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    By Flexster, in Accueil,

    Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. 

    Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre.

    Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame.

    Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
    Originally Posted by Blizzard (Blue Tracker / Official Forums) The official patch notes for World of Warcraft Patch 7.1: Return to Karazhan are here.

    New Karazhan Mythic Dungeon
    From the moment of its mysterious creation, the purpose of this dark tower has been intertwined with the history of the Guardians of Tirisfal, once Azeroth's greatest bulwark against the Legion. It is now best known as the home of Medivh, who tragically betrayed Azeroth and brought the unbroken chain of Guardians to an end. This legacy makes Karazhan a place of particular interest for the Legion, who have descended in full force in an effort to open a new front in their war on the denizens of Azeroth.

    Gather a party of five seasoned adventurers and return to this legendary dungeon to face eight bosses on Mythic difficulty. It’s an experience that may turn you upside-down!

    New Trial of Valor Raid
    Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

    This new three-boss raid dungeon completes the story of Stormheim. Odyn, Guarm, and Helya will become available in Normal and Heroic difficulties two weeks after the launch of Patch 7.1, with Mythic and Raid Finder Difficulties opening afterward.

    The Continuing Suramar Campaign
    Your heroic efforts in Suramar continue with a series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. Delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies, and you can obtain the wondrous Arcanist’s Manasaber mount. Look for the quest “Lockdown” to get started.

    New World Quests
    A new questline that will unlock Helarjar World Quests is now available. Look for “A Call to Action” in Dalaran to discover the depth of Helya’s influence on all of the Broken Isles and contribute to the resistance.

    Falcosaurs are here! The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! Falcosaurs drop Falcosaur Eggs and Falcosaur Feathers, reagents for new First Aid and Cooking recipes. Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures, and you might find yourself with a unique new mount.

