in Azeroth, open the Group Finder (default hotkey: i), select the Player vs. Player tab on the bottom of the window, and then under Casual, choose Arena Skirmish and JOIN BATTLE. You’ll be matched up with teammates and provided with opponents to kill in the Arena. You can also queue for a Premade group or create your own group within the Premade tab. 
     
    Look for the following all week long:
     
    - Archmage Lan’dalock near Violet Hold in Dalaran has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    - Quest requirement: Win 10 Arena PvP Skirmishes
    - Reward: A PvP loot box
    - Passive buff: +50% honor gains from Skirmishes
     
    If you’ve been looking to make some Honor gains, this is the week to do it!
     
    WHAT ARE BONUS EVENTS?
     
    The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
    Kaiser

    Hotfixes: July 17

    Par Kaiser, dans Accueil

    Hotfixes
    Dungeons and Raids
     
    Upper Return to Karazhan
     
    Shade of Medivh
    - The impact damage of Inferno Bolt has been reduced by 25% in Mythic difficulty.
     
    Mana Devourer
    - Energy Discharge now deals 20% less damage in Heroic and Mythic difficulties.
    - Energy Void now deals 50% less damage in Heroic and Mythic difficulties.
     
    Viz’aduum
    - Chess: King’s health has been lowered by 30%.
    - Disintegrate now deals 25% less damage in Heroic and Mythic difficulties.
    - Disintegrate now has a cast time of 2.5 seconds in the first phase.
    - Explosive Shadows now deals 25% less damage in Heroic and Mythic difficulties.
    - Shadow Phlegm now deals 20% less damage in Heroic and Mythic difficulties.
     
    Items
    - The Warglaives of Azzinoth awarded by the I’ll Hold These For You Until You Get Out Achievement should now sheathe in the same formation as the original Warglaives.
    Kaiser
    The next PTR build should have a round of changes aimed at addressing various concerns with Frost. The major issues we're focused on are:

    - The spec is too dominated by Breath of Sindragosa (which has knock-on effects on talent choice throughout the tree).
    - Breath of Sindragosa, when you do use it, can be maintained for far too long. In addition to causing the talent/legendary lock-in around it, it means the demand for continuous time on target is very strict for extended periods of time.
    - The spec has many talents/legendaries that (individually or taken together) flood it with resources. Breath contributes to this by encouraging you to take all of them, but it's also a problem on its own.
    Talent balance generally has to be reviewed, especially after addressing all of the time.
    - We're trying to limit the scope of the changes in the patch, to address the above without opening up the core rotation for changes.

    - All damage abilities increased by 27%
    - Hungering Rune Weapon (L58) and Glacial Advance (L100) swapped positions
    - Breath of Sindragosa damage increased by 10%
     
    We want to preserve the identity of Breath of Sindragosa, including the steady resource drain being the main limiting factor, and the expression of skill in optimizing around that. So in trying to avoid less natural solutions like capping the duration or redesigning how it works, we're trying to limit the talent/legendary synergies that cause huge variance in how long Breath can be maintained. And breaking the Breath of Sindragosa/Hungering Rune Weapon interaction, on its own, goes a very long way toward making Breath's duration more reasonable again. DPS adjustment for the change is being put mostly into the baseline spec rather than into the power of Breath, because it's currently so far ahead of other setups.
     
    - Murderous Efficiency (L56->L57), Frozen Pulse (L57->L90), and Runic Attenuation (L90->L56) swapped positions
    - Hungering Rune Weapon duration 12s (from 15s) and additionally grants 20% haste
    - Bugfix: Hungering Rune Weapon correctly generates a Rune every 1.5s instead of every 1s
    - Murderous Efficiency chance 50% (from 65%)
    - Horn of Winter cooldown 45s (from 30s)
    - Koltira’s Newfound Will generates 1 Rune (from 2) and now causes Obliterate to deal 10% extra damage
     
    Using even a small subset of all of the above effects causes the rotation to be quite flooded. They are all being either weakened in power (with compensation to the baseline spec), or given non-resource-granting effects for part of their value. In addition, the two most egregious offenders (Murderous Efficiency and Horn of Winter) can no longer be taken together.
     
    Overall, there should now be a much broader set of talent combinations that produce a good-feeling rotation in which there are resources to do something on most GCDs, but you're still able to spend them down. Including, for example, during Hungering Rune Weapon, which is overly hectic or frustrating right now when you can't spend all of its resources.
     
