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    By Flexster, in Accueil,

    Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. 

    Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre.

    Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame.

    Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
    The next stage in the World of Warcraft: Legion pre-expansion experience has begun! As of August 16, new quests involving Dalaran, the Council of Six, Jaina Proudmoore, Magni Bronzebeard, and Khadgar are underway. Demon invasions have increased in number and are occuring more frequently.
    The Burning Legion’s incursion on Azeroth is now underway—here’s what you can expect:
    All current level-98 characters will receive a quest to go to the Broken Shore, a new Scenario that takes you to the front lines of the Legion's assault.
    Demon invasions will begin across Azeroth, and all charcters level 10 and higher can participate in the resistance.
    If you've pre-purchased World of Warcraft: Legion digitally, you can create your Demon Hunter and play through the new class's starting experience in Mardum and the Vault of the Wardens.
    Once you complete the Demon Hunter starting experience, you'll be sent to your faction's capital city. From there, your Demon Hunter is ready to join your allies and defend Azeroth against the invading Burning Legion.

    We have more for you in our Demon Invasions preview, our Demon Hunter guide, and our Legion digital comic series.
    We’ll see you at the defense of Azeroth!
    World of Warcraft: Legion introduces a whole new kind of questing and leveling experience, and you’ll want to prepare to make some choices out there.
    In previous World of Warcraft expansions through Warlords of Draenor, zones were designed specifically for characters who were with in a certain level range. In Mists of Pandaria, Kun-Lai Summit was meant for those who’d reached level 87. Warlords of Draenor’s Nagrand was intended for characters who were level 98 or higher. In Legion, the questing zones you’ll discover among the Broken Isles work a bit differently. . . .
    A Whole New World
    Early on in your journey to the Broken Isles, you’ll be able to freely choose among a number of zones that adapt to your character’s level: Azsuna, Highmountain, Stormheim, and Val’sharah. Whether you’re level 101 or 108, the quests, enemies, and drops in each of those four zones dynamically scale to your level, giving you the freedom to explore this mysterious new domain as you see fit. Each of these zones has a very different feel, with distinct factions to meet, fantastic stories to uncover, and experiences that you won’t soon forget.
    To get started in these zones, you’ll first need to travel to your Class Order Hall and open up the mission table’s scouting map. Select one of the four leveling zones and accept the related quest to go to Dalaran—then travel to Dalaran, and you’ll be sent to your chosen zone.

    The Circle of Life
    Beyond the experience to be earned and stories to take part in, each dynamic zone has its own unique rewards and treasures. For example, Azsuna is the only place to acquire the Mystical Frosh Hat toy and the Court Scribe battle pet. Only in Highmountain can you get your Rocfeather Skyhorn Kite toy or a Baby Elderhorn pet.
    These zones are also good places for you to earn Artifact Power to improve your Artifact—and increase your own chances of defeating the Burning Legion. To maximize the Artifact Power you gain, you may find that it’s best to complete a zone. As you level up, you may also find it valuable to reach at least Friendly reputation with each faction that you come across, since doing so unlocks World Quests to participate in later.
    Ultimately, the path you take through the Broken Isles is up to you—and more than ever, your destiny is in your own hands.




    To learn more about Artifacts and Order Halls, both of which play key roles in questing in the Broken Isles, check out the Legion Q&A with Craig Amai from July 7.
    We’re pleased to announce that the next stage in the World of Warcraft: Legion pre-expansion experience will kick off on August 9!
    With maintenance in each region, starting on August 9, the Burning Legion’s incursion on Azeroth will get underway, and players who have pre-purchased the expansion will begin creating their first Demon Hunters.

    We have more for you in our Demon Invasions preview, our Demon Hunter guide, and our Legion digital comic series.
    We’ll see you at the defense of Azeroth!
    Get ready for the Legion's arrival with our survival guide video and a collection of all the content and features that are coming in the Legion Pre-Expansion Patch.
    New Content & Features

    Demon Invasions! The Legion arrives soon and angry invaders are going to start dropping out of the skies over Azeroth.
    Wardrobe Updates Open up the walk-in closet of wardrobe updates and look around at what’s in store for your character’s looks.
    Warlords Season 3 PvP Ends Warlords Season 3 PvP is ending July 19-here's how the transition will take place. From the Developers

    Legion Developer Q&A Assistant Game Director Ion “Watcher” Hazzikostas answers Legion questions submitted by players.
    Legion Professions Developer Q&A Senior Game Designer Paul Kubit answers your questions about professions in Legion.
    Legion World Quest and Demon Invasion Developer Q&A Senior Game Designer Jeremy Feasel answers your community questions on World Quests and the Demon Invasion event.
    Engineer’s Workshop: Extended Draw Distance Join us in the Engineer’s Workshop and delve into an exciting visual update that extends draw distance in Legion.
    Dev Watercooler: Gearing up for Legion PvP Gear up for battle with Senior Game Designer Brian Holinka as he discusses upcoming changes to PvP. Patch Information