    Class Changes

     Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Blood Icebound Fortitude has returned, reducing damage taken by the Death Knight by 30% (remains at 20% for Frost Death Knights). Frost Frozen Pulse now triggers if you have fewer than 2 full Runes (was 1). Frozen Pulse damage reduced to 60% of Attack Power (was 72%). Glacial Advance now hits targets in melee range more reliably. Razorice now increases Frost damage by 3% per stack (was 2%). Obliterate damage increased by 20%. Howling Blast damage increased by 50%. Unholy Death Coil damage increased by 50%.
     Demon Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Agonizing Flames damage bonus to Immolation Aura reduced to 30% (was 50%). Felblade is now usable against targets in melee range even if the Demon Hunter is rooted. Distance from which Soul Fragments can be used for Soul Cleave, Soul Barrier, and Spirit Bomb has been increased to 25 yards (was 20 yards). Demon Blades will now trigger while on the global cooldown (was delayed until after the GCD). This is not a gain to throughput. Spirit Bomb healing from damage increased to 15% (was 10%). Soul Barrier now lasts 12 seconds (was 8 seconds). Abilities learned have been spaced out: Sigil of Silence – Level 101 Empower Wards – Level 103 Sigil of Misery – Level 105
     Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Mastery: Harmony now includes Frenzied Regeneration. Ysera's Gift will only heal party or raid members. Living Seed now copies 25% of the crit heal (was 50%). Seeds of the World Tree now increases that amount by 8%/point (was 10%). Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare). Swiftmend healing increased to 770% of Spell Power (was 700%). (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch. Regrowth is castable in Moonkin Form. Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate. (Restoration) Regrowth has 40% additional chance to crit (was 60%). Activating Incarnation no longer triggers a global cooldown for any spec. Incarnation: Chosen of Elune once again provides the armored Moonkin model. Galactic Guardian: Now causes Moonfire to generate 10 Rage (was 15). Now increases its direct damage by 300%. Now has a spell alert. Guardian Thick Hide now reduces damage taken by 6% (was 10%). Restoration Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds). Cultivation healing increased by 20%.
     Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Track Mechanicals granted to all gnome and goblin hunters, as well as any hunter who uses the Mecha-Bond Imprint Matrix. Posthaste now lasts 5 seconds (was 8 seconds). Vulnerable now increases damage by 50% (was 25%), stacking up to 2 times (was 3 times). New Hunter talent (replacing Dash): Trailblazer: Your movement speed is increased by 25% anytime you have not attacked for 3 seconds. Survival Raptor Strike damage increased by 100%. Carve damage increased by 150%. Butchery damage increased by 35%. Throwing Axes damage increased by 25%. Animal Instincts has been redesigned: Flanking Strike now also reduces the remaining cooldown of a random one of the following abilities: Flanking Strike Mongoose Bite Aspect of the Eagle Harpoon
     Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Arcane Arcane Blast damage increased by 17%. Arcane Missles damage increased by 17%. Arcane Orb damage increased by 17%. Arcane Charges now increase mana costs by 125% (was 100%). Fire Pyroblast damage reduced by 6%. Flamestrike damage increased by 15%. Aftershocks damage increased by 15%. Frost Brain Freeze now also increases the damage of your next Flurry by 50%. Waterbolt damage increased by 25%. Water Jet damage increased by 100%. Lonely Winter now increases the damage of affected spells by 25% (was 20%). Flurry damage increased by 5%. Ice Lance damage increased by 5%. Frostbolt damage increased by 5%. Ray of Frost damage increased by 5%. Frost Bomb damage increased by 5%. Comet Storm damage increased by 5%. Ebonbolt damage increased by 5%. Frozen Orb damage increased by 5%. Blizzard damage increased by 10%.
     Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Effuse now heals for 250% of attack power (was 200%). (Windwalker, Brewmaster) Crackling Jade Lightning now costs 20 Energy, plus 20 Energy per second.