    In addition, the talent rearrangement puts Frozen Pulse on a row with two predominantly AoE talents, which is a better home for it. The Frozen Pulse/Icy Talons ("machinegun") synergy is preserved, but can no longer be taken alongside Runic Attenuation as well.
     
    NB: The Hungering Rune Weapon bug may be fixed on live shortly as well, after we test the fix and analyze the impact.
     
    - Icy Talons bonus 15% (from 10%)
    - Shattering Strikes bonus 60% (from 40%)
    - Freezing Fog effect 20% (from 30%)
    - Obliteration duration 10s (from 8s)
    - Frozen Pulse damage reduced by 39%
     
    Minor talent rebalancing to match the above rearrangements and talent changes; numbers are likely to be updated as the rest of the changes settle into place.
     
    EDIT: Added Frozen Pulse change which was missed when I copied changes into the post earlier. As with the other changes, this is meant to make Frozen Pulse balanced within its new row, and meant to be accounted for in the overall DPS increase above.
     
    Breath can retain its role as a talent that encourages building around it to some degree (and its synergies with things like Runic Attenuation, Koltira's Newfound Will, and Seal of Necrofantasia are preserved). But without the overpowering Hungering Rune Weapon interaction, there is a lot more room for other builds to compete, and we've buffed the spec's baseline damage a great deal to shift the landscape towards all talents being closer together in DPS. As always, we'll continue to examine all of these changes based after people can start to test them on PTR.
     
    Kaiser
    World of Warcraft esports is expanding into the fast-paced, highly competitive world of Mythic Keystone dungeons with the Mythic Dungeon Invitational. We’re looking for the best of the best from around the world to battle it out for a share of $100,000.
     


    GREAT EXPECTATIONS, GREAT REWARDS
     
    We’re looking for the best players in the world, but first you need to show us you have the right stuff to compete. Teams aspiring to battle on the global stage must first push themselves through a gauntlet of Mythic Keystone dungeons, taking on increasingly difficult Mythic Keystones and earning the best scores on the Proving Grounds.
     
    Top scoring contenders will be invited to join as one of 32 outstanding teams from around the world, competing for a share of the $100,000 prize pool—and ultimately claiming bragging rights of the #1 spot. Once chosen, 8 teams from the Americas, 8 from Europe, 8 from China, and 8 from Asia-Pacific will be tapped to face the challenge, proving they have what it takes to go all the way to the finals.
     
    THE PROVING GROUNDS [JULY 25–AUGUST 8]
     
    From July 25 to August 8, teams aiming to secure an invitation to the top 32 will be challenged to push their way through Mythic Keystone dungeons to achieve their best scores. At the end of the two weeks, they’ll need to submit their top score using this form. Note that any entries received prior to the end of the Proving Grounds period (August 8) will not be considered.
     
    Remember, to be truly competitive among the World of Warcraft elite, your team must master multiple dungeons. We’ll be judging performance across the 5 dungeons in which the team achieves the highest Keystone Level during those two weeks.
     
    THE BIG SHOWDOWN
     
    Beginning in September, the invited contenders will compete in the Mythic Keystone Dungeon Invitational for their share of the prize pool. Each region’s contenders will be a part of a single-day broadcast in which they will face a series of elimination rounds until just 2 are left standing to represent their region on the global stage.
     
    RULES OF ENGAGEMENT
     
    Keystone levels and affixes will be determined by Blizzard
    The first match of each series will take place in a dungeon pre-determined by Blizzard.
    Once the final 8 regional teams have been determined, they’ll move on to a single-elimination bracket where they’ll go head-to-head.
     
    WHERE TO WATCH
     
    If you’re an esports fan, don’t worry, we’ve got you covered. You can catch the action on the Warcraft Twitch channel. Keep an eye on here or on the official World of Warcraft Esports site for more details!
     
    The race for glory starts here. Are you and your crew skilled enough to take on the rest of the world? 
    Jovovich
    We’re really excited to share the new WoW esports site with you. It’s a space dedicated to the people and players who live and breathe esports, like us. The information you’ll see there focuses entirely on competitive tournaments, talented teams and their stories, live events and recaps, video and streaming content, leaderboards, announcements, and more. 
     
    Here’s what you’ll find:
     
    Arena World Championship—Catch last year’s BlizzCon finals for high drama and player passion.
    Regional qualifiers—Check out all the info about how each region qualifies for the tournament.
    Global schedule—Find out what awesome WoW esports events are coming up near you.
    NA/EU points standing—Stay up-to-date with the leaders and challengers.
    Latest news—Read up on the latest WoW esports tournaments in the highlights section.
    How to compete—Think you’ve got what it takes to defeat the best in your region? Go right ahead! Sign-up your dream team today!
    Tournament info and FAQs—Have a question? Curious about the upcoming tournaments? Want to get involved but not sure how? Check out this section to learn more.
     