    Legion Pre-Expansion Patch Notes Patch Notes for the Legion Pre-Expansion Patch, now available.
    Known Issues A list of known issues for the World of Warcraft: Legion pre-expansion patch.
    Patch Troubleshooting Find more information on common technical issues.
    New Silence Penalty To help support positive experiences, we'll be implementing a new silence penalty. Legion Cinematic Trailer
    There’s a World of Warcraft: Legion pre-expansion patch coming soon, and that means a great number of changes and improvements will be finding their way into the game. We’ve recently outlined several reasons to get ready for it all here and here.
    Today, we’d like to take a closer look at the some of the content that will be coming to Azeroth in the weeks after the pre-expansion patch.
    Incursions and Diversions
    Around the second or third week of August (no later than August 17 globally), after you’ve had time to play around with the patch and get a feel for the changes, some angry invaders are going to start dropping out of the skies over Azeroth.

    You’ll be able to identify where the invasions are currently happening by looking at your world map. As quickly as you can, head out to the zone that’s under attack and lend your aid to the defense of Azeroth.
    Each demon invasion takes place in four stages, and each stage ends with a reward of Nethershards—and sometimes a chest. That means it’s always a good time to rush out and fight the Legion.
    A week after the invasions begin, the Legion’s assault will begin to intensify. Then, a week after that, the demonic onslaught will intensify even more, increasing your chances to complete the event-only achievements Stand Against The Legion (for completing one invasion) and Defender of Azeroth: Legion Invasions (for completing invasions in all six locations).
    Loot Intensifies
    When you participate in demon invasions and receive Nethershards, you’ll want to hold on to them. Collect enough, and you can spend them on all sorts of transmogrification armor (there will be four ensembles available: cloth, leather, mail, and plate), new pieces for your neck, fingers, back, and trinket slots, as well as the event-only Felbat Pup battle pet, among and other useful items.