      Brewmaster Brewmaster Monks now gain 15% additional Armor from gear. Brew-Stache now lasts 4.5 seconds (was 1.5 seconds). Mistweaver Sheilun’s Gift now activates Soothing Mist. Chi-Ji Crane Heal now heals for 135% of spell power (was 150%). Soothing Mist now heals for 64% of spell power per tick (was 55%).
     Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Retribution Aura no longer ignores tanks (including self). Flash of Light now heals 450% of spell power (was 425%) and costs 18% of base mana (was 16%). Holy The Rule of Law talent now increases the radius of Tyr’s Deliverance by 50%. Light’s Hammer now costs 35% of base mana (was 40%). Sanctified Wrath now extends Avenging Wrath by 5 seconds (was 10 seconds). Retribution Holy Wrath now deals 200% of your missing health in damage to 4 nearby enemies, up to 120% of your maximum health. Blade of Wrath has been redesigned: (Passive) Your auto attacks have a chance to reset the cooldown of Blade of Justice. Protection First Avenger: Avenger’s Shield now add +50% damage to the first target, and +10% Grand Crusader proc chance. Bastion of Light now has a 2-minute cooldown (was 3 minutes). Crusader’s Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
     Priest (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Mindbender now returns 0.5% of your mana per tick (was 0.75%). Discipline Power Word: Solace now returns 1% of your mana per tick (was 0.75%). Clarity of Will’s cast time is now 2.0 seconds (was 2.5 seconds). Contrition now increases Atonement by 3 seconds (was 2 seconds). Holy Renew healing increased to 62% of spell power (was 55%). Desperate Prayer now heals and increases health by 30% (was 20%). Divinity now lasts 6 seconds (was 8 seconds). Heal now heals for 500% of spell power (was 475%). Prayer of Mending now heals for 175% of spell power (was 150%). Prayer of Mending now avoids jumping to targets that already have Prayer of Mending, if possible. Binding Heal now costs 2.5% of mana (was 3.0%). Holy Fire damage increased to 200% of spell power (was 150%). Shadow Arcane Torrent now generates 15 Insanity. Power Word: Shield cost increased by 51%. Shadowform has returned as a new spell for Shadow Priests: Assume a Shadowform, increasing your Shadow damage dealt by 10%, and reducing your Physical damage taken by 10%. You may not cast any Holy spells while in this form. The shadowy visual is now tied to Shadowform. Voidform now acts to intensify Shadowform. It automatically triggers Shadowform if not already active, and you gain the effects of both. When Voidform ends, you return to Shadowform. The damage of all Shadow Priest abilities has been reduced to compensate for this, resulting in no net gain or loss of damage.
     Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Kingsbane now generates 1 combo point. Hemorrhage, Marked for Death, and Ghostly Strike show up on the caster's nameplates. The cast time for all Assassination poisons has been reduced to 1.5 seconds (was 3 seconds). Outlaw Saber Slash damage increased by 10%. Pistol Shot damage increased by 10%. Ghostly Strike damage increased by 10%. Blunderbuss damage increased by 10%.
     Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Fire Elemental, Earth Elemental, and Feral Spirits now all have totem timers. Earthquake Totem has been renamed to Earthquake and no longer summons a totem. Torrent now provides a 30% bonus to Riptide’s initial heal (was 40%). Elemental Earth Shock damage increased by 15%. Frost Shock damage increased by 15%. Stormkeeper now also makes the affected Lightning Bolts and Chain Lightning instant. Stormkeeper now has a 1.5 second cast time.
     Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Demon Skin and Demonic Circle have swapped talent locations. Devour Magic has returned for Felhunters. Doomguard’s Doom Bolts damage increased by 13%. Affliction Unstable Affliction now afflicts a target with up to 5 Unstable Afflictions at once. Compounding Horror trait redesigned: its buff causes your next Unstable Affliction to deal (32% Spell Power) Shadow damage instantly, stacking up to 5 times. Soul Effigy is now immune to AOE damage. Agony damage increased by 5%. Unstable Affliction damage increased by 5%. Siphon Life damage increased by 5%. Drain Life damage increased by 5%. Drain Soul damage increased. Phantom Singularity damage increased by 5%. Corruption damage increased by 10%. Demonology Demonwrath now generates Soul Shards more consistently. Demonic Empowerment now increases health by 20% (was 50%). Thal’kiel’s consumption deals damage equal to 8% of pet health (from 6%).