    Want to see it in action? Head there now to see which teams are on top in the qualifier cups, what you can do to get involved, and important announcement dates for your calendar.
     
    Do you have what it takes to compete? Of course you do, there’s no doubt in our minds. Sign-ups for the NA Arena Cups #4 and #5 open on Monday, July 10. BlizzCon finals await you, champion!
    Kaiser
    Le nouveau group de raid <Unhuman> Recruit pour son roster de Tomb of Sargeras. Schedule de 2 jours semaine de 19hr a 22hr30.1 Journée de Farming 1 Journée de Progression. Nous Recherchons des joueurs fiables ainsi qu'une bonne attitude. Si vous êtes Interessé entré en contact avec Jovo/Kaiser/Holyshiock ou Nesquick. Merci !
    Jovovich
    It’s time to give back to the children of Azeroth during Children’s Week! Take an orphan under your wing and show them the various sights and experiences of Azeroth.
    OVERVIEW
    When: May 1 – 8
    Levels: Available to characters level 10 or above
    Where:
    Alliance: Orphan Matron Nightingale in Stormwind Horde: Orphan Matron Battlewail in Orgrimmar All Factions: Orphan Matron Mercy in Shattrath City (requires level 60); Orphan Matron Aria in Dalaran (Northrend; requires level 70) Achievements
    Meta-Achievement: For the Children
    Complete the following Children’s Week achievements listed below, and you’ll earn the title reward of Matron or Patron: Home Alone; Daily Chores; School of Hard Knocks; Bad Example; Aw, Isn’t It Cute?; and Hail to the King, Baby. Home Alone (Part of the Meta-Achievement)
    Use your Hearthstone while your orphan is with you. Daily Chores (Part of the Meta-Achievement)
    Complete five daily quests with your orphan out. School of Hard Knocks (Part of the Meta-Achievement)
    Take your orphan into the Battlegrounds and complete the feats listed below: Capture the flag in Eye of the Storm, assault a tower in Alterac Valley, assault a flag in Arathi Basin, return a fallen flag in Warsong Gulch Bad Example (Part of the Meta-Achievement)
    Eat the sweets listed below while your orphan is watching. Tigule and Foror’s Strawberry Ice Cream, Tasty Cupcake, Red Velvet Cupcake, Delicious Chocolate Cake, Lovely Cake Slice, Dalaran Brownie, Dalaran Doughnut Aw, Isn’t It Cute? (Part of the Meta-Achievement) 
    Obtain one of the Children’s Week reward pets through questing. Hail to the King, Baby (Part of the Meta-Achievement)
    Defeat King Ymiron in Utgarde Pinnacle with your orphan out. Veteran Nanny 
    Acquire Egbert’s Egg, Sleepy Willy, and Elekk Training Collar on one character. These are the items that unlock the battle pets Egbert, Willy, and Peanut. Activities
    Many orphans wish they had someone special to show them the wonders of the world. Throughout the year, they often spend their time wandering around their home cities of Stormwind or Orgrimmar, dreaming of the day they’ll be old enough (and big enough) to go out into the world to seek the adventures and sights they’ve missed as a child. During Children’s Week, the giving souls of the Horde and the Alliance can help make those dreams true.
    Visit Famous Landmarks: Talk to either Orphan Matron Nightingale in Stormwind (Alliance) or Orphan Matron Battlewail in Orgrimmar (Horde) to pick up a new little buddy you can guide around Azeroth and Outland.
    Achievements! Earn many fun achievements while traveling around the world with your orphan by your side.
    Pets
    Showing your orphaned child around can be beneficial to you and the child. Once you’ve completed the various quests associated with this event, you’ll have a choice of several pets to add to your Battle Pet collection:
    Orgrimmar and Stormwind: Whiskers the Rat, Speedy, Scooter the Snail, Mr. Wiggles
    Shattrath: Egbert, Peanut, Willy, Legs
    Dalaran (Northrend): Curious Oracle Hatchling, Curious Wolvar Pup
    If you’ve collected all these pets through the years you will be rewarded with the Pet Care Package instead which provides a variety of items including pug costumes, Magical Pet Biscuit, and a Flawless Battle-Stone.
    Learn more about this in-game holiday on Wowpedia and Wowhead.