    Speaking of weapons, you’ll always want to open the chests you obtain from demon invasions, as they have a chance to drop one of 16 event-only weapons, such as Niskaran Morning Star or Staff of the Inquisition. At item level 700, these weapons might be more than a transmogrification collection item for you—they might be the perfect thing to pick up and swing at the face of the nearest demon!
    Remember to Share
    One more item that we’d like to tell you about is a new toy that will be available during the Demon Invasions: the Pocket Fel Spreader. It’s not actually a good idea to leave it in your pocket, but it is a great idea to figure out how to obtain one of these tainted trifles—because this may be your only chance.
    For Azeroth!
    Here you'll find a list of hotfixes that address various issues related to the recently-released World of Warcraft Pre-expansion Patch. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
    Additional information about the patch could be found below.
    July 21 Bug Fixes
    Feral Affinity should increase the damage of Rake and Rip, as intended. Hunter
    Pets in the Oxen and Scalehide families now all have a basic attack. Mage
    While the Flame Patch talent is active, it should tick during the casting and application of other spells. Priest
    The talent Trail of Light should no longer incorrectly reduce the healing of Flash of Light. Warlock
    Chaos Bolt should no longer interfere with boss abilities when combined with the Reverse Entropy talent. Fixed a bug affecting the health of Warlock pets. Dungeons
    Fixed an issue that could prevent players from receiving loot from Draenor Mythic dungeon bosses depending on their loot settings. Items
    The monument awarded for the achievement "Chapter IV: Darkness Incarnate" is no longer missing. Crown of the Fire Festival should again appear as a valid transmogrification source if you’ve completed the quest “A Thief’s Reward”. Quests
    The NPC Ultham Ironhorn is again available for Dwarf players attempting to complete "Learn To Ride". There are now Sunreaver Citizens available to complete the quest "It Starts in the Sewers" Players are now able to start and progress through the quest "Endgame". The quest “The Future of Rockpool” can again be completed. Mistcaller’s Charm, used to summon Mistcaller Yngvar for the quest "Mistcaller Yngvar", now functions properly. General Grimaxe should no longer despawn after he has dismounted during “Grimaxe’s Demise”. Players are now able to complete the quest “Unbroken Circle”. Halduron Brightwing should again allow players to turn in the quest "Journey to the Sunwell". Zones
    Level 100 characters should be able to queue for Ashran via Group Finder. The NPCs who went missing from Hrothgar’s Landing have been returned. Players will now properly receive the Dungeon Preparation buff when entering a Timewalking dungeon.
    Here you'll find a list of hotfixes that address various issues related to the recently-released World of Warcraft Pre-expansion Patch. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.
    Additional information about the patch could be found below.
    July 20 Bug Fixes
    Account Services
    Level 90 boosts were temporarily disabled, and should be again useable. (Work in progress) Fixed multiple issues affecting WoW Token redemption. Dungeons and Raids
    Enemies have been weakened in all encounters in Warlords of Draenor dungeons and Hellfire Citadel on all difficulties. Oregorger once again can hold a maximum of 100 Ore. Hellfire Citadel Gripping Shadows damage on Mannoroth reduced by 40% in Mythic difficulty. Overflowing Fel Energy damage on Mannoroth reduced by 50% in Mythic difficulty. Focused/Wrought Chaos damage on Archimonde reduced by 30% in Mythic difficulty.                Items
    A number of items should no longer provide Legion materials when disenchanted. The Eagletalon Spear can be upgraded using Ancient Heriloom Scabbard, as intended. Quests
    The questgiver Lord Maxwell Tyrosus should not disappear after you accept the quest “Argent Call: The Trial of the Crypt”. Malfurion Stormrage should be visible and interactive for Grove Warden turn-in quests, as intended. Corrected an issue that could reset progress on the Shipyard quest “Naval Domination” and restored previous quest progress. The Therazane quest “Controlling the Elements” should again be obtainable for characters who are level 80 and up, and have trained Enchanting. Characters who have a War Mill should now be able to accept quests for Seals of Inevitable Fate while they already have 10 or more Seals. (Work in progress) Fixed a bug that was preventing the Worgen quest “Endgame” from being available. Players should again be able to access Ashran and Ashran quests at level 100. Transmogrification
    Crown of the Fire Festival cannot be used as a transmogrification source. (Work in progress) Transmogrification items related to the Warcraft movie should be granted to players who logged in during the promotion. User Interface
    You should no longer be prompted to select Honor Talents until you reach level 110. Zones
    Alterac Valley and Isle of Conquest were temporarily missing from the random battleground playlist. (Work in progress) Cold Weather Flying should be granted to characters who previously obtained it. Dalaran (Northrend) should again have a Trade Chat channel.
    Table of Contents
    New Transmogrification Collections System: Appearances Revamped PvP and Honor System Raids and Dungeons Quests and World Events Items and Itemization Character Changes Class Changes Garrison Collections Professions UI Account Graphics Engine World of Warcraft: Legion Pre-Expansion Patch, Updated: July 18, 2016.
    New Transmogrification Collections System: Appearances
    New Collection tab: Appearances Unlock new appearances by collecting Soulbound weapons and armor your character can equip. Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item. When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests. Transmogrifiers located in most major cities have been improved with additional features. Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier. Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire. Added a new option to hide shoulders. The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system. Revamped PvP Progression and Honor System
    The PvP Reward System will now provide appropriate items for players level 100 and below. Honor Points and Conquest Points have been removed as a currency. Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes. Learn more about upcoming PvP changes in our Legion PvP Preview. Equalized PvP Gear
    Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War. Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience. Arenas
    The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket. The 5v5 Arena bracket has been retired. "Arena Master" achievement has been converted into a Feat of Strength. Battlegrounds
    Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics. Raids and Dungeons
    Hellfire Citadel
    Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage. Legacy
    Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold. Ruins of Ahn’Qiraj now resets daily instead of every 3 days. Quests and World
    Legendary Ring Quest Line
    Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log. Tap Changes
    All creatures and NPCs can now be tapped by up to 5 other characters. World Events
    The Brawler's Guild is taking a break and will return at a later date. The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked. Items and Itemization
    In an effort to reduce the amount of gear swapping between specializations, the following changes have been made. Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations. Spirit and Bonus Armor have been removed. Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat. Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels. Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains. Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged. Items
    Potion of Luck and Greater Potion of Luck no longer have an effect. Gladiator's Distinction set bonus has been removed from all PvP trinkets. Character Changes
    Specialization System Changes
    Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed. Updates to Combat Visuals and Audio
    Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities. Talent System Changes
    Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely. Glyph System Changes
    The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before. Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook. Gnome Hunters
    Gnomes can now be Hunters. Draenor Perks Removed
    Draenor Perks have been removed from the game. Armor Changes
    Hunters and Shaman can now equip Mail armor from level 1 (down from level 40). Warriors and Paladins can now equip Plate armor from level 1 (down from level 40). New Mail and Plate reward options have been added to low level quests. Racial Abilities
    Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect. The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources Class Changes
    All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.
    Overview Death Knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior Garrison
    Many sources of gold from the Garrison has been reduced or removed.
    Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.
    Toy Box
    A number of items with novel effects have been converted for inclusion in the Toy Box. Orb of Deception now lets the character retain features like armor that’s worn when transforming. New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty. Professions
    Major glyphs, along with many minor glyphs, have been converted or removed from the game. UI
    Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu. Enemy nameplates now provide additional information on status effects. Added class resource bars that display directly underneath your character. The character sheet has been trimmed down, though fully verbose stats are still available via the API. Interface options have changed and been further streamlined. Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner. A buff icon has been added to make it easier to tell when a character has XP gain disabled. Account
    The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold. Maximum number of characters on a realm has increased to 12. Graphics Engine
    Maximum draw distance has been extended greatly for all world content. 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting. More advanced rendering techniques for fog have been added. Modern techniques for rendering color and other post-effects have been added.