     Warrior (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Inspiring Presence now affects party and raid members only. Hamstring is now on the global cooldown, and can once again trigger Tactician. Bladestorm damage increased by 8% for all specs. Fury Raging Blow damage increased by 8%. Rampage damage increased by 8%. Execute damage increased by 8%. Bloodthirst damage increased by 8%. Odyn’s Fury damage increased by 8%. Furious Slash damage increased by 8%. Dragon Roar damage increased by 8%. Ravager damage increased by 8%. Enrage now increases damage taken by 20% (was 30%). Warpaint now modifies the Enrage damage taken increase to 15%.
    Items The following items now disable their effects rather than cancel the entire buff when leaving the Broken Isles: Bloodtotem Saddle Blanket Leystone Hoofplates Demonsteel Stirrups The damage effects from the following trinkets should no longer hit targets that are crowd-controlled: Six-Feather Fan Terrorbound Nexus Caged Horror Twisting Wind Emerald Nightmare trinkets Ravaged Seed Pod’s damage increased by 20%. Nature’s Call cone attack damage increased by 40%. Unstable Horrorslime’s damage increased by 20%. Bough of Corruption’s damage increased by 10%. Horn of Cenrius’s healing increased by 10%. Unbridled Fury’s duration increased by 5 seconds, and its armor and health bonuses increased by 10%. Swarming Plaguehive can now also drop for Shaman whose loot specialization is set to Enhancement.
    Legion Companion App Bounty information has been added to World Quest tooltips. Added filter options on the map for active bounties. Items received from completed Work Orders are now shown. Performance improvements. Bug fixes.
    In this patch, a large number of changes are made to improve the order and flow of abilities gained while leveling all classes.
      In many cases, the level 1-10 abilities that introduce the class have changed. Many special bonuses and features for class abilities are now granted by upgrades that are learned at a later level. This applies to every spec for every class other than Death Knights and Demon Hunters. Examples: Druids below level 10 now use Wrath and Moonfire as their primary damage abilities, rather than Shred and Ferocious Bite. While Smite will still be the first spell given to Priests at level 1, the added absorb shield effect will be an upgrade learned by Discipline at level 36, as the purpose of that effect is to add to healing in group content. Rogues will start leveling with an ability that attacks with one weapon and generates one combo point. Rogues who choose Assassination specialization will replace that ability with Mutilate at level 40.
    New World Event Return to Alcaz Isle – Dr. Weavil and the Drudge Gnomes Get to the bottom of Dr. Weavil’s insidious plans on Alcaz Isle. Rewards include the Big Red Ray toy for everyone and tamable mechanical spiders for Hunters.
    Pet Battles Raiding with Leashes IV Delve into Ulduar, Trial of the Crusader, and Ice Crown Citadel in search of rare pets and the chance to do battle with a new Celestial foe!
    Player Versus Player Nagrand Arena has received a significant visual update.
    Honor System Honor talents will no longer be lost when a player chooses to Prestige. Players will receive gold or artifact power in lieu of honor talents at higher prestige levels.
    Rewards The Item Levels of PvP gear rewards now scale as World Quest gear rewards scale, and PvP gear rewards can be Titanforged, Warforged, socketed, or include tertiary stats. Players will no longer receive a bonus piece of gear based on their rating for the first two wins in each rated bracket (2v2, 3v3, 10v10). Players will now receive a bonus piece of gear based on their best rating from the previous week for each rated bracket (2v2, 3v3, 10v10). Bonus gear will be of the “Gladiator” type at PvP ratings below 2000, and of the “Elite” type at PvP ratings above 2000. The first victory of the day bonus now includes a large Artifact Power reward. The reward increase for your first victory of the day has been extended to all brackets: Skirmishes, 2v2 Arenas, 3v3 Arenas, and Rated Battlegrounds. Artifact Power rewards have been increased.
    Honor Talents

     Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Frost The two bottom rows of Death Knight Honor Talents have been significantly redesigned: Choose one of: Deathchill, Frozen Center, or Delirium Choose one of: Tundra Stalker, Overpowered Rune Weapon, Chill Streak Chill Streak Damage increased, cooldown reduced to 45 seconds (was 60 seconds). Remorseless Winter’s snare now cannot be dispelled.   Unholy Unholy Mutation duration reduced to 8 seconds (was 12 seconds).
     Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Many talents have changed positions in the Druid Honor Talent tree. Pouncing Strikes now affects Maim and Rip, but no longer affects Rake. Pouncing Strikes no longer causes you to leap towards the target. Tranquility now heals for double the amount in PvP. Disentanglement now causes Efflorescence to remove all snare effects from friendly targets when it heals. Thorns now deals 5% of the attacker’s total health in Nature damage. Nourish has been re-designed: Reduces the cast time of Healing Touch by 0.5 seconds and automatically applies one of your missing healing-over-time spells to the target. If all of them are present, Healing Touch critically heals.
     Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Fast Feet now also reduces the duration of snares by 20%.   Brewmaster Yulon’s Gift has been replaced with Niuzao’s Essence. Casting Purifying Brew now dispels all snare effects. Mighty Ox Kick cooldown reduced to 30 seconds (was 60 seconds).   Mistweaver Refreshing Breeze now refreshes the duration of Essence Font on targets rather than Renewing Mist. The Soothing Mist from Ancient Mistweaver Arts mana cost reduced, and healing increased slightly. Dome of Mist duration increased to 8 seconds (was 6 seconds). Fortune Turned healing bonus increased to 50% per stack for 2 stacks (was 15% per stack for 3 stacks). Healing Sphere healing increased by about 40%, and its cooldown reduced from to 45 seconds (was 60 seconds).   Windwalker Grapple Weapon is a sixth tier Honor Talent. Disarms the enemy for 6 seconds, with a 60 second cooldown. Spinning Fire Blossom generates 1 Chi, costs 50 Energy. Spinning Fire Blossom is now affected by Mastery: Combo Strikes. Heavy-Handed Strikes now causes Fists of Fury to reduce the movement speed of targets by 70% for 2 seconds each time it deals damage. Heavy-Handed Strikes has been moved to the sixth tier. The first tick of Fists of Fury will knock down and stun targets. Zen Meditation has been replaced by Zen Moment: Costs 5 Chi. Has a 45 second cooldown and a 10 second duration. Reduces damage taken by 20%, increases healing taken by 20%. Each attack that triggers Combo Strikes (in non-consecutive ability use) reduces the effect by 5%. Zen Moment fades if it reaches 0%. Whirling Kicks has been replaced by Control of Mists: Every 20 seconds, Effuse is instant-cast. You gain a Control of Mists debuff with a 20 second duration after casting Effuse instantly. Each Chi spent while Control of Mists debuff is active will reduce its remaining duration by 1 second. Yulon’s Gift now only affects Flying Serpent Kick. Rushing Tiger Palm has been replaced with Disabling Reach: Disabling Reach now increases the range of Disable by 7 yards.
     Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Retribution Vengeance Aura now only affects targets who have your Greater Blessings.
     Shaman (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Restoration The Honor Talent version of Spirit Link cooldown reduced to 30 seconds (was 60 seconds). Earth Shield’s protection now activates when the target takes an attack equal to 6% of their total health (was 10%).
     Warlock (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator) Destruction Multiple Honor Talents have changed positions in the Honor Talent tree. Cremation has been redesigned: Cremation now makes Immolate an instant cast, and Conflagrate deals an additional 4% of the target’s total health in Fire damage. New Honor Talent: Focused Chaos Focused Chaos increases the damage of your Chaos Bolt by 150%, but it no longer is also cast on your targets afflicted by your Havoc. New Honor Talent: Entrenched in Flame Conflagrate roots targets until cancelled. This effect is not broken by damage. Bane of Havoc no longer replaces Havoc, and both can be used.
    Professions Blood of Sargeras Illnea Bloodthorn now sells valuable materials: 5 Felslates can be purchased for 1 Blood of Sargeras. 3 Starlight Roses can be purchased for 1 Blood of Sargeras. 3 Leylight Shards can be purchased for 1 Blood of Sargeras. 20 Unbroken Claws or Unbroken Teeth can be purchased for 1 Blood of Sargeras. All other items sold in lots of 10 for 1 Blood of Sargeras. Cooking Nomi now has a chance to drop Slightly Burned Food instead of Badly Burned Food. Nomi will now always return 1 of the meat you gave him. Nomi can now teach tier 3 recipes such as Nightborne Delicacy Platter, even if you don’t know a required precedent tier 2 recipe, such as Barracuda Mrglgagh. Fishing Extended the base duration of the following bait buffs to 5 minutes: Blessing of the Thistleleaf (Val’sharah) Salmon Lure (Highmountain) Ravenous Flyfishing (Oceanic) A bait duration extension has been added to the Confused Seerspine Murloc (Suramar).
    Tutorials Added new Level 100 boosted character tutorials for Hunter (Survival) and Shaman (Enhancement).
    User Interface Addons and Macros Nameplate options made less confusing. Addons can no longer access the positions for player, party, and raid members in instances. Addons can no longer perform actions on nameplate tokens. The icons in the icon picker for macros and guild bank tabs are larger. New macro conditions for “reticle” spells: @cursor and @Player Items Set pieces are now called out in the personal loot banner. A transmogrification chat message is now displayed whenever any bind-on-equip item becomes bound to you. In mail, a player’s other characters have been added to the auto-complete list. There is now a confirmation dialog box when sending gold or items through mail and trade. Maps and Questing Flight map now shows party and raid members as well as all turn-in quests and your mini-map yellow arrow quest. Clicking on the dungeon/raid icon on the world map will open the Dungeon Journal. So that you can now see what you are on top of, Player icon on World map no longer has a tooltip. Honor rewards now appear on World Quest tooltips. Added Auction House sorting by unit price and buyout. World quests Bonus Objectives will now always show in the tracker, even if you have a lot of tracked quests. When you click on an emissary button on the world map, the map now moves to a zone with an uncompleted World Quest for that emissary. World quests can be filtered by reward. Social and Grouping Added support for new Quick Join system. You can now show the in-raid self-highlight without a circle. Group Finder now shows raid and wing names in the LFR dropdown and tooltips. Miscellaneous Improvements made to how the UI scaling work better with 4K monitors. Now allowing for scaling of the cursor for 4K monitors. Added new “For the Horde” and “For the Alliance” emotes.
    Blizzard has published their Patch 7.1 Survival Guide Video. Topics include the Return to Karazhan Dungeon, Trial of Valor Raid, Suramar Campaign, updated Nagrand Arena, and new Illidan Quests including The Hunt for Illidan Stormrage and Soul Prism of the Illidari.

    Stay tuned for Wowhead's own 7.1 Survival Guide in a few days, covering additional topics like Leveling Changes, Alcaz Island, and Profession Updates.
      New Illidan Quests
    The end of the video quickly referenced some new Illidan quests. Some of the quests in the series will be:
    The Hunt for Illidan Stormrage: Seek out Allari the Souleater at Illidari Stand in Azsuna. Allari the Souleater, an oracle of the Illidari, has been on the hunt for Illidan's soul for quite some time. She now believes that she has discovered its location and requires your assistance in its recovery.

    Find Allari at Illidari Stand in Azsuna and aid her in any way possible. If Sargeras truly plans to use Illidan's body as a vessel for his own return then returning Illidan's soul to his body is integral in preventing the dark titan from returning to our world! Soul Prism of the Illidari: Claim 80 Lingering Soul Fragment from the final bosses of Legion dungeons. Higher difficulty dungeons provide a greater chance and quantity of Lingering Soul Fragment. Currently the Lingering Soul Fragment currency is marked as a cap of 80 (the amount needed for the quest) with a weekly cap of 10. Alas, I will not burden you with the location of the master's soul just yet, <name>. First we must craft a soul prism powerful enough to hold the master's boundless chaotic energies.

    To do this I require lingering soul fragments from powerful beings found across this world. Bring me enough and I will craft a soul prism capable of holding the soul of the master - at least long enough to transfer into the naaru. Players with high-enough Artifact Knowledge can progress through some quests currently on Illidan's backstory, starting with An Unclear Path:
      Blue Posts
    Havoc Demon Hunters
    Originally posted by Blizzard (View Original)Collapse Hey all,

    I know everyone is asking "when" but it can be hard to put timing to these things. As soon as I hear something, I will share it.

    We want to make sure we have something of substance to share so we can have a more open discussion about where we are heading with Havoc moving forward - making sure we have these conversations first internally among the development team is something that needs to happen first, and does take some time.

    I appreciate your patience in the mean time, and know that I'm reading along here.

    Edit: Sorry for double post. Forum pls work with me.   Hey everyone,

    Bit of an update here - we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made.

    No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it. Outlaw Rogues
    Originally posted by Blizzard (View Original)Collapse Hey everyone,

    Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive - we've been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.

    Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.

    That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.

    Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list. Zoom Effect
    Originally posted by Blizzard (View Original)Collapse Can you ask the dev team to do one small test before considering this to go live? Try the Lorlathil daily where you have to gather the nuts. I have to zoom way in to click on them, otherwise the click region is so small, it's frustrating. I'm sure there are other quests that will be similar (catching the squirrels or whatever they are) in hyjal, for instance. This doesn't affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don't believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).
    Game Director Ion Hazzikostas is answering all of your questions about Patch 7.1: Return to Karazhan. We will be summarizing his answers below in this liveblog. This is not a direct transcript of the Q&A; to see new updates, please refresh the page. To see updates several minutes faster, please be logged into Wowhead.

    Patch 7.1 will be live October 25th with the Raid Trial of Valor on November 8th!
    In the latest round of Blizzard hotfixes, items from Emissary rewards will now have an ilvl closer to those from World Quests. Emissary caches tended to have loot in the ilvl 805 range, which didn't feel rewarding after World Quest rewards were scaling up to ilvl 835 before Titanforged procs.

    If you are suddenly interested in completing World Quests again, you can see which Emissaries are up on Today in Broken Isles on Wowhead's front page.
    This week Outland Timewalking is up as the Weekly Bonus Event and Blizzard is hosting another Q&A, this time on Patch 7.1:
    Outland Timewalking is great for Timewarped Badge and farming  Reins of the Infinite Timereaver. Don't forget to pick up the quest A Burning Path Through Time from Archmage Timear in Dalaran. Complete 5 Outland Timewalking dungeons to receive a  Cache of Nightmarish Treasures (cache quality dependent on your progression),  Accolade of Victory, and a  Seal of Broken Fate. Catch up on Patch 7.1 details with our profession preview and Return to Karazhan guide. The weekly World Boss is Withered J'im once again this week. Upon killing him you will complete DEADLY: Withered J'im and have a chance at getting loot. The most notable loot item that he drops is  Unstable Arcanocrystal.

    Mythic+ Affixes for this week are Raging, Necrotic, & Tyrannical. Complete the highest Mythic+ you can get for the end of the week Challengers Bounty.

    This weeks Kosumoth item is  Hungering Claw.

    Check out the full post for more information and details.
    From Legendary and Universal Pictures Home Entertainment, WARCRAFT arrives on Blu-ray™ and DVD today in the U.S. and Canada! Head to your favorite retailer now to bring the battle for Azeroth home.
    Check out a brief behind the scenes featuring Ben Foster as Medivh.
    As a bonus, inside select physical editions of WARCRAFT on Blu-ray™ and DVD, movie fans will find digital keys that unlock the following extras for a trio of Blizzard games:
    Medivh Hero in Hearthstone – Unleash your favorite Mage deck as the Guardian of Tirisfal. Gul’dan Hero in Heroes of the Storm – Rain fel fire down upon the Nexus as this twisted orc Assassin. Digital copy of World of Warcraft – Start your own adventure in Azeroth—or ask a friend to join you on your journey. Includes 30 days of game time for new players. These goodies are only available inside select Warcraft Blu-ray and DVD editions from Universal. They’re not available when you purchase the movie digitally through a digital distribution site or platform, so be sure to pick up your physical copy wherever Blu-ray and DVDs are sold. Check product and promotion availability with your local retailer.
    In World of Warcraft: Legion, a new questing feature is available at level 110 called World Quests.
    This new system represents a major change from how player characters used to make regular progression daily or weekly. In Legion, you’ll find the war against the Legion taking place on multiple fronts all over the Broken Isles, and a wide variety of World Quest options available to you from professions to PvP to story-driven tasks, and more.
    Getting Started
    World Quests become available to players at level 110. Once you’ve reached this level you’ll be provided a quest from Khadgar within Dalaran called “Uniting the Isles” which asks you to reach “Friendly” with five key factions within the Broken Isles. In order to do this however, you’ll need to make sure you’ve participated in each of the available zones:
    Azsuna: Court of Farondis Highmountain: Highmountain Tribe Stormheim: Valarjar Suramar: Nightfallen Val'sharah: Dreamweavers Completing the zones won’t be necessary to reach Friendly. Following the main questline for each should be enough to get you there.
    As a reward for your endeavors, you’ll receive your Flight Master’s Whistle, and available World Quests will begin to appear within each zone’s map. You won’t see the quests within the larger Broken Isles map so will need to click on the individual zone you’re interested in exploring. Hovering your mouse over the quests on the map will also show you what tasks will need to be done to complete the quest and the rewards you’ll receive for completing it. It will also show you the remaining duration that the quest is available for.
    If you’ve downloaded the new Legion Companion App for your mobile device, you can also keep track of the available World Quests within it when you’re not at your computer. Learn more about the app in our overview article and video.
    Tip: The Flight Master’s Whistle is one of the most-useful items around—when you activate it, you’ll be (almost) instantly whisked away to the nearest known flight master. More than ever before, you’ll want to get to know all of the flight masters in every zone!
    Times and Places
    Each of the zones within the Broken Isles offer a variety of World Quests and you and everyone else on your realm will be offered the same World Quests at any given time. This is a great way to group up with friends, guildmates, or anyone else that just happens to be in the same area. 
    World Quests come in varying durations, and those that are more difficult (and rewarding) typically have longer durations. This allows you a bit more flexibility when deciding on which to do and when to do them. There’s no limit on how many World Quests you can do, but keep in mind completing World Quests doesn’t cause more World Quests to immediately spawn. With this in mind, you’ll be able to plan things out and make the most of your time.
    A Variety of Offerings
    There are many different types of World Quests that you’ll see on your map. They might include:
    Solo adventures. Challenge that require multiple people. Profession advancement. World Bosses Dungeon challenges with a group. Pet Battling. Player-versus-Player activities. You’ll get to see several details about each World Quest before you travel to it, thus being able to pick and choose which of these quests will benefit you most. Those details include rewards offered, such as:
    Gold Artifact Power Blood of Sargeras PvE or PvP gear Profession reagents Pet Charms Reputation with a specific faction Some rewards scale with your current item level.
    Special Requests
    There are hundreds of World Quests available within the Broken Isles, so you won’t be seeing too many of the same World Quests anytime soon. You will want to keep your eyes on short World Quest chains called Emissary Quests, which reward you with a valuable satchel when you complete them. Each day, a new Emissary Quest chain will become available, and you can have up to three Emissaries at the same time. These will be displayed at the bottom left corner of your map and will show additional information on the requirements for each when you click on them.
    Each of the Emissary World Quest turn-ins offers reputation with the primary faction of its associated zone. That means that if your biggest focus is Nightfallen reputation, you’ll want to make sure you don’t miss the Emissary World Quests in Suramar when they’re available.
    Questions and Answers
    On July 14, Senior Game Designer Jeremy Feasel answered many questions about World Quests. Check it out:
    Learn more on Wowhead’s World Quest Overview.
    Artifact weapons are powerful tools in the fight against the destructive forces of the Burning Legion. Azeroth’s heroes can wield one Artifact per class specialization, and powering them all up can be achieved with a little help from Artifact Knowledge.
    First Things First
    Early on in Legion, every level 100 character receives a quest to obtain their first Artifact weapon. For most players, their first choice is to acquire the weapon for the spec they’ve chosen to “main,” or play primarily. But with the ability to switch easily between specs, things become a little bit more complex at level 102 when you’re given the option to collect your class’s remaining Artifact weapons.
    Some players might be conflicted whether they want to spread Artifact Power out among all their weapons or just concentrate on one—to help you decide the right path for you, let’s talk about what you can expect as you’re powering up your weapons, including a mechanic that ramps up how quickly you can acquire Artifact Power.
    Knowledge Is Power
    Once you reach level 110, a new quest will become available in your Order Hall which will allow you to start requesting Research Work Orders. Each work order yields Artifact Research Notes, which provide additional lore about all of your available Artifact weapons—as well as increases the rate at which you gain Artifact Power for all of your classes’ weapons. 

    Bonus Power
    There are many ways to gain Artifact Power, and many activities provide additional Artifact Power bonuses, including when you run a dungeon, raid, or engage in PvP for the first time that day. If you’re looking for the most efficient way to power up, then taking part in a variety of activities will help empower your weapon quickly.
    Alternating Power
    As your Artifact Knowledge increases, empowering your Artifact Weapons will go a bit quicker—but at what point should you look at ranking up your second—or even third—Artifact weapon? Here’s something to consider.
    Once you reach rank 13 on a weapon, the cost of working that weapon up another rank increases sharply. You could continue working to empower that weapon—or you could switch to your next weapon, as the cost of ranking up from 1 to 13 will be less than working on your main weapon from rank 13 to 14. 

    Alternately Empowered Characters
    What happens if you have more than one character to work on? While concentrating on a single character and their associated weapons will lead more quickly to mastery of those weapons, everyone plays at a different pace, and some enjoy playing alts—and we wanted to make sure players in these camps didn’t feel like the Artifact system would leave them behind.
    One “hidden” feature of the Artifact system is that the rate at which your Artifact Knowledge Work Orders complete speeds up over time. The system keeps track of the time that it’s been since the release of the expansion, and how long it takes to process Artifact Knowledge Work Orders and gain Artifact Knowledge will reduce as time goes on. So whether you’re just working on an alternate character or you’re not playing cutting-edge player, the system will gives you ways to “catch up” as time goes on.
    With so many ways to gain Artifact Power, the choice is ultimately yours on which weapon you choose to empower. You can read more on Artifact Knowledge in Wowhead’s Artifact guide here.
    The time has come for all brave challengers to confront the twisted denizens of the Emerald Nightmare, do battle in the Arenas of Legion PvP Season 1, and delve into dungeons with a new Mythic Keystone in hand.
    Welcome to the Nightmare
    The Emerald Nightmare raid is now available in Normal and Heroic difficulty! Great rewards await those who dare to take on the seven malignant foes who dwell within.
    Learn more about this new Raid in our previe: 7 Eerie Reasons to Enter the Emerald Nightmare.
    Here's the remainder of the raid unlock schedule:
    Tuesday, September 27–Mythic difficulty for the Emerald Nightmare Raid dungeon opens. The first wing of Raid Finder difficulty for Emerald Nightmare opens. Tuesday, October 11–Raid Finder Wing 2 of Emerald Nightmare opens. Tuesday, October 25–Raid Finder Wing 3 of Emerald Nightmare opens. Accept the Challenge of Mythic Keystones Now when you complete your first Mythic dungeon each week, you’ll be rewarded with a Mythic Keystone, enabling you to unlock new challenges within the Mythic dungeons and achieve greater rewards.
    Learn more in our Mythic Keystone Dungeons Preview.
    Legion PvP Season 1 Begins
    Get yourself out to the field of battle! In addition to all of the rewards available to you when you achieve new Prestige levels, rated Arenas are back!

    Seasonal PvP rewards will now be given to the top percentages of players in each faction, instead of in relation to the entire player base.
    Learn more about the new PvP Honor and Prestige system